The schedule is so exact, it's just percieved as being vague.
Genuine Roberts can't give up.
It's one of his fundamental characteristics.
He'll keep on doing the same thing, over and over again, until the end of time, because that is just what he does. And people give him money for it
Maybe one day he'll be able to make the movie he's always wanted to do - but until that day he will keep on trying absolutely anything he can to get to the making of that movie.
The Hull-C with its 4,608 units of capacity would take almost 5 1/4 days to unload with those numbers![]()
Personally I'm glad that Chris Roberts doesn't give up. He keeps at it until he gets what he wants, which means SC's PU and SQ42 are getting even further along. By the end of June we will have several planets and moons to land on, including ones with atmospheres. Thats some damn cool stuff.
By the end of June we will have several planets and moons to land on, including ones with atmospheres.
What Roberts actually said was that there will be just three moons, and that one additional "planet-like asteroid" is a "stretch goal" (lol) for the June release. Which means it's the first thing that'll be cut as the deadline approaches. And there's no mention of atmospheres.
Two (!) completionist purchases have come in today. And there is still time for more! That makes nine completionist pack purchases so far this year. I think all of last year I detected one, or maybe two.
70 minutes apart. Also note what could be Javelin add-ons after the $15k spikes.
completionist 1, javelin 1, 70 minutes later repeat
What Roberts actually said was that there will be just three moons, and that one additional "planet-like asteroid" is a "stretch goal" (lol) for the June release. Which means it's the first thing that'll be cut as the deadline approaches. And there's no mention of atmospheres.
One of the vast array of things that makes me go totally cross eyed whilst considering star citizen is the tiny size of the 'verse (copyright Joss Whedon) for whats touted as a space game. Even the most expansive of the comedy selling points they'll never keep is 100 systems in total, which to be honest doesn't have much space in it at all. It's like a bijou 'versette.
Add in that they've flogged 10 different "exploration" ships for real world money and you wonder how the crikey all these budding explorers are going to fit into the tiny unexplored regions for the first few minutes of play before everything gets flags stuck in it.
Remember the advert with the ship landing on the unexplored planet, a handful of backers might do that.
In true CIG style they'll probably sell a head start token for even more cash. Two weeks head start sounds about right.
What a fantastic week for SC fans.
We get an incredible view of the Javelin Destroyer. A 3.0 release schedule.
Personally I'm glad that Chris Roberts doesn't give up. He keeps at it until he gets what he wants, which means SC's PU and SQ42 are getting even further along. By the end of June we will have several planets and moons to land on, including ones with atmospheres.
It is a pretty incredible schedule, isn't it? Five things delivered already (within the first week of the schedule), and then on the first working day after Easter Monday Item 2.0 Quantum Travel will be ready. And then Solar System Shop Services on Friday the same week. If they can keep up this pace of development we'll have a playable game in no time.
When there's at least one landable moon or planet (not sure if they're delivering that 5th May or 31st May?) I will be delighted, and amazed.