thats the one thing that winds me up about this most of all, sandros already dreaming up a parallel system when he couldn't get the last one to work. Like powerplay and the BGS, both are practically the same thing lore wise but they dont really tie in.
Short attention spans seems to be an issue, nothing ever gets finished before something new is unveiled that is equally ineffective or superfluous.
The bounty system reform is the way to go, some of the stuff you do should carry the risk of being put back to a sidey, but those risks should be much more global. If the bounty on your head was worth the risk, and the tools were there to find you I'd hunt you, I'd likely lose but someone would get you eventually and all those fines would have to be paid before you could rebuy.
I think the point being made here ^^ about the wisdom of coming up with a new, parallel karma system is a very important one. We already have a bounty system and we already have quite a sophisticated reputation system.
I really hope that Frontier will take a decent stab at making the existing systems work before attempting to add a potentially hideously complex new overlay.
Examples of how the existing systems could be improved and utilised:
- Make all players members of the Pilots Federation NPC minor faction for rep purposes so that if you kill one (Powerplay/Wanted/Anarchies excepted), your Pilots Federation rep reduces (possibly eventually locking you out of Jameson for a while, if you don't pay your dues by running missions etc)
- Restore superpower-wide bounties
- Implement Pilots Federation galaxy-wide bounties
- Close sidey-splat bounty wiping
- Give us fully RNGineered NPC bounty hunters that track us down
- Allow Cmdrs to join other NPC minor factions for rep purposes, e.g., if an Imperial player is a member of the Emperors Grace minor faction, killing him would reduce my rep with them. This would be in addition to the automatic Pilots Federation membership
- Consider allowing Cmdrs to join superpower major factions for rep purposes, e.g. if I kill an Alliance guy my rep across the whole Alliance reduces
- Tie in the NPC bounty hunting closely with a combination of bounty level and rep level, in terms of aggression, numbers, frequency and power
Obviously the above is very much just thinking out loud and feel free to tear it to shreds...!
But the important point is this: I really hope Frontier does not take one single step towards making a completely new, complex, parallel karma system until they have explored to the full what can be achieved with the bounty and reputation systems that they have already made.
I hope we get a full Beta on that latter part.
Last edited: