NPC Wingmen (Sandro)

Hello Sandro! :)
Will we ever get to see our NPC crew in our spare seats?

For starters, I would be happy to just have them sitting there.
Being present. :)

Thats what I would love to see. If I have a crew member for the SLF then I should be able to see them in a spare chair. It could even be that it reduces the number of other human players you have.

I'd welcome wings with NPC. As many have suggested, you could either have them fighting in your ships (if you wanted to be able to use your loadout) or they fly their own. EIther way you pay the rebuy if they go pop - although there needs to be the option to have them bug out if they get too low and just wait for you in SC or something. If they use your ship they could be cheaper to hire but, if they bring their own then more expensive to hire but cheaper on rebuy. They should also be persistent once you have hired them, so you can part ways but go back later (assuming they are available - they would be around for others to hire as well).

At the end of the day, how is having wing NPC any different from having wing PC? If anything a wing of NPC would be worse as they are limited by the ability of the "AI". Given the Thargoids are coming, giving those of us who would rather play alone the chance to have a wing and balance that out would be appreciated.
 
We have wings of griefers and gankers against our lonely ships. Sandro, is this the balance you talk about and want?
Why not give us a fighting chance. We don't all have friends we can call upon and from what I see the majority of us play alone and try to play the game how we want to play.
 
I would love to get crew members, would be nice to get what was on old elite, to fly bigger ship u NEED to hire a crew, huge +1

I still think that bigger ships should be much, much more expensive to use ( costs: fuel + crew + integrity )
 
I would love to get crew members, would be nice to get what was on old elite, to fly bigger ship u NEED to hire a crew, huge +1

I still think that bigger ships should be much, much more expensive to use ( costs: fuel + crew + integrity )

+1 to the above. This is how Frontier could introduce very large ships into the game that could only be flown with a crew, NPC or even Players. When one of the player crew logs off the NPC takes up his position, but it needs NPC crew to work.

I also second that bigger ships need to be credit sinks (fuel, crew wages and repairs) at the present moment in ED make vast amount of credits is unbelievably easy.

NPC crew and NPC wings has so much potential to enrich gameplay for such a large percentage if not ALL the player base.
 
I would love my hired NPC's to occupy spare cockpit seats, and maybe chirp up with various comments from time to time.

THis would then allow smaller ships commanders to hire NPCs as well.
 
The Forum: We want NPC wingmen
FDev: Yes, we want it too, but we want to make sure we do it right and don't spoil the rest of the game.
The Forum:WANT IT NOW!!!


And people wonder why FDev don't communicate.

That is unfair. Wings released in (at a guess) march 2015. Those of us mostly in solo have been waiting for over 2 years!

That said, my issue is less about the delay (unlike much of the future content I think most of us expected the wingmates and crew if the ddf at lease sometime in S1) but my issue is FD are being slippery and are no longer giving firm promises that it is coming at all.
 
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You can hire them, but they don't fill the empty cockpit seats. Apparently they are hiding somewhere on an undisclosed part of the ship.
Except when you're flying around in a single-seat ship. Then they're following you from station to station in a cloaked shuttle.

That said, my issue is less about the delay (unlike much of the future content I think most of us expected the wingmates and crew if the ddf at lease sometime in S1) but my issue is FD are being slippery and are no longer giving firm promises that it is coming at all.
At this point I'd be just as happy with a total dismissal. I'd be just as happy if Sandro or another senior FD representative turned around and said, "OK, it's confession time. Feature xyz that we were all hoping for? We can't make it work going forward. It's not going to happen in ED. Ever. Sorry."

Sure, in the short term there'd be a massive explosion of RAEG, especially if feature xyz was something dating back to KS or early DDF. But at least we'd know where we stood, and the community could largely* move on, concentrating on the things that are still potentially on the table instead of rehashing over and over the same stuff that might never see the light of day.

Instead we've had, "It's a feature we'd like and we're looking into it," for nearly every outstanding Dev Diary subject or DDF proposal. For over two and a half years.


[SUP]*"largely", because there's always a small number who won't take "no" for an answer.[/SUP]​
 
Any NPC ship launches need to look like this:

https://youtu.be/paN781Mhb8I

The devs say it's on the list, lower down, and will be looked into after the (insert unwanted feature). :)

Except when you're flying around in a single-seat ship. Then they're following you from station to station in a cloaked shuttle.


At this point I'd be just as happy with a total dismissal. I'd be just as happy if Sandro or another senior FD representative turned around and said, "OK, it's confession time. Feature xyz that we were all hoping for? We can't make it work going forward. It's not going to happen in ED. Ever. Sorry."

Sure, in the short term there'd be a massive explosion of RAEG, especially if feature xyz was something dating back to KS or early DDF. But at least we'd know where we stood, and the community could largely* move on, concentrating on the things that are still potentially on the table instead of rehashing over and over the same stuff that might never see the light of day.

Instead we've had, "It's a feature we'd like and we're looking into it," for nearly every outstanding Dev Diary subject or DDF proposal. For over two and a half years.


[SUP]*"largely", because there's always a small number who won't take "no" for an answer.[/SUP]​

Loss of face= loss of empennage. :)

Or, as we call it, employment.
 
Except when you're flying around in a single-seat ship. Then they're following you from station to station in a cloaked shuttle.


At this point I'd be just as happy with a total dismissal. I'd be just as happy if Sandro or another senior FD representative turned around and said, "OK, it's confession time. Feature xyz that we were all hoping for? We can't make it work going forward. It's not going to happen in ED. Ever. Sorry."

Sure, in the short term there'd be a massive explosion of RAEG, especially if feature xyz was something dating back to KS or early DDF. But at least we'd know where we stood, and the community could largely* move on, concentrating on the things that are still potentially on the table instead of rehashing over and over the same stuff that might never see the light of day.

Instead we've had, "It's a feature we'd like and we're looking into it," for nearly every outstanding Dev Diary subject or DDF proposal. For over two and a half years.


[SUP]*"largely", because there's always a small number who won't take "no" for an answer.[/SUP]​

Totally agree. I reckon its time for a decent dev diary. ED, the future roadmap and the DDF 3 years on. If NPCs are now not really off the table at least be up front and explain why the uturn in prioritised features
 
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+1 to the above. This is how Frontier could introduce very large ships into the game that could only be flown with a crew, NPC or even Players. When one of the player crew logs off the NPC takes up his position, but it needs NPC crew to work.

I also second that bigger ships need to be credit sinks (fuel, crew wages and repairs) at the present moment in ED make vast amount of credits is unbelievably easy.

NPC crew and NPC wings has so much potential to enrich gameplay for such a large percentage if not ALL the player base.
Please stop calling for the game to be harder and harder. If you've played the game until you've reached the multi-billionaire status, you've completed the game. There are plenty who haven't gotten there and don't want it to be harder to get there for them than it was for you.

If it's so easy to earn so many credits, why are people seeking out and exploiting game loopholes like mode switching and mission stacking when exploits allow a single scan to complete them all? Not saying you do any of this, but when the game changes it changes for everyone, not just the full timers who want everyone to be under the power creep thumb now that they've gotten everything they need.
 
I also second that bigger ships need to be credit sinks (fuel, crew wages and repairs) at the present moment in ED make vast amount of credits is unbelievably easy.

I think they are credit sink enough, not everybody exploits (not necessarily meaning cheating here) every inch of the game, it's just that you haven't much else to do than sit on the money.
 
Hello Commanders!

This is something we still haven't reached a decision on.

The idea of NPC wingmen is totally cool, but there are some interesting issues, mainly revolving around balance. What we'd prefer to avoid is a wingman being a "no-brainer" in terms of effectiveness.

I think the best way to encourage real players rather than NPC wingmen is by making it so that playing with real people is more effective than NPCs. People who play solo would be satisfied by having NPCs in their vacant cockpit seats.

NPC wingmen would add very interesting (roleplaying) gameplay mechanics. Such as players who build up a "relationship" with their NPC wingmen, go on adventures etc. The Wingmen could have different personalities and maybe players can unlock dialogue options. Mass Effect 2 does this really well.
 
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