The Star Citizen Thread v5

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Searching SC on Youtube brought up a lot of videos with enthusiasm on new updates for the game. I wouldn't have guessed that it was so far behind or had so many hurdles to overcome.

Glad we have Elite :D
 
If you're building a crowdfunded MMO the networking fundamentals should be in good proof of concept phase before you take the public's money no? Otherwise your just saying anything is possible and wind up still hoping to achieve fundamental "goals" some five years into development which would surely be shocking for a clued up consumer.

Never mind, they certainly know how to deliver concept sales.
 
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If you're building a crowdfunded MMO the networking fundamentals should be in good proof of concept phase before you take the public's money no? Otherwise your just saying anything is possible and wind up still hoping to achieve fundamental "goals" some five years into development which would surely be shocking for a clued up consumer.

Never mind, they certainly know how to deliver concept sales.

Well, they went with Cryengine for fidelity and their crowdfunding was SQ42 which would be the next gen Wing Commander.

And then adding the MMO tag on it and having to fix netcode is their problem to solve as long as they manage to deliver SQ42.
 
Well, they went with Cryengine for fidelity and their crowdfunding was SQ42 which would be the next gen Wing Commander.

And then adding the MMO tag on it and having to fix netcode is their problem to solve as long as they manage to deliver SQ42.

What really troubles me is even if we see this magic network tech next year or the year after it will take a huge amount of real world testing before it's robust. It might be years before they can scale it out.

People get mad when they see mention of the game being delayed "indefinitely" or having any kind of flawed process. It's this underwhelming progress on core fundamentals that's so worrying. Instead they focus on crowd pleasers like new ships and planetary landings.

If RSI were trying for the moon they'd talk about how going to Mars has more fidelity and start designing interstellar craft without actually launching anything.

They need to have some working iteration of that tech out there being user tested so they can nail critical paths. Just talking about it is not acceptable when your sitting on consumer preorders.
 
And in the meantime the competition doesnt sleep either. Each year we learn about new breathtaking games that are going to be developed many of which beat Star Citizen easily when it comes to visuals.....errr fidelity. Many of them will be far more realistic and will be able to utilize new technology while CiG sits on outdated tech and tries to make it work. Or they will simply ask for more money and another 10 years in order to build a customized engine from scratch and reset everything. I ll be baffled if private people will be able to invest 600 million+ (and thats only a careful and probably unrealistic guess) to keep it going

Chris Roberts has been right about one thing for sure. After 2014 things started to get stale and by now even IF SC releases at all it wont be the fiery comet in the sky that it was announced to be back in 2012...it ll be a glimmering piece of coal at best among many sharing its spot in the bonfire.
 
What really troubles me is even if we see this magic network tech next year or the year after it will take a huge amount of real world testing before it's robust. It might be years before they can scale it out.

People get mad when they see mention of the game being delayed "indefinitely" or having any kind of flawed process. It's this underwhelming progress on core fundamentals that's so worrying. Instead they focus on crowd pleasers like new ships and planetary landings.

If RSI were trying for the moon they'd talk about how going to Mars has more fidelity and start designing interstellar craft without actually launching anything.

They need to have some working iteration of that tech out there being user tested so they can nail critical paths. Just talking about it is not acceptable when your sitting on consumer preorders.

And even WITH the tech the same limitations will hit the end user even if servers can handle it.

- Put 40 ships/player within an instance
- Unload 40 passenger/players from each ship
- Instance now goes from 40 to 1600 players
- Server compensates
- Player ping is now over 9000 due to 1600 player states being delivered to everyone there.

So even with multiple physics grids there will always be ONE local grid affected where everyone are close to each other.
 
Marketing, it works wonders to keep people interested and invested.

Their facebook campaign is relentless.
Respect to the team putting the energy into that - I know it's all horse-poo, but it's very well presented and does give the impression that things are all fine and dandy in CiG land.
 
Their facebook campaign is relentless.
Respect to the team putting the energy into that - I know it's all horse-poo, but it's very well presented and does give the impression that things are all fine and dandy in CiG land.

Top comments are usually also relentless too :D
 
You can pick up cargo but it won't fit through a docking collar?
As pointless as I think manually re-arranging your cargo would be, limiting it from certain doorways due to its size isn't far-fetched. Edit: if you mean larger size implies greater weight, I'd hope there will be some zero-g gameplay onboard the ship.
Injured combatants are envisioned as being moved to safety in another ship when they bleed out in 5 seconds?
Surely this is just for "relief" style missions and the injured would be NPCs. No one is planning on playing a game where you lie on a stretcher for some amount of time until the doctor can see you, right?
CIG want in-air refueling???
*ahem*fuel-rats are awesome*ahem*
They envision moving items inside ships via EVA?
Lol. Well. Ok, once again people at CIG seem to be using words they don't understand. Although, I think I missed the reference you're reading. I saw them say you'd have to EVA sick and injured from ship to ship precisely because the ships will no longer be able to connect. A shame that the feature is dropped, one of my favorite things to do in Hellion is link up to other structures and ships with the docking collar and move them around. That certainly doesn't make Hellion sound very exciting, does it? Well it is, and that part in particular is satisfying and the whole process can be fun.
 
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By the way, do we just love how ethereal comments from devs are in the amazing spectrum? Dev said something important regarding the long-term future of the game, better screenshot and archive it yourself because it'll be gone soon. Contradict themselves and they've got a greater than 50/50 chance of completely getting away with it. Get caught and the screenshot could always be accused of doctoring. Only unassailable individuals can stand a chance of being taken seriously.


Also I hate reading text in pictures.
 
No one is planning on playing a game where you lie on a stretcher for some amount of time until the doctor can see you, right?

We're in a forum of a game, where you have to literally wait for a counter until you can stick that engineered module stored in some other station to the ship you want/need it on, in the station you're currently located in.

Both is forced "roleplay".

To answer that question, if that's what the mechanic is, yes people are going to. Elite's community has literally begged to have a similar mechanic introduced. And they are going to fiercely defend it as realistic, balanced, consistent with the game's rules, universe, lore, the very reason the game is to be considered a simulation transcending the other quick, instant gratification gaming junk of these days etc.. Essentially whatever ridiculous enough reason they can come up with to make it look sensible and paint everybody unhappy with the mechanic as a CoD insta gratification kiddy etc. etc..
 
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We're in a forum of a game, where you have to literally wait for a counter, until you can stick that engineered module stored in some other station to the ship you want/need it on, in the station you're currently located in.

Both is forced "roleplay".

To answer that question, if that's what the mechanic is, yes people are going to. Elite's community has literally begged to have a similar mechanic introduced. And they are going to fiercely defend it as realistic, balanced, consistent with the game's rules, universe, lore, or naturalistic, if they can't come up with reason ridiculous enough.

I'd argue that you don't have to wait in Elite, you could always run some missions or do a bit of bounty hunting, salvaging, commodity collection etc. It doesn't actually halt your gameplay unless you decide that you can't do x until module y arrives and that's more of a self-enforcement than a game enforced system.

If what people are saying about stretchers and jails is true then that means you cannot do anything even if you wanted to.
 
I'd argue that you don't have to wait in Elite, you could always run some missions or do a bit of bounty hunting, salvaging, commodity collection etc. It doesn't actually halt your gameplay unless you decide that you can't do x until module y arrives and that's more of a self-enforcement than a game enforced system.

If what people are saying about stretchers and jails is true then that means you cannot do anything even if you wanted to.

Heck, not just virtual stretchers and jails, multicrew on sc is already a consensual jail system in itself :D
 
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I'd argue that you don't have to wait in Elite, you could always run some missions or do a bit of bounty hunting, salvaging, commodity collection etc. It doesn't actually halt your gameplay unless you decide that you can't do x until module y arrives and that's more of a self-enforcement than a game enforced system.

If what people are saying about stretchers and jails is true then that means you cannot do anything even if you wanted to.

https://www.robertsspaceindustries.com/comm-link/engineering/14318-Healing-Your-Spacemen

Imagine following a distress beacon to a downed pilot floating in space. You put on your EVA outfit, vent your atmosphere and exit your ship to rescue them. Pulling the player aboard, you find they’ve taken a laser blast to the arm, or a mass driver to the chest. Here, the FPS healing mechanic again takes place and you must stabilize them for the trip to a hospital facility.

Unless you are carrying that hospital facility with you! A number of Star Citizen ships have already been revealed to have medical bays onboard or as options and more are in the works. There’s even a large dedicated hospital ship in the fourth wave of ship designs, which will allow even more player recovery (and which will possibly even act as a mobile respawn spot for not-quite-permadead Citizens.)
[video=youtube;bw-HOUhprjM]https://www.youtube.com/watch?v=bw-HOUhprjM[/video]
 
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While it's perfectly proper and correct to knock SC's empty network promises, stuff like Improbable's SpatialOS (used in World's Adrift) and Crackdown 3 show that we're on the verge of server based persistent world's with proper physical interactions.

Improbable's stuff is very interesting to read about and Cracksdown's demo is brilliant.

I'd fully expect AWS to provide a similar service at some point, hooked into Lumberyard.

Can't​ see it coming soon enough to help SC out of the corner its painted itself into though!
 

FD's level of fidelity knows no bounds!

"Yeah man, had a great game last night! I was shot and was prone on the floor. Bleeding to death, man i could see every single blood cell as it came out. Awesome. So, i had to wait 15-20 mins until a medic logged on and could get to me, so then he spent 10 minutes patching me up, and dragged my now unconcius and drugged body to his ship, at least that's what he told me over Spectrum, i couldn't see anything of course, my toon was unconcious. Anyway, he flew me to a hospital and i was put there under sedation"

"Wow man, awesome. So what next?"

"Well, nothing next of course. My character is in hospital now for the next week. Occasionally he opens his eyes so i can see something. At least i'm in a bed, so i can log out. Imagine that, if i had been left lying on the floor with nobody to rescue me, so no bed and not being able to log out! Haha"

"Hah, yeah, really glad we supported CIGs decision to let us only log out when in safe locations or beds"

"Yeah, so, erm.... just a bit of a lose end at the moment. CIG say i can pay for a premium doctor who will get me out of hospital quicker, but its like $100 for that. Not sure i can stretch to it after mortgaging the house."

"You not sold a kidney yet then? I got good money for mine!"

"Bob, that was your second kidney"

"Oh... damn, didn't think about that. Tell my guild they can have my credits!" (dies)

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OR

What is more likely to happen with the start of that story.

"Yeah man, had a great game last night! I was shot and was prone on the floor. Bleeding to death, man i could see every single blood cell as it came out. Awesome. Well, for a while anyway. I sent out a distress call for a medic. This guy turns up, strips me of my gear, teabags me, and then steals my ship."

"Oh, yeah, that was me, totally did it to harvest your salt."

"My character was left lying there for 6 hours before he beld to death!"

"LOL, it was me who shot you as well. Visit us on saltytears.rip loser and learn how to git gud!"
 
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