Elite: Harmless - Karma System aka "be the Tamagotchi" - FRESH SALT, MINED RIGHT HERE

Suggestion to FDev

Forums are not an ideal place to gather ideas, opinions or suggestions. There's too much misinformation, miscommunication, posturing and emotion.

FDev should organise for their lead game designers to meet with a dozen chosen/invited players who they believe can fairly represent all play styles and archetypes. The meeting should have as its main goal "Design a Karma and C&P(&R) system to improve Elite Dangerous." The agenda should include all the usual suspects: fairness, balance, inclusion, open/pg/solo modes, PvP/PvE, Commanders/NPCs, griefing, etc. Any experienced business person will tell you that face-to-face meetings are much more likely to facilitate people working productively together towards a common goal, even those with seemingly diametrically opposed views.

So a suggestion to FDev: Try it.

ps. I wouldn't suggest this for any other aspect of the game other than Karma/C&P. There's too much player investment in this to risk disenfranchising any one or more play types.

All I know if they choose to do this is that I dont want to be part of that group. I have played too many multiplayer games in the past and have seen effective and ineffective methods employed. The one thing all the successful systems had in common was the final product the final straw that breaks the camels back as far as punishment is concerned in all cases were very harsh.
 
All I know if they choose to do this is that I dont want to be part of that group. I have played too many multiplayer games in the past and have seen effective and ineffective methods employed. The one thing all the successful systems had in common was the final product the final straw that breaks the camels back as far as punishment is concerned in all cases were very harsh.
If one or more cabals of PvPers behave in a way that is net-detrimental to the intended audience then IMO such measures are probably inevitable at some point.

The root of the problem is that there are at least some PvPers that refuse to accept any degree of moderation of their in-game PvP behaviours, and such people IMO are the main cancer of MMOs with mixed PvP/PvE environments.
 
Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?
 
So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?
Players are all by game design part of the same in-game faction essentially, thus technically other players are not technically "your enemies" in the strictest sense of the term. The fact there are no in-game rewards for killing clean players in the main environment should be a big enough hint.
 
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Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?

Can't you just have a chat to solve your differences? It's big universe out there, there's plenty of space for everyone to love their neighbour. Failing that, there's absolutely no problem with crushing your enemies. However, not everyone is your enemy, but there are several 'tards who need their behaviour policing.
 
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Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?

Only if you crush your enemies, see them driven before you, and hear the lamentations on their women. (*)

Sorry, couldn't resist, please carry on :D


(*)
[video=youtube;xAdzBaPDmJk]https://www.youtube.com/watch?v=xAdzBaPDmJk[/video]
 
Players are all by game design part of the same in-game faction essentially, thus technically other players are not technically "your enemies" in the strictest sense of the term. The fact there are no in-game rewards for killing clean players in the main environment should be a big enough hint.

Good point.

Sandro, can you please start giving us ingame rewards for killing other players so we can just put this line of reasoning to bed? For starters, when a player controlled ship pops there should be a huge shower of materials and data packages. Gold bullion would be nice, too.
 
Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?

beating a dead horse

or better - a dead cutthroat:
Teton+R+117.jpg
 
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Robert Maynard

Volunteer Moderator
Good point.

Sandro, can you please start giving us ingame rewards for killing other players so we can just put this line of reasoning to bed? For starters, when a player controlled ship pops there should be a huge shower of materials and data packages. Gold bullion would be nice, too.

Sandro seems to be going the other way - using our Pilots' Federation membership as a reason for the organisation to hand out consequences for infighting.... :)
 
Players are all by game design part of the same in-game faction essentially, thus technically other players are not technically "your enemies" in the strictest sense of the term. The fact there are no in-game rewards for killing clean players in the main environment should be a big enough hint.

lol again.

When there's not enough real life superfluous litigation, we lawyer the out of some games.

Since we are lawyering it up like bosses here, on a game, let me out lawyer you:

Clicking "Open" is IMPLIED CONSENT to you'd ship being destroyed in any way possible. Have a nice day.
 
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Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?

yes yes we know you like your griefing. We all get it. yadda yadda yadda.

Cut throat galaxy does not mean an empty galaxy full of murder, hatred and stupidity as you would like to interpret it. A "cutthroat" individual or group means murderer. When cutthroat is used to describe an environment or adjective is as follows.

adjective: cut-throat
1.
(of a competitive situation or activity) fierce and intense; involving the use of ruthless measures.
"cutthroat competition led to a lot of bankruptcies"
synonyms: ruthless, merciless, fierce, intense, aggressive, dog-eat-dog; vulgar slangass-kicking
"cutthroat competition between rival firms"
(of a person) using ruthless methods in a competitive situation.
"the greedy cutthroat manufacturers he worked for"
relating to or being a game or contest in which each of three players scores individually against the other two.
denoting a form of whist (or other card game normally for four) played by three players.
None of which require murder and griefing as the primary driving force behind all conflict. How about you take this tired old argument that you always role out when anyone threatens your griefing and bullying ways with actual consequences, and just go away. You mis quote a marketing sales descriptor every single time you get backed into a corner. You have used this argument in many of your posts before and it did not prove anything then and it wont prove anything now. Just because your personal and incorrect interpretation of slang term doesnt mean anyone else has to adhere to your personal delusion.

Stop bringing up a marketing ploy as your single only point of contention every time you have no leg to stand on. According to your interpretation a cutthroat game of tennis between 2 people should end up on a literal bloodbath on the court.

Give it up.
 
yes yes we know you like your griefing. We all get it. yadda yadda yadda.

Cut throat galaxy does not mean an empty galaxy full of murder, hatred and stupidity as you would like to interpret it. A "cutthroat" individual or group means murderer. When cutthroat is used to describe an environment or adjective is as follows.

adjective: cut-throat
1.
(of a competitive situation or activity) fierce and intense; involving the use of ruthless measures.
"cutthroat competition led to a lot of bankruptcies"
synonyms: ruthless, merciless, fierce, intense, aggressive, dog-eat-dog; vulgar slangass-kicking
"cutthroat competition between rival firms"
(of a person) using ruthless methods in a competitive situation.
"the greedy cutthroat manufacturers he worked for"
relating to or being a game or contest in which each of three players scores individually against the other two.
denoting a form of whist (or other card game normally for four) played by three players.
None of which require murder and griefing as the primary driving force behind all conflict. How about you take this tired old argument that you always role out when anyone threatens your griefing and bullying ways with actual consequences, and just go away. You mis quote a marketing sales descriptor every single time you get backed into a corner. You have used this argument in many of your posts before and it did not prove anything then and it wont prove anything now. Just because your personal and incorrect interpretation of slang term doesnt mean anyone else has to adhere to your personal delusion.

Stop bringing up a marketing ploy as your single only point of contention every time you have no leg to stand on. According to your interpretation a cutthroat game of tennis between 2 people should end up on a literal bloodbath on the court.

Give it up.

I don't think you read the definition there, sport. Lol.
 

Robert Maynard

Volunteer Moderator
Strangely enough this just popped up in my email: http://email-elitedangerous.com/3F35-F87D-11366WRS88/cr.aspx

Which is pretty funny when you read words like "You've started your Elite Dangerous journey, now it's time to continue as you work your way towards dominating in this cut-throat Galaxy" and "DISCOVER THE ELITE DANGEROUS GALAXY
With so much out there for you to discover and explore, there's no limit to what you might find.

Ally yourself with a faction, explore the deepest reaches of space, crush your enemies and build your fortune as you journey through the stars" which are excerpts lifted from the advert.

So which is it, Fdev? Is it a "cut throat galaxy where we're encouraged to crush our enemies" or not?

Even if it is a "cut throat galaxy where we're encouraged to crush our enemies", it does not mean that there are no consequences for doing so....
 
Good point.

Sandro, can you please start giving us ingame rewards for killing other players so we can just put this line of reasoning to bed? For starters, when a player controlled ship pops there should be a huge shower of materials and data packages. Gold bullion would be nice, too.
I think you missed the point, but then I am not surprised. :rolleyes:

FD have said all along that the design intent was for PvP to be rare and meaningful, adding a karma system to ensure that intent is followed through is probably the main idea. Rewarding players for killing clean players would naturally be the opposite of what FD intended for ED.
 
Sandro seems to be going the other way - using our Pilots' Federation membership as a reason for the organisation to hand out consequences for infighting.... :)

Most of the complaining about non-consensual PvP is because "the griefing has no ingame progression and it just make no sense!" which is then used as a reason to institute an unweildy karma system to punish the PvPer who is simply playing the game with the tools provided by the dev's themselves. My idea works better because if when your ship exploded you knew I was sifting though your wreckage looking for shineys whilst you stared glumly at the rebuy screen you would no longer be burdened with the thought that your termination served no higher purpose, but instead went to enriching my coffers and helping refine the modules on my uber death machine. This would be a lot cheaper and easier then a karma system I'm betting.

Sounds like a win-win to me:)
 
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Robert Maynard

Volunteer Moderator
Most of the complaining about non-consensual PvP is because "the griefing has no ingame progression and it just make no sense!" which is then used as a reason to institute an unweildy karma system to punish the PvPer who is simply playing the game with the tools provided by the dev's themselves. My idea works better because if when your ship exploded you knew I was sifting though your wreckage looking for shineys whilst you stared glumly at the rebuy screen you would no longer be burdened with the thought that your termination served no higher purpose, but instead went to enriching my coffers and helping refine the modules on my uber death machine. This would be a lot cheaper and easier then a karma system I'm betting.

Sounds like a win-win to me:)

Given that there have been few, if any*, benefits to destroying players up to now, do you really think that Frontier would introduce them at this point, especially as they would seem to be trying to encourage players to play in Open?

*: no cargo drops, no material drops, no ship or module salvage.
 
Most of the complaining about non-consensual PvP is because "the griefing has no ingame progression and it just make no sense!" which is then used as a reason to institute an unweildy karma system to punish the PvPer who is simply playing the game with the tools provided by the dev's themselves. My idea works better because if when your ship exploded you knew I was sifting though your wreckage looking for shineys whilst you stared glumly at the rebuy screen you would no longer be burdened with the thought that your termination served no higher purpose, but instead went to enriching my coffers and helping refine the modules on my uber death machine. This would be a lot cheaper and easier then a karma system I'm betting.

Sounds like a win-win to me:)

Glass half full attitude. I like it!
 
Given that there have been few, if any*, benefits to destroying players up to now, do you really think that Frontier would introduce them at this point, especially as they would seem to be trying to encourage players to play in Open?

*: no cargo drops, no material drops, no ship or module salvage.

And with no way of pirating without hoping a hatch breaker hits the spot, or disabling a ship before it wakes and the cookie cutter engineered meta flavour of the month mechanics, reduces pvp to dueling, ganking or e-peen waving between groups of Buck Rogers wannabes. It sucks. PVP just isn't interesting enough which is why only a tiny minority bother.
 
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Robert Maynard

Volunteer Moderator
And with no way of pirating without hoping a hatch breaker hits the spot, or disabling a ship before it wakes and the cookie cutter engineered meta flavour of the month mechanics, reduces pvp to dueling, ganking or e-peen waving between groups of Buck Rogers wannabes. It sucks. PVP just isn't interesting enough which is why only a tiny minority bother.

Disabling ships aids those who seek to toy with and destroy the ship at least as much as it would pirates. It's a vicious circle - and pirates are ultimately those who are worst affected by Frontier taking care not to further facilitate PKing.
 
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