I think a much calmer way of approaching this topic is to define what actions are considered unacceptable in ED.
Good idea.
Frontier can't get away from their pitch of the game
Games can and should evolve over time.
I think the main point people might be missing with the karma system vs systems of all in-game consequences is that the karma system tracks trends of behaviour, not just single events. So, while we can talk about single events which we think are "bad" we also need to think about trends of behaviour where each individual event itself might not be considered "bad".
For example how do people feel about players who spend a lot of their time simply interdicting and killing other players? One single interdiction and murder isn't "bad" for the game/community as a whole, it's just part of the game. But, I would argue that a player who only does this is "bad" for the community, they have a NET negative effect on the community and game and ought to be discouraged, gently at first, and if they do not reform they ought to be punished. Sando listed a number of ideas for punishments and these can be scaled appropriately based on the data collected by the karma system. The same is true for combat logging and other behaviours which
negatively effect the in-game experience of other players above and beyond what one might reasonably expect.
This is a game, but it's also a social/shared space where everyone has the right to enjoy themselves, within reason.
In my view the only things I find to be dodgy is going to Eravate in my fully engineered FDL and pwning brand new players just starting off.
Agreed.
Eagling people around stations is pretty cheesy too but there is a simple solution to all of that and I dunno about everyone else but I tend to watch my speed around populated stations. Surely though, thats a good thing?
I would class as "bad" any activity that
exploit game mechanics for purposes other than what they were intended for, especially if the result is a negative experience for other players. So, I class this example as "bad". Similarly the recent examples where multi-crew is used to "grief" or escape combat. In some cases Frontier can alter the mechanic to remove the exploit, but in some cases we have to live with them. In the latter case we ought to track them with karma to discourage long term use.
I'd also say continued player harrassment (im talking extreme stuff here) is not on but then we have solo and pg, which can sort of eliminate someones game time really being ruined, i.e. hours of station camping.
Player harassment violates the TOS and if it can be proven satisfactorily would result in some action from Frontier, I presume. I disagree with the view that just because "we have solo and pg" it's somehow "ok" for players to harass others. No player should be
forced into solo, period. I think, but haven't had to use it myself, that a player block ought to sort this specific situation tho, right?
As for the rest of this karma thing, all we seem to be hearing is punishment. Wheres the gameplay for playing as a pirate or scoundrel? I can't help but think that a more fun system would to be to have some sort of eco system, you know where bounty hunters can seek out the pirates etc..
Agreed. More in-game mechanics are always going to be good. Any karma system would necessarily need to avoid punishing "normal" gameplay, pirates in particular, and to do that it might
require some additional in-game mechanics to achieve. Perhaps bounty hunters gain karma by killing
wanted ships with low karma?
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Sandro, can we please be clear that a Powerplay pledged Cmdr killing another Powerplay pledged Cmdr (not being members of the same superpower) is something that the game should reward - or at least, not punish?
Us die-hards who remain pledged to a Power for Roleplay purposes and take part in what was described by your goodself as, "A reason to PvP" do not deserve punishment, in any degree.
A very good point. I gotta presume this falls under "normal" gameplay and outside the remit of a karma system designed to track "bad" behaviour. Of course, confirmation would be nice.