Hostility between certain mindsets aka antagonistic v co-operative play - a short point of view

Such primitive way of thinking it is credits that matter. Today player contracts consist gf BGS activities or sciutung for HGEs so we can "trade" G5 mats :p
 

verminstar

Banned
Such primitive way of thinking it is credits that matter. Today player contracts consist gf BGS activities or sciutung for HGEs so we can "trade" G5 mats :p

Credit gain is a basic need nothing more. Real pvp is beating others with wits and out thinking an opponent without so much as firing a single bullet. This game doesnt support that type of gameplay...it exists in small doses of that I have no doubt, but...meh ^
 
With the utmost friendliness and respect: this kind of pseudo-Spencerian celebration of the survival of the fittest in a wild environment, where the "Strong" prey on the "Weak", applied to any kind of context populated by people (sapient beings, not animals) is theoretically bankrupt and possibly also ethically irresponsible.
 
No, I dont think anything...I just read it and refuse to jump to conclusions based on my own prejedice. If it is just another open/solo flame thread then itll end up in the hotel anyway so enjoy it while it lasts ^

Well it's certainly an open versus private group thread .. because antagonism isn't allowed in the Mobius (outside of CZ's, though if you're entered into one of those you accept antagonistic play anyway) and other groups might be antagonist or co-op in nature but I'm sure it's declared beforehand, or boot.

Would be interesting to know if Frontier are able to read a metric that tells them, whether 50% of players (in open) co-op and 50% are antagonistic because that must be the optimum spread. Statistics on who plays which side of a double barrelled CG's on average, are both public to anyone who wathces the tiers and I expect give an idea, even though CG's are to a certain degree 'directed' play.


I think the game world could still use some kind of local board so you can leave messages for Cmdr's visiting the same station and I think multicrew, looking for crew, hit on something. Obviously you can't have a text field (because who knows what people would post) but I do think a board that says "looking to co-op trade / looking for fellow pirates (tick to extend invitation, contact here)" might be useful for leaving a 24hr message that not only gives some insight on what's going on with P2P locally, it's a bit more of a key towards introducing yourself to people transiting the same station, who otherwise get a quick o7. Of course, people could lie on that board but deciphering who's legit might be a game in itself.
 
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I realise the world can be a complex and complicated place. If smaller minds are happier when they can divide this complex world into 2 groups so they won't hurt their little world perception, I'm all for it. It makes them happier, and I can go: aw, bless them :)

Who was it again that always posted that picture about psycho babble? Where is he when we need him? It was Goose wasn't it? Where did he go?
Awww come on Ziggy "smaller minds"? I expected more from you than that dig. I will agree that labels are stupid and that there are varying shades of color between the two extremes but it fits. Ultimately we are all wired differently and that directly effects our experiences.
 

verminstar

Banned
Well it's certainly an open versus private group thread .. because antagonism isn't allowed in the Mobius (outside of CZ's, though if you're entered into one of those you accept antagonistic play anyway) and other groups might be antagonist or co-op in nature but I'm sure it's declared beforehand, or boot.

Would be interesting to know if Frontier are able to read a metric that tells them, whether 50% of players (in open) co-op and 50% are antagonistic because that must be the optimum spread. Statistics on who plays which side of a double barrelled CG's on average, are both public to anyone who wathces the tiers and I expect give an idea, even though CG's are to a certain degree 'directed' play.


I think the game world could still use some kind of local board so you can leave messages for Cmdr's visiting the same station and I think multicrew, looking for crew, hit on something. Obviously you can't have a text field (because who knows what people would post) but I do think a board that says "looking to co-op trade / looking for fellow pirates (tick to extend invitation, contact here)" might be useful for leaving a 24hr message that not only gives some insight on what's going on with P2P locally, it's a bit more of a key towards introducing yourself to people transiting the same station, who otherwise get a quick o7. Of course, people could lie on that board but deciphering who's legit might be a game in itself.

Tellin ye m8...if ye knew what I was like and what I am very capable of doin without even a trace of guilt or remorse, ye would soon realize that Im the last player ye want in open. When I play in solo, its safer fer everyone else because one only has me own own head to mess with...I pride meself on me ability to get under peoples skin and play mind games with them to make them lose the plot. Its quite a narsisistic situation...I gain pleasure from it.

The sorta player who, in GTA fer example, who goes through the motions of playing a mission with 3 or 4 other guys...then drops a grenade destroying the getaway vehicle and killing everyone inside it at a crucial moment...fer the lols. The sorta guy who thinks its funny to stand next to ye and blows me own brains out...and yours as the bullet passes through the empty cavity between me ears.

Thats why I never joined mobius.

Hiding in solo? More a case of self exile in order to protect my fellow man from my rather warped sense of humour. Being in solo is a bit like taking a break from the norm...a holiday if ye will.

Point being, Im not a carebear in any sense of the word whatsoever, never was and never will be...the part where I do play mostly alone however has nothing to do with the op...that might be the underlying reason, but that wasnt the perspective I was answering from. I saw it as the animosity between different play styles, not different play modes ^
 
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When it becomes necessary for me to prove myself, in any regard, the last place I look to is video gaming to do so. I have zero interest in being a PvP Top Gun. Does that mean I don't outfit my ship to it's maximum potential? I don't ever expect to get praise, or chided, for what I do in a video game. It is often written here, that just because you play a psycho in game, there is no reason to believe that player is a psycho in real life. Well, the same goes for climbing the pinnacle of the PvP leader board. Does that mean I am a fighter pilot?

Using amateur psychology to point out some kind of personality differences is simply a lightly veiled, and the word lightly doesn't even come close to it, get good, and play like me thread. The only thing this thread has to offer is an insight as to how the OP sees the divide. "I'm good, do what I do/did, and you can be good too", because if you don't you have a closed mind, and you will never learn anything. One can only judge these things from their source. Kaim, is a decent guy in game, and hopefully out, but this notion that you can split this atom, down the center is at the very least, misguided.
 
I think the OP's right about there being two diametrically opposing mindsets in the game (and the forum), but I think they are sorted slightly differently.

On the one hand you have people who seem to be genuinely bothered about what other players do, things like mode selection, sometimes even objecting to the fact that they are allowed to make those choices complete with demands those choices be restricted. They would regard themselves as predators playing a game where they hunt prey. They focus purely on PVP, equip their ships for PVP and it's all they play the game for.

And on the other you have the opposite view from people who genuinely couldn't care less what anybody else does at the menu screen, and can't understand why it's such a big issue. They'd be regarded as prey by predators, but regard themselves as playing a more co-operative or a solo game. Their ships are configured for PVE, they don't seek PVP and don't always enjoy it when it happens to them especially when facing wings of ships designed from the ground up to kill other players quickly.

The difference is in the view of what the game is, not the mindset of the players (although that would obviously influence the view). ED caters to more than one play style, this is fine for the "prey" but is anathema for the "predators". Now ED is the best game I've ever played arguably because more than one type of player could buy in and help fund it in a relatively small genre, but this leads to inevitable conflict as there's more than one viewpoint, and these viewpoints simply won't ever agree.

The thing is they are both right, the game was designed and made to cater to both hence the modes. Without that we may all have been stuck on the ground.
 
I find I don't fit either of those mindsets.

I Embrace Challenge, I get Frustrated, Effort is the Path to Mastery, but no matter the effort, one can only reach the upper limit of their potential, I take personal criticism and learn, and I don't care what other do or accomplish because it does nothing for me.

Guess I'm a Grixeth Mindset?
 
I think the OP's right about there being two diametrically opposing mindsets in the game (and the forum), but I think they are sorted slightly differently.

On the one hand you have people who seem to be genuinely bothered about what other players do, things like mode selection, sometimes even objecting to the fact that they are allowed to make those choices complete with demands those choices be restricted. They would regard themselves as predators playing a game where they hunt prey. They focus purely on PVP, equip their ships for PVP and it's all they play the game for.

And on the other you have the opposite view from people who genuinely couldn't care less what anybody else does at the menu screen, and can't understand why it's such a big issue. They'd be regarded as prey by predators, but regard themselves as playing a more co-operative or a solo game. Their ships are configured for PVE, they don't seek PVP and don't always enjoy it when it happens to them especially when facing wings of ships designed from the ground up to kill other players quickly.

The difference is in the view of what the game is, not the mindset of the players (although that would obviously influence the view). ED caters to more than one play style, this is fine for the "prey" but is anathema for the "predators". Now ED is the best game I've ever played arguably because more than one type of player could buy in and help fund it in a relatively small genre, but this leads to inevitable conflict as there's more than one viewpoint, and these viewpoints simply won't ever agree.

The thing is they are both right, the game was designed and made to cater to both hence the modes. Without that we may all have been stuck on the ground.
This place really has become an echo chamber. Mode selection has nothing to do with anything. The information in the OP is relevant even if there was just solo mode.
 
This place really has become an echo chamber. Mode selection has nothing to do with anything. The information in the OP is relevant even if there was just solo mode.

Different mindsets choose different modes for different reasons, as with all attempts to split people into two camps the majority of players inhabit a grey area between the two and overlapping both.
 
Different mindsets choose different modes for different reasons, as with all attempts to split people into two camps the majority of players inhabit a grey area between the two and overlapping both.
You missed the point by a mile. Even if you played nothing but solo you would loosely fall into one of the two types. Notice that I said loosely. Absolutes (that seem to happen a lot around here) are the hallmark of a small mind.
 
I log in do my own thing and log out again, dont really give a monkey's left nut what anyone else is doing or how they are playing.

As for groups or mind sets hardcore or carebear. Me myself and I.
 
You missed the point by a mile. Even if you played nothing but solo you would loosely fall into one of the two types. Notice that I said loosely. Absolutes (that seem to happen a lot around here) are the hallmark of a small mind.

The thread deals in absolutes go back and have a look at the OP, there are only the two options discussed. I'm the one arguing in favor of the grey area, and how an understanding of both perspectives would benefit all and probably reduce forum noise.

How does small minded fit into that viewpoint ?.
 
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