Deliberate Ramming

Actually:



Remember this is all talk at the moment, people kicking ideas around. And it's remarkably good natured and constructive. Nothing is off the table right now and people should be encouraged to come up with ideas that even Sandro hasn't thought of. Hell it doesn't even have to be a karma system.
Ah, my bad, I missed that post. Thanks for the correction. Still, talking about this repercussion like it's the decided thing is really annoying me.
 
I'm inclined to agree with this. I would imagine that the number of players 'hiding' in PG and Solo is small, most players are in those modes because it's where they want to be.

Honestly though, it's time FD got off the fence with all this. Surely the reason behind this thread is that FD are trying to maintain their "Play your way" motto, but implying that they might kind of punish players if "Their Way" doesn't quite align with how FD thought people would behave.

Just make some rules, then players know where they stand, then while they are about it make a PvE mode so they can have their cooperative gameplay. Open can remain the 'anything goes' mode for those who want it, and it will stand or fail based on that. "We must get people to play in Open". Why? Just get people to play where they are happy, it'll surely be easier in the long run.


DaaasRoyt
 
1. Its clear you no idea how organic PVP works.
Please enlighten me.

2. How do you distinguish between a weaker ship and a more powerful ship? I have took on Corvettes in an adder...
Ideally the system would have some idea of your skill level, based on your previous victories, combat rank, etc. Information like this can be tracked and a player score created - heck it could be published in stats and bragging rights could ensue

3. yes I did...
Link please, cos I missed it.

4. Check the source of that reply... you might find the person in question is trying to be an arm chair psychologist.
You've lost me, I think. It doesn't matter who you reply to, you should avoid a straw man.
 
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You see, this is actually constructive feedback to offer to Frontier. Now that you've provided feedback on one particular way to game the system, they can look at ways to resolve that issue. For example, they could dramatically increase the karma impact of ganking a ship with typical exploration characteristics and/or carrying exploration data. Not sure exactly what else you're referring to as a "choice target", but I'm certain similar solutions could be found for them no matter what they are.

How would I know that player is carrying exploration data?

Even offer a black box recovery mission to get your data back.

Well lets be honest... there is loads of stuff frontier could to add depth to the exploration side of the game, a new group dedicated to collecting black boxes with players exploration data?
 
How would I know that player is carrying exploration data?



Well lets be honest... there is loads of stuff frontier could to add depth to the exploration side of the game, a new group dedicated to collecting black boxes with players exploration data?

thats the one thing that winds me up about this most of all, sandros already dreaming up a parallel system when he couldn't get the last one to work. Like powerplay and the BGS, both are practically the same thing lore wise but they dont really tie in.

Short attention spans seems to be an issue, nothing ever gets finished before something new is unveiled that is equally ineffective or superfluous.

The bounty system reform is the way to go, some of the stuff you do should carry the risk of being put back to a sidey, but those risks should be much more global. If the bounty on your head was worth the risk, and the tools were there to find you I'd hunt you, I'd likely lose but someone would get you eventually and all those fines would have to be paid before you could rebuy.

Problem is there's no outlet for asymmetric ambush PVP focused players other than griefing, its a shame really...

So im not suprised were getting more width than depth yet again, elite will be no mans sky but with less options if they carry on down this path.
 
thats the one thing that winds me up about this most of all, sandros already dreaming up a parallel system when he couldn't get the last one to work. Like powerplay and the BGS, both are practically the same thing lore wise but they dont really tie in.

Short attention spans seems to be an issue, nothing ever gets finished before something new is unveiled that is equally ineffective or superfluous.

The bounty system reform is the way to go, some of the stuff you do should carry the risk of being put back to a sidey, but those risks should be much more global. If the bounty on your head was worth the risk, and the tools were there to find you I'd hunt you, I'd likely lose but someone would get you eventually and all those fines would have to be paid before you could rebuy.

Problem is there's no outlet for asymmetric ambush PVP focused players other than griefing, its a shame really...

So im not suprised were getting more width than depth yet again, elite will be no mans sky but with less options if they carry on down this path.

I can only agree with this post... its sad but true, we need the current systems fixed and completed before we get anything else "new". I almost ate a ban for playing power play because I found a way to use it to attack other players.
 
How would I know that player is carrying exploration data?

We both know that you can infer it with some accuracy, particularly since you already mentioned deliberately targeting explorers. Even if you couldn't, remember that Sandro said the karma system is about trends. If a player exhibits a pattern of clear anti-social behaviour such as harassing explorers, the karma system can reasonably presume that the player is acting with malicious intent and bump them up to a high consequence tier.

Problem is there's no outlet for asymmetric ambush PVP focused players other than griefing, its a shame really...

"Asymmetric ambush PvP focused players" is basically a wordy way of saying "griefers". There's no outlet for that focus other than griefing because the focus is griefing.

It's like saying the real world needs an outlet for people who focus on taking things which don't belong to them other than stealing.
 
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I just came across this thread and not sure if this was brought up or not. "Combat Logging" should not be punished if the attacker has low karma because chances are, the victim is much weaker. IF "Combat Logging" is going to cause bad karma, then there should be no rebuy or severely reduced rebuy for the victims. Most "Combat Loggers" from what I have seen, do so because they can't afford to fail missions, lose data, or lose cargo AND rebuy his or her ship because not everyone has 100s of millions laying around. This is particularly a problem in CG systems.
 

rootsrat

Volunteer Moderator
I just came across this thread and not sure if this was brought up or not. "Combat Logging" should not be punished if the attacker has low karma because chances are, the victim is much weaker. IF "Combat Logging" is going to cause bad karma, then there should be no rebuy or severely reduced rebuy for the victims. Most "Combat Loggers" from what I have seen, do so because they can't afford to fail missions, lose data, or lose cargo AND rebuy his or her ship because not everyone has 100s of millions laying around. This is particularly a problem in CG systems.

Combat Logging is an officially recognised exploit by Frontier and it's (apparently) punished by banning people (rightly so). It's disgraceful and should be punished mercilessly. (CL understood as killing your game process or pulling the network cable etc., as opposed to using Exit to Menu function, which - per Frontier standards - is a legit way to escape combat, however the latter is also widely recognised as Combat Logging by the community. Opinions vary, mine is that it should be equally punishable, as both methods are a disgraceful way to escape death. But that's more of a digression and offtopic for this particular thread).
 
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I just came across this thread and not sure if this was brought up or not. "Combat Logging" should not be punished if the attacker has low karma because chances are, the victim is much weaker. IF "Combat Logging" is going to cause bad karma, then there should be no rebuy or severely reduced rebuy for the victims. Most "Combat Loggers" from what I have seen, do so because they can't afford to fail missions, lose data, or lose cargo AND rebuy his or her ship because not everyone has 100s of millions laying around. This is particularly a problem in CG systems.

Sandro addressed that earlier in this thread:

In response to combat logging versus "griefing" (which I will define here as killing a much weaker vessel with potentially a lower combat rated pilot): both are considered "undesirable" behaviour. I'm not saying that they would have to get exactly the same bad karma, just that repeatedly doing either act would see a Commander slide down the karma slope. I'm not sure that this can really be argued against, unless you are bringing a strong bias to the discussion table.

In Open, you can run into other Commanders that want to destroy your ship. We are saying that if they repeatedly pick unfair fights, we will take action against them. Why would we not take action against someone who consistently logs to avoid legitimate destruction? And I'm sure that we could envisage a system that reduced karma loss for combat logging when aggressors are also low karma Commanders, so it feels reasonable to me?

They're obviously not going to ever make logging a fully sanctioned act, since they have already defined it as an exploit. But it does sound like they're aware of the significant difference in severity between players who log when a fight they picked turns against them and players who may log to escape from a griefer.
 
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I just came across this thread and not sure if this was brought up or not. "Combat Logging" should not be punished if the attacker has low karma because chances are, the victim is much weaker. IF "Combat Logging" is going to cause bad karma, then there should be no rebuy or severely reduced rebuy for the victims. Most "Combat Loggers" from what I have seen, do so because they can't afford to fail missions, lose data, or lose cargo AND rebuy his or her ship because not everyone has 100s of millions laying around. This is particularly a problem in CG systems.

You know you are defending cheating right?
Hilarious.
 
That's the same a losing the ship really, some of us have put over 1000 rolls in their drives alone... CIF is a pain to get.

Sorry but it is not disproportionate with the current system in Elite Dangerous. Loosing weeks/months of work has/is already happening today.

As an Explorer you can loose weeks if not months of explorer data. Even with A-Rated shield and boosters (and I speak from experience), integrity damage will help any hostile ship to make a quick (less than 15s) work of you.

So loosing an Engineered ship (even it involved weeks) is at similar level of risk, considering game time invested by a player.

In fact, odds are better for the combat player as his ship is specifically designed for combat, while the explorer will have to compromise on his loadout.
 
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Came across this thread by accident and now realise it's one of the most important ED discussions in months.

Please don't close this thread until many more get to read it and add their comments (myself included). Or perhaps transfer it to a new thread with a more appropriate title?

(now it looks like I have an hour or two of reading...)
 
"Asymmetric ambush PvP focused players" is basically a wordy way of saying "griefers". There's no outlet for that focus other than griefing because the focus is griefing.

It's like saying the real world needs an outlet for people who focus on taking things which don't belong to them other than stealing.
Well, on face value sure, but it can be looked at a different way. If a griefer's griefing causes an undesirable affect/makes them a desirable target, you'll get others who might otherwise be griefing going after them instead. Like thieves stealing from thieves. Sure they're still stealing... but hey.
 
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Sorry but it is not disproportionate with the current system in Elite Dangerous. Loosing weeks/months of work has/is already happening today.

As an Explorer you can loose weeks if not months of explorer data. Even with A-Rated shield and boosters (and I speak from experience), integrity damage will help any hostile ship to make a quick (less than 15s) work of you.

So loosing an Engineered ship (even it involved weeks) is at similar level of risk, considering game time invested by a player.

In fact, odds are better for the combat player as his ship is specifically designed for combat, while the explorer will have to compromise on his loadout.

Plus a PK'er would have to repeatedly kill weaker ships to be affected whereas explorers already instantly loose all their data be it weeks or months worth. The upshot is the lose of the PK'ers ship is actually at the expense of years worth of exploration, 1000's of tons of cargo and many millions, possibly billions in rebuy cost.

And all those days/weeks/months/years of other players game time wasted is bound to drive people away.
 
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