With a new "Karma" and "Crime & Punishment" system to come in future updates, is it about time to have a discussion or clarity FDev about what player actions are constitute karma or C&P?
The Karma system as I understand it will use data analysis over long time periods to determine and sanction, negative playing styles and cheats etc.
Crime & Punishment deals with in an in-game context illegal (breaking the law in governed space) and illegitimate ("criminal" acts in anarchy space). This is covered by sanctions e.g. bounties/fines/rep. loss/insurance etc. by factions/powers and from 2.4 the Pilots Federation.
What player action should be dealt with by which mechanism? What are the potential sanctions for the different mechanisms and how they should be administered?
Personally I don't see how a karma system can deal with determining the motives for ship destructions, so this should be left to a more robust C&P system. However, Karma could be useful in dealing with issues like Combat logging, that actions are removed from an in-game context. The list below is how I would separate out different player actions regarding the two mechanisms.
Karma
Combat Logging
Trolling?
Improper use of "cmdr block" option. Where block is used for a tactical advantage, not for blocking trolls etc.
C&P
Illegal ship destructions (including griefing and ganking as it is next to impossible to determine motive by statistics)
Ramming (just another form of illegal ship destruction)
all crimes theft/illegal salvage, smuggling, speeding etc.
The Karma system as I understand it will use data analysis over long time periods to determine and sanction, negative playing styles and cheats etc.
Crime & Punishment deals with in an in-game context illegal (breaking the law in governed space) and illegitimate ("criminal" acts in anarchy space). This is covered by sanctions e.g. bounties/fines/rep. loss/insurance etc. by factions/powers and from 2.4 the Pilots Federation.
What player action should be dealt with by which mechanism? What are the potential sanctions for the different mechanisms and how they should be administered?
Personally I don't see how a karma system can deal with determining the motives for ship destructions, so this should be left to a more robust C&P system. However, Karma could be useful in dealing with issues like Combat logging, that actions are removed from an in-game context. The list below is how I would separate out different player actions regarding the two mechanisms.
Karma
Combat Logging
Trolling?
Improper use of "cmdr block" option. Where block is used for a tactical advantage, not for blocking trolls etc.
C&P
Illegal ship destructions (including griefing and ganking as it is next to impossible to determine motive by statistics)
Ramming (just another form of illegal ship destruction)
all crimes theft/illegal salvage, smuggling, speeding etc.
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