I agree fully this sort of thing requires 'punishment', but purely by using ingame methods (or to prevent them happening in the first place) and not by using out of game intervention methods.
Yes, in fact if ganking matter will be resolved by in-game tools then griefing will also be resolved, because if someone will attack others over and over and will get a bad karma, then he will be punished, and IF in-game tools will make a game annoying for griefer or ganker (as i mentioned before), then that all problems will be resolved.
In fact i would like to see a dangerous places where all fugitives would play, and very lucrative routes through these location - i mean, more risk, more profit (only in open ofcourse). I would really like to see how people fighting with themselves to resist a temptation
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