News Elite Dangerous - 2.4 and beyond

Ok, I'll bite.

Please explain how, as the game is currently, somebody starting from scratch can get an Anaconda in 3 - 6 hours.

Easy. You can do quince scanning missions on a sidey, and the Horizons starter "package" includes an SRV.
 
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I hate to tell you, WR3ND, since I know your heart was the right place, but from a purely economic perspective unfortunately by buying the LEP you've given up your right to vote with your money and shortened Elite's lifespan in the process. And that imo, is bad for everyone in the long run in part because it creates a corrupting incentive vacuum. So a vested interest can quickly become a sunk cost depending on what Frontier decides to do with your money. On the positive side, I think that investment will pay off for you personally (in the short term) because Frontier is honorable, but I also hope that they never offer the LEP again. If too big a % of the player base owned the LEP then Frontier would be working on prepaid income. That doesn't look too good on financial statements, and for a very good reason. It effectively gives Elite a shorter "going concern" lifespan (unless they manage to dramatically grow their customer base).

I understand the concern and a potential incentive for a conflict of interest regarding game development quality and the like, but I would likewise hope that Frontier understands that they can continue to attract new customers by making the highest quality game they viably can. Hyped headline features that don't mesh well with the overall theme and style of the game and that aren't more fully fleshed out to attract new customers in the short term won't do much to improve the overall quality and popularity of the game in the long term, and Elite: Dangerous does seem to be a long term project of Frontier's. They don't seem like a here today gone tomorrow company, nor one that pushing out another reskinned version of the same basic game every couple of years for people to buy all over again.

But yes, like I said, I do understand the concern and the good faith investment on my part. Likewise, I wouldn't necessarily recommend others get the LEP, if given the opportunity.

Ideally, a pay for expansion content (not prepay) would be preferable overall, and I hope Frontier move toward that model.
 
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I understand the concern and a potential incentive for a conflict of interest regarding game development quality and the like, but I would likewise hope that Frontier understands that they can continue to attract new customers by making the highest quality game they viably can. Hyped headline features that don't mesh well with the overall theme and style of the game and that aren't more fully fleshed out to attract new customers in the short term won't do much to improve the overall quality and popularity of the game in the long term, and Elite: Dangerous does seem to be a long term project of Frontier's. They don't seem like a here today gone tomorrow company, nor one that pushing out another reskinned version of the same basic game every couple of years for people to buy all over again.

But yes, like I said, I do understand the concern and the good faith investment on my part. Likewise, I wouldn't necessarily recommend others get the LEP, if given the opportunity.

Ideally, a pay for expansion content (not prepay) would be preferable overall, and I hope Frontier move toward that model.

Indeed, I think Frontier's best bet to attract new customers is to really deliver on the plan to flesh out the gameplay and grow the game by word of mouth as the community becomes more addicted to the gameplay itself rather the idea/hope of the game. So I think their current plan is a good one if they can deliver good gameplay. I have my reservations about their core concepts of what constitutes good gameplay (since they only have snippets delivered via combat-only and not anything remotely holistic yet) but it's certainly possible!
 
Agreed, but some will almost certainly not be.

For example, consider a revamp to the exploration "honk", or to a detailed surface scan. What would this mean to a Season 2 and Version 3 CMDR winging up? What will it mean to a Season 2 player multi-crewing on a Version 3 CMDR's ship? It all gets rather contrived.

All that development effort will either have to be given away for free back to Season 1/2, or, gated to Version 3, most likely (IMHO) by a instance block. eg: Version 3 players will be in a different instance to pre-Version 3 players because the game mechanics are very much different. The alternative is to not develop said features, or dumb them down I guess...

The simple solution to me is, anything that is core gameplay enhancement only is for *everyone, anything entirely new to the game will be "pay-walled".
 
Only request is that you consider how each change will integrate with the game as a whole and that you keep it consistent. If a new mechanic or qol change requires extraordinary suspension of disbelief above and beyond what is already in game, please filter it out.

Yes, I'm all for enhancements in content and ways of interacting that make sense within the game universe and lore. [up] These sort of things help fully flesh out the game even more and would make it an even more compelling experience. Well, to some of us at any rate, I'm sure.
 
That makes sense... but Zac didn't speak about new features. And that worries me.
His post was vague, not compromising... He only had to add "...and besides core game improvements, of course, exciting new features!!!". :(

Actually, his follow-on post did mention that there will be new features, but those features must enhance/complement the core gameplay.

Now though I am speculating, I might read that as-new modules for Exploration, Mining, Smuggling or Bounty Hunting (the last one especially if they move bounty hunting beyond RES farming); new SRV types to improve the planetary gameplay; new roles & tasks for Multi-crew.

Now to further speculate, I might see the new SRV's as the content most likely to be paywalled, & most likely the new modules.....yet I'd expect the new Multi-crew stuff to be available to anyone that already has multicrew capability. As I said, though, mere speculation.
 
If I had to hazard a guess as to how Frontier will monetize the game from here on without "season passes", I'd wager they will be utilizing the Elite Store to charge for certain things other than just cosmetic DLC. They already have the Store in place and it integrates very well with the game, so why not take advantage of that? For example, all of these core and QoL improvements will probably be free updates for everyone to prevent fragmenting the playerbase. However you might start having to pay in the Store for things like:

- Volcanic Planet Landing Permit (new planet type to land on)
- Gas Giant Flight Permit (allows flying into GG atmospheres)
- SRV MkII License (new SRV)
- Panther Clipper License (new ship)
- Imperial Explorer License (new ship)

Ideally these would not be expensive to buy, say $5 or less for each, but over the course of a year or two you might end up paying the same total amount that you would have for a season pass like we did for Horizons. The big difference now being that you can pick and choose what features you want to buy and which ones you don't need at all.

That's my gut feeling for how they'll be handling this going forward. Totally theorizing here though.

Man I hope your gut is wrong. That's exactly the kind of "pay to win" rubbish that might be enough to drive me away from the game.
 
I agree, more and varied things to do and ways to go about doing them – preferably "realistic" within the context of the game universe and lore – would be much appreciated in exploration. Making credits is just something you do along the way to keep you busy working toward various long or short term goals and has more to do with basic game balancing.

How you specifically go about making credits while exploring could be improved though, in my opinion, making it more of a dynamic and involved system. Here's a thread with my and other's thoughts about this that I started some time ago, if anyone is interested. → https://forums.frontier.co.uk/showt...of-cartographic-data-be-market-scarcity-based

PS: I wouldn't complain too much if I could trade in my SRV hanger and landing gear for tank treads on my Vulture explorer ship... ;)

I think a combination of a less passive mechanic for exploration, coupled with greater persistence of USS's & PoI's would help a lot. As would more exploration centric missions.
 
Phew! I was afraid you were abandoning the Mac version and all the people who paid into your Kickstarter stretch goal for a cross-platform game!

Oh, wait, that's exactly what you've done.
 
I bought Civ5 and all of its content for the game. I got what I paid for and I'm happy with it. I'm not interested in Civ6, the Civ community, etc., nor are they relevant to my enjoyment of the game.

Elite: Dangerous on the other hand is continuing to be developed, so naturally I have a vested interest in it being developed to its full potential, especially after having purchased the Lifetime Expansion Pass, unlike your typical "whiners" which haven't already bought the game. ;)

And the reason I bought this game? Because I like it. Go figure. [haha]

Never said they were relevent to my enjoyment of the game, I was just using them as an example of another whiny, self entitled community ;).
 
Indeed, I think Frontier's best bet to attract new customers is to really deliver on the plan to flesh out the gameplay and grow the game by word of mouth as the community becomes more addicted to the gameplay itself rather the idea/hope of the game.

I think this PS4 launch will be massive for them. This is as mainstream as they've ever been, NMS created a vacuum and the player base is massive.
 
We will have more details about the "beyond" 2.4 at the special event mentioned in the post. We will be announcing details of the event a number of weeks after E3 but make sure you watch for details. It's going to be awesome. :)

Sorry Zac but leaving a bunch of people who paid for a product with out an answer for a few months is not 'Going to be awesome'.

I'm happy that Frontier is going to actually finally start adding presumably depth to the sandbox, but a lot of us paid a lot of money at times to get our Life Time Passes on the assumption and word from the likes of David etc that by buying things like Alpha etc or later the Life Time Expansion pass that was on sale as its own item that all expansions are free from that point on.. If your shifting away from that promise that we will not have to pay for anything beyond cosmetic stuff from the store, then to be honest you owe it to your customers to be up front about it.

And being up front about it now even if it's simply an announcement of 'Your still getting everything that comes for free' will stop a lot of concern and speculation building up in the mean time.

Other than that, as I said, I'm glad to see that FDEV are going to give us more depth presumably in the sandbox, but as Obsidian Ant put it this is basically an announcement.. of an announcement and one which leaves a big question to a good part of your oldest contingent of the community base whom are rightly going to be worried about the state of our expansion passes and the future.
 
Phew! I was afraid you were abandoning the Mac version and all the people who paid into your Kickstarter stretch goal for a cross-platform game!

Oh, wait, that's exactly what you've done.

You're blaming the wrong people. Horizons won't work on a Mac because of a problem with the Mac, that Apple are unwilling to fix. If you have a problem, take it up with them.....or maybe you can do a bootstrap?
 
Sorry Zac but leaving a bunch of people who paid for a product with out an answer for a few months is not 'Going to be awesome'.

I'm happy that Frontier is going to actually finally start adding presumably depth to the sandbox, but a lot of us paid a lot of money at times to get our Life Time Passes on the assumption and word from the likes of David etc that by buying things like Alpha etc or later the Life Time Expansion pass that was on sale as its own item that all expansions are free from that point on.. If your shifting away from that promise that we will not have to pay for anything beyond cosmetic stuff from the store, then to be honest you owe it to your customers to be up front about it.

And being up front about it now even if it's simply an announcement of 'Your still getting everything that comes for free' will stop a lot of concern and speculation building up in the mean time.

Other than that, as I said, I'm glad to see that FDEV are going to give us more depth presumably in the sandbox, but as Obsidian Ant put it this is basically an announcement.. of an announcement and one which leaves a big question to a good part of your oldest contingent of the community base whom are rightly going to be worried about the state of our expansion passes and the future.

Would you like some cheese with your whine? I paid a lot of money for the game too.....& I'd say I've already gotten more than my money's worth. More is always better, but good things come to those who wait.
 
Apple abandoned the Mac version (and the Mac in general).
You're blaming the wrong people. Horizons won't work on a Mac because of a problem with the Mac, that Apple are unwilling to fix. If you have a problem, take it up with them.....or maybe you can do a bootstrap?

Blizzard, Feral, Aspyr and others say you're wrong, but thanks for playing "I Know Precisely Stuff-All About The Mac".
 
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