So you're in favour of the new C+P system then, as long as punishment for doing something to an npc is equal to the punishment for doing something to a player.
And all it took was a little rebalance suggestion to fix "Muh immersion"
By the way Morbad, before you move your goalposts again, I'm curious how you would implement a C+P system for this game. I know you think it needs once since you've previously admitted it. How would punishing murderous npcs/players work? You've shot down this system repeatedly for being terrible, so I'm sure you're sitting on something that would work properly.
Fixing the C&P system is simple.
- remove clearing of wanted status on death
- give police the tools to handle any type criminal.
Essentially you have to leave any sec system, if you are wanted or you have to sneak past security. If you get caught, you die.