Elite Sissyverse.

Biggest threat in ED sissyverse is getting flu when using heatsinks unintentionally.
It is funny universe is so safe, there is no challenge at all thats why i play ED 2h per month.
 
Well... is there anything in this game that can worry me?

Nope. As an explorer all that can surprise me is arriving in the middle of a star. Which I am quickly shunted out of.

I can sit 1km from a black hole and untan myself.

What happened to the idea of a reactive galaxy? Is anyone working on this? You know - the core premise of the game? Ive heard so much crap about improving the core gameplay in 2.4...

But until the actual "Galaxy" in which you live matters...

Pass! Thoughts please.

I agree those things should be dangerous and that they can damage ships.
 
Ah, it's another 'some people like different things' thread.

It's almost like alternative viewpoints (and the possibility one isn't actually the only player a of multiplayer game) is a scenario that can occur? I know - that came as quite a shock to me, too. The more you know.
 
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Biggest threat in ED sissyverse is getting flu when using heatsinks unintentionally.
It is funny universe is so safe, there is no challenge at all thats why i play ED 2h per month.

You know how in single player games you get to click on a menu option for difficulty tailoring the experience for yourself, well you can't really do that in an MMO due to there being more than one player.

So you have to adjust difficulty in other ways, such as downgrading your ship. I can recommend high payout assassination missions in a small ship if you fancy a challenge.
 
You know how in single player games you get to click on a menu option for difficulty tailoring the experience for yourself, well you can't really do that in an MMO due to there being more than one player.

So you have to adjust difficulty in other ways, such as downgrading your ship. I can recommend high payout assassination missions in a small ship if you fancy a challenge.

Why would he artificially gimp himself to get a challenge? It's the game what has to offer challenges for every skill level, not the other way around.

People who are bad at piloting or have mediocre ships should stick to low level targets and LowRES or avoid dangerous situations altogether. An Elite FdL NPC should feel like a Elite NPC and it should be a challenge for a Elite human pilot.
 
You know how in single player games you get to click on a menu option for difficulty tailoring the experience for yourself, well you can't really do that in an MMO due to there being more than one player.

So you have to adjust difficulty in other ways, such as downgrading your ship. I can recommend high payout assassination missions in a small ship if you fancy a challenge.

Thank you for advice that is soo spontaneous, i will try it in a year or two when i get back in bubble.
 
Its not just exploration, there is no danger to be found anywhere. In Eve (Yep, said Eve again) if you entered 0.0 sec space you were immediately put on edge and aware that you were in a dangerous place, that literally does not exist in this game unless like some guy on the front page, you deliberately land on a planet you know is dangerous; and even those are rare.

This is my bandwagon of choice for the last few months because it is my biggest peeve with the game and the main reason im currently on extended hiatus from playing it: There is just no risk, or danger.
 
Its not just exploration, there is no danger to be found anywhere. In Eve (Yep, said Eve again) if you entered 0.0 sec space you were immediately put on edge and aware that you were in a dangerous place, that literally does not exist in this game unless like some guy on the front page, you deliberately land on a planet you know is dangerous; and even those are rare.

This is my bandwagon of choice for the last few months because it is my biggest peeve with the game and the main reason im currently on extended hiatus from playing it: There is just no risk, or danger.

Hopefully the 'Goids are going to be a serious challenge. I'm guessing that we will need to go looking for them, at least for a while.

There is a place in the original Elite that used to be very dangerous indeed, Riedquat. It's a lot tamer in ED, turned into a Fed system. Actually still is Fed, but has been under anarchy rule for nearly the last two weeks. It would be nice if FD would make it as dangerous as it was of old. Maybe we need a CG.
 
Looks like a hit and run thread. OP hasn't replied once.
Starting think these types of threads are more about hating to make the game look bad than out of any real desire for discourse.
 
I thought the "dangerous" part was about being able to lose your ship?? Death apparently doesn't exist. Unless your a NPC.

The dangerous part is about a rank.

Transcription:
So... within the Federation of Pilots - a giant organisation by the year 3300 which is when Elite: Dangerous is set - there is a subgroup called the Elite Federation Of Pilots, and, this group is made up of all of those people, or was made up, that had reached the rank of Elite.

Imagine in the previous games it took flippin' ages, and how many people here actually genuinely reached Elite? I can't see ANY hands... oh, sorry someone here, a FEW people did :) ... well I know the feeling! I have an embarrassing confession, I never did! It took SO long! Obviously, I tested it, but I never genuinely did it without using cheats ;)

The point is, imagine in real life where you have a system which is - let's face it - a kill counter. Which I think is morally dubious anyway... but that aside, it's essentially a time-serving thing rather than an ability test.

So if you postulate that there were such a real thing, every sort of El Presidente or whatever, when he wants his daughter taken to somewhere dangerous or y'know, they're going to want her to be taken by a pilot who's an Elite pilot - someone, y'know...

So imagine there are MASSES of people, of contracts going out for jobs to be done where they want an Elite pilot. Most of those Elite pilots know full well that the people who have reached the ranks of Dangerous and Deadly are just as good as them at flying, but just haven't served the time. So imagine if this secretive organisation actually has a test, to admit people with lower sort-of ratings, into their organisation, who can fulfill these contracts. And they can grant them, an Elite status.

So THAT, is what Elite: Dangerous is, it's where you are part of the Elite Federation Of Pilots and you are offered to be admitted to it - and you'll be able to do this within the game - but you're still at a lesser rank.

So it's a bit like the British Navy for example, where you have the concept of a "defaced ensign". For those of you who may not know, British military ships can fly a different flag, and people can also fly that privately, but it's "defaced" to say that it's not a full military ship. So it's the same sort-of principle as that.

Anyway, that is why it is the title of the game because that's so key to the way all the multiplayer plugs together.
Sauce - https://www.youtube.com/watch?v=rOYhoFYIWmw&feature=youtu.be&t=7m57s
 
Why would he artificially gimp himself to get a challenge? It's the game what has to offer challenges for every skill level, not the other way around.

Because he's complaining about being bored, and the game has to cater to people who have either just started or haven't played long enough to have "gitted gud".

Think back to when you were new to the game, would you have enjoyed totally one sided fights you had no chance of surviving. The game has to be accessible for the average player, I'm think I'm only an average pilot but I've been playing a while and know what to do and what not to do and when to do it. The end result is I can solo high intensity CZ's indefinitely in less than optimal ships carrying weapons that are fun to use but impractical.

People who are bad at piloting or have mediocre ships should stick to low level targets and LowRES or avoid dangerous situations altogether. An Elite FdL NPC should feel like a Elite NPC and it should be a challenge for a Elite human pilot.

And people who are either good or experienced should maybe not combine their skill/experience with an engineered min-max god ship when looking for a genuine challenge because if you do those two things together they are launching "easy" mode and will get bored.
 
There should be challenges for every kind of player, from the newbie in a sidewinder to the skilled pilot with a top tier ship. And even challenges for wings of skilled players with top tier ships. I dont know whats wrong with that and why you dont want to understand that.

Artificially nerfing yourself is the most derp approach to skill disparity.
 
Think back to when you were new to the game, would you have enjoyed totally one sided fights you had no chance of surviving. The game has to be accessible for the average player, I'm think I'm only an average pilot but I've been playing a while and know what to do and what not to do and when to do it. The end result is I can solo high intensity CZ's indefinitely in less than optimal ships carrying weapons that are fun to use but impractical.
It wouldn't hurt anyone to have a few places that were very dangerous to go into, even in a G5 Corvette. They should be combat rank locked, so noobs don't turn up accidentally.
 
The only challenge Elite has is if you want to know what's going on story wise and why and the only Dangerous part is a CG in Open play.
Everything else is a cake walk after you've done it once.

My first time to Sagg A. I did no research and only used AFMU to repair my FSD from boosting, nothing else.
The only threat to me was falling asleep.
 
It wouldn't hurt anyone to have a few places that were very dangerous to go into, even in a G5 Corvette. They should be combat rank locked, so noobs don't turn up accidentally.

Compromised nav beacon and gold in your hold scratches that itch for me. Having said that Shinrata Desrata (or new similar rank locked systems) could have some uber crazy dangerous stuff without being a total noob splat fest.

Thargoids could be poised to up the stakes, we'll have to wait and see.
 
Well I guess the concept is that by this point in human history, space travel is relatively safe. The dangers come from long voyages where wear and tear begins to affect your ship and any critical failures or mistakes waay outside the bubble can be fatal.
 
There should be challenges for every kind of player, from the newbie in a sidewinder to the skilled pilot with a top tier ship. And even challenges for wings of skilled players with top tier ships. I dont know whats wrong with that and why you dont want to understand that.

Artificially nerfing yourself is the most derp approach to skill disparity.

As a practical working easy solution it's a lot more effective than moaning.
 
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