Such primitive way of thinking it is credits that matter. Today player contracts consist gf BGS activities or sciutung for HGEs so we can "trade" G5 mats 
Such primitive way of thinking it is credits that matter. Today player contracts consist gf BGS activities or sciutung for HGEs so we can "trade" G5 mats![]()
Three modes. Use them.
Whats to discuss?
The op which has nothing to do with modes ^
Think so eh?
No, I dont think anything...I just read it and refuse to jump to conclusions based on my own prejedice. If it is just another open/solo flame thread then itll end up in the hotel anyway so enjoy it while it lasts ^
Awww come on Ziggy "smaller minds"? I expected more from you than that dig. I will agree that labels are stupid and that there are varying shades of color between the two extremes but it fits. Ultimately we are all wired differently and that directly effects our experiences.I realise the world can be a complex and complicated place. If smaller minds are happier when they can divide this complex world into 2 groups so they won't hurt their little world perception, I'm all for it. It makes them happier, and I can go: aw, bless them
Who was it again that always posted that picture about psycho babble? Where is he when we need him? It was Goose wasn't it? Where did he go?
Well it's certainly an open versus private group thread .. because antagonism isn't allowed in the Mobius (outside of CZ's, though if you're entered into one of those you accept antagonistic play anyway) and other groups might be antagonist or co-op in nature but I'm sure it's declared beforehand, or boot.
Would be interesting to know if Frontier are able to read a metric that tells them, whether 50% of players (in open) co-op and 50% are antagonistic because that must be the optimum spread. Statistics on who plays which side of a double barrelled CG's on average, are both public to anyone who wathces the tiers and I expect give an idea, even though CG's are to a certain degree 'directed' play.
I think the game world could still use some kind of local board so you can leave messages for Cmdr's visiting the same station and I think multicrew, looking for crew, hit on something. Obviously you can't have a text field (because who knows what people would post) but I do think a board that says "looking to co-op trade / looking for fellow pirates (tick to extend invitation, contact here)" might be useful for leaving a 24hr message that not only gives some insight on what's going on with P2P locally, it's a bit more of a key towards introducing yourself to people transiting the same station, who otherwise get a quick o7. Of course, people could lie on that board but deciphering who's legit might be a game in itself.
This place really has become an echo chamber. Mode selection has nothing to do with anything. The information in the OP is relevant even if there was just solo mode.I think the OP's right about there being two diametrically opposing mindsets in the game (and the forum), but I think they are sorted slightly differently.
On the one hand you have people who seem to be genuinely bothered about what other players do, things like mode selection, sometimes even objecting to the fact that they are allowed to make those choices complete with demands those choices be restricted. They would regard themselves as predators playing a game where they hunt prey. They focus purely on PVP, equip their ships for PVP and it's all they play the game for.
And on the other you have the opposite view from people who genuinely couldn't care less what anybody else does at the menu screen, and can't understand why it's such a big issue. They'd be regarded as prey by predators, but regard themselves as playing a more co-operative or a solo game. Their ships are configured for PVE, they don't seek PVP and don't always enjoy it when it happens to them especially when facing wings of ships designed from the ground up to kill other players quickly.
The difference is in the view of what the game is, not the mindset of the players (although that would obviously influence the view). ED caters to more than one play style, this is fine for the "prey" but is anathema for the "predators". Now ED is the best game I've ever played arguably because more than one type of player could buy in and help fund it in a relatively small genre, but this leads to inevitable conflict as there's more than one viewpoint, and these viewpoints simply won't ever agree.
The thing is they are both right, the game was designed and made to cater to both hence the modes. Without that we may all have been stuck on the ground.
This place really has become an echo chamber. Mode selection has nothing to do with anything. The information in the OP is relevant even if there was just solo mode.
You missed the point by a mile. Even if you played nothing but solo you would loosely fall into one of the two types. Notice that I said loosely. Absolutes (that seem to happen a lot around here) are the hallmark of a small mind.Different mindsets choose different modes for different reasons, as with all attempts to split people into two camps the majority of players inhabit a grey area between the two and overlapping both.
You missed the point by a mile. Even if you played nothing but solo you would loosely fall into one of the two types. Notice that I said loosely. Absolutes (that seem to happen a lot around here) are the hallmark of a small mind.