Yes but the point that I, in turn, feel is being overlooked is that Frontier have already made a Cmdr-specific reputation system which is persistent and is not tied to our ships. We each have a unique rep level with every single superpower in the game, ever single minor faction in the game and every single Powerplay faction in the game. That complete blueprint will be different for every single one of us and is a consequence of our actions.
The information which needs to be tracked has, I believe from what Sandro is suggesting, never been tracked before.
A reputation, being a single value X% with a given power/faction/etc is of no use whatsoever in answering Qs like..
- Does this player grief new players in Eravate
just for example.
The thing you're not "getting" (from where I'm sitting) is that the karma system being proposed would not necessarily be very tightly bound to your
commanders in-game situation (reputation etc). Rather, it's a measure of the actions that you as a
player have taken. There is a reason I keep
bolding and
underlining the two words and this is because there is a difference between actions a commander takes and the repercussions (entirely in game and lore appropriate, the sorts of things an in-game C&P system would address) and the larger trends in behaviour that a player takes and the repercussions for those. This last, is what the system Sandro is proposing would address.
Perhaps the use of the word "karma" is confusing people, because I believe it has been used for entirely in-game/in-character tracking before. The system proposed, I believe, is not going to be like those systems.
The reason for a karma system is, broadly speaking, to discourage players violating
Wheaton's Law. In an ideal world it would not be necessary, because players would respect the rights of other players, but unfortunately some players seem to think they have the right to do whatever they feel like, regardless of the effect of these actions on the enjoyment of other players. It's currently toxic, and needs to stop.
I think we all agree that a better C&P system would improve the game, but it's the wrong solution to the issue of anti-social behaviour.
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What is 'normal' PvP combat?
The most common sort of PvP encounter I get into is when 1-5 combat vessels pull me over and start shooting until I or they wake away.
Great. In this situation no karma effect would apply. So, as I said, no karma effect for normal PvP.
If you were a new player in a sidewinder you'd be dead in under 10 seconds and all 5 of those commanders would get karma penalties.