I'm pretty new to the game, but after reading that it took 3 years to develop ship naming
You were misinformed. It took three years to reach the point where adding in ship naming was desirable to enough people to make the dev time worthwhile. And before anyone says "but that's easy" please don't.
I'm pretty new to the game, but after reading that it took 3 years to develop ship naming I'm under no illusions as to the depth of this possible mechanic. Multi crew is lame. Space legs sounds lame. Etc.
The space flight and space ship systems management is what is keeping me here. So hopefully the aliens offer some gameplay depth to this game. If not, then I'll probably head back to flight sims in another couple months.
And yeah, I'm not farming for a cutscene. Scarcity does add value, but I'll just watch YouTube
I'm pretty new to the game, but after reading that it took 3 years to develop ship naming I'm under no illusions as to the depth of this possible mechanic. Multi crew is lame. Space legs sounds lame. Etc.
The space flight and space ship systems management is what is keeping me here. So hopefully the aliens offer some gameplay depth to this game. If not, then I'll probably head back to flight sims in another couple months.
And yeah, I'm not farming for a cutscene. Scarcity does add value, but I'll just watch YouTube
Remember that it took 2 to 3 years for some of these cynics to develop their ideas in the forums. Don't let their mono-polar opinions affect your sense of what is, and is not good gameplay. If you are relatively new to the game, you have much to discover and enjoy.![]()
I don't really get the complaints about the scripted encounters. FD never promised 'alien' gameplay' earlier - and they couldn't really have been in at launch given the in-progress state of the game. It's almost certain it's coming in 2.4.
So the only question is - do they leave the alien encounters out entirely until then, or do they add some low-work-required scripted scenes to give us a hint of what's coming? Personally, I'm happy they're in the game. Something is better than nothing.
There's not much to discover that's the thing, exploration is literally one of the most neglected gameplay aspect of the game.
Also, he clearly did his homework and looked at the past 2 years of development.
Yet he came to the false conclusion that it took 3 years to develop a name plate. I agree with you that much needs to be done to increase the depth of the game, and I believe FD have now come to that conclusion also. That's encouraging, isn't it?
I play the same game as you, and still find parts that challenge me. I'm deliberately holding off of exploration until new features are added, but it doesn't mean I stop myself from exploring other features while depth is added. The alternative is to diss every new scene that is introduced and become more and more cynical about the game. Or see it as a pointer to something that lies ahead.
I choose to go with the latter, even though I would prefer Thargoid interactions were brought in later, rather than sooner.
Was ship naming present at launch or added in a recent update?
Yet he came to the false conclusion that it took 3 years to develop a name plate. I agree with you that much needs to be done to increase the depth of the game, and I believe FD have now come to that conclusion also. That's encouraging, isn't it?
I play the same game as you, and still find parts that challenge me. I'm deliberately holding off of exploration until new features are added, but it doesn't mean I stop myself from exploring other features while depth is added. The alternative is to diss every new scene that is introduced and become more and more cynical about the game. Or see it as a pointer to something that lies ahead.
I choose to go with the latter, even though I would prefer Thargoid interactions were brought in later, rather than sooner.
What's your point? That it took three years of coding to implement?