Searching SC on Youtube brought up a lot of videos with enthusiasm on new updates for the game. I wouldn't have guessed that it was so far behind or had so many hurdles to overcome.
Glad we have Elite
Glad we have Elite
Searching SC on Youtube brought up a lot of videos with enthusiasm on new updates for the game. I wouldn't have guessed that it was so far behind or had so many hurdles to overcome.
Glad we have Elite![]()
If you're building a crowdfunded MMO the networking fundamentals should be in good proof of concept phase before you take the public's money no? Otherwise your just saying anything is possible and wind up still hoping to achieve fundamental "goals" some five years into development which would surely be shocking for a clued up consumer.
Never mind, they certainly know how to deliver concept sales.
Well, they went with Cryengine for fidelity and their crowdfunding was SQ42 which would be the next gen Wing Commander.
And then adding the MMO tag on it and having to fix netcode is their problem to solve as long as they manage to deliver SQ42.
What really troubles me is even if we see this magic network tech next year or the year after it will take a huge amount of real world testing before it's robust. It might be years before they can scale it out.
People get mad when they see mention of the game being delayed "indefinitely" or having any kind of flawed process. It's this underwhelming progress on core fundamentals that's so worrying. Instead they focus on crowd pleasers like new ships and planetary landings.
If RSI were trying for the moon they'd talk about how going to Mars has more fidelity and start designing interstellar craft without actually launching anything.
They need to have some working iteration of that tech out there being user tested so they can nail critical paths. Just talking about it is not acceptable when your sitting on consumer preorders.
Marketing, it works wonders to keep people interested and invested.
Their facebook campaign is relentless.
Respect to the team putting the energy into that - I know it's all horse-poo, but it's very well presented and does give the impression that things are all fine and dandy in CiG land.
Top comments are usually also relentless too![]()
I think one of these might be more fitting.LOL - true. Don't they have a ship class called "Relentless"? If not, it would be a fitting name for an expensive JPEG.....
As pointless as I think manually re-arranging your cargo would be, limiting it from certain doorways due to its size isn't far-fetched. Edit: if you mean larger size implies greater weight, I'd hope there will be some zero-g gameplay onboard the ship.You can pick up cargo but it won't fit through a docking collar?
Surely this is just for "relief" style missions and the injured would be NPCs. No one is planning on playing a game where you lie on a stretcher for some amount of time until the doctor can see you, right?Injured combatants are envisioned as being moved to safety in another ship when they bleed out in 5 seconds?
*ahem*fuel-rats are awesome*ahem*CIG want in-air refueling???
Lol. Well. Ok, once again people at CIG seem to be using words they don't understand. Although, I think I missed the reference you're reading. I saw them say you'd have to EVA sick and injured from ship to ship precisely because the ships will no longer be able to connect. A shame that the feature is dropped, one of my favorite things to do in Hellion is link up to other structures and ships with the docking collar and move them around. That certainly doesn't make Hellion sound very exciting, does it? Well it is, and that part in particular is satisfying and the whole process can be fun.They envision moving items inside ships via EVA?
are you sure? the fanboys are already willing to get jailed by bounty hunters due to pirating.No one is planning on playing a game where you lie on a stretcher for some amount of time until the doctor can see you, right?
No one is planning on playing a game where you lie on a stretcher for some amount of time until the doctor can see you, right?
We're in a forum of a game, where you have to literally wait for a counter, until you can stick that engineered module stored in some other station to the ship you want/need it on, in the station you're currently located in.
Both is forced "roleplay".
To answer that question, if that's what the mechanic is, yes people are going to. Elite's community has literally begged to have a similar mechanic introduced. And they are going to fiercely defend it as realistic, balanced, consistent with the game's rules, universe, lore, or naturalistic, if they can't come up with reason ridiculous enough.
I'd argue that you don't have to wait in Elite, you could always run some missions or do a bit of bounty hunting, salvaging, commodity collection etc. It doesn't actually halt your gameplay unless you decide that you can't do x until module y arrives and that's more of a self-enforcement than a game enforced system.
If what people are saying about stretchers and jails is true then that means you cannot do anything even if you wanted to.
I'd argue that you don't have to wait in Elite, you could always run some missions or do a bit of bounty hunting, salvaging, commodity collection etc. It doesn't actually halt your gameplay unless you decide that you can't do x until module y arrives and that's more of a self-enforcement than a game enforced system.
If what people are saying about stretchers and jails is true then that means you cannot do anything even if you wanted to.
[video=youtube;bw-HOUhprjM]https://www.youtube.com/watch?v=bw-HOUhprjM[/video]Imagine following a distress beacon to a downed pilot floating in space. You put on your EVA outfit, vent your atmosphere and exit your ship to rescue them. Pulling the player aboard, you find they’ve taken a laser blast to the arm, or a mass driver to the chest. Here, the FPS healing mechanic again takes place and you must stabilize them for the trip to a hospital facility.
Unless you are carrying that hospital facility with you! A number of Star Citizen ships have already been revealed to have medical bays onboard or as options and more are in the works. There’s even a large dedicated hospital ship in the fourth wave of ship designs, which will allow even more player recovery (and which will possibly even act as a mobile respawn spot for not-quite-permadead Citizens.)