... something is not working within the BGS.
BGS has been working for me in my systems for the last three days.
looks as if some people experience this, and others don't. which reads like a bug.
I put in a bug report about missions not giving any influence. Lots of time waisted by grinding missions....
https://forums.frontier.co.uk/showthread.php/344299-Completing-missions-gets-no-influence-in-system
i suggest filing a ticket additionally to that bug report, to make sure things are looked at.
re-reading the patch-notes yesterday, here is what i came up with, what might be the case:
- change of murder/shipkill-effects and bountie effects + change of SUPERPOWER-bounties
a) as we do know, the influence gain from bounties was (is) massively transaction/claims based
b) as we do know, a sideeffect of BHing was influence gain via shipkills of all other factions - that has been reduced
c) as we do know, there is some diminuishing return in place if a faction has a high influence level
d) as we do know, influence gains are shared as influence loss by all other factions in relation to their influence level
e) as we do know, there is a soft-cap on maximum influence gains depending on population size.
coming from there, i think what might be the case:
1. the new superpower bounty mechanic treats a single superpower bounty claim redeem as a transaction for all alligned factions
2. influence loss/gain via shipkills was massively reduced, so high influential factions don't gain influence as a sideeffect of bountyhunting
3. influence effects of bounty claims was upped - each superpower bounty redeem will cost the high influence factions influence, as their part of loss of what another superpower alligned faction gains is the largest
4. as there are diminuishing returns on high influence level, a high influential superpower alligned faction gains less from a superpower redeem than a small one, resulting in a loss
???5.??? if superpower bounties are counted as a redeem for all alligned factions, it massively ups the number of actions in a system, making it harder to move the system at all.
i suggest, we collect info on those factions and systems which suffer from what is a perceived bug. like: superpower, traffic, bounty hunter report, superpower-alligned factions in system, influence levels, swings.
the situation remembers me on two occasions where i had to "battle" wings of (non-bgs-interested) bountyhunters for system control - might be all wrong though, and i'm jumping from similarities to conclusions.