Star Citizen Thread v6

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Regulation? By whom and how?

Good question.

That would be the equivalent of a publisher looking over a kickstarter company's shoulder which also kind of destroy the entire POINT with crowdfunding.

- Adding a 3rd party as an overseer would require staff, wages, controls of schedules and timelines, and ultimately the checkbook.

That's called a publisher.

Kickstarters are risk investments, you give money and there are no guarantees it will succeed.

- It is no different than someone looking at collected data and whatever company fact one can find and then supporting a private venture to look for natural gas or oil.
 
Refund has been processed, I was fearing some of the horror stories I've heard around the web, but it's a smooth and so far polite process.


I see our friend Bob has left you with a bit of a cherry picked translation of the article, let me provide you with a full version.

Star Citizen, player expressions as facial animations but still no release date
The developer of the Star Citizen space-MMO demonstrated their most recent developments with among other things, Face-over-IP technology, which will deliver facial animations for the player's avatars based on their own facial expressions.

On friday, at a live event in the Gloria Theatre of Cologne, the developers of Star Citizen presented the current status of their ambitious space-sim.

[Great translation of the first part]
In addition to the already known planetry landings, extended space battles and the more sophisticated mission design, CIG also showed a scanning technique, which converts the player's facial expressions into facial animations for his avatar. The technology, called face-over-IP, works with any webcam, but their hardware, should work particularly well and also under poor lighting conditions.

[Missing bit]
A release date for Patch 3.0, which has been highly anticipated by fans since its announcement last year, is not something lead designer Chris Roberts wants to give. Also Squadron 42, which had an original release date in 2016, has still no solid release date.

[Another well-translated bit]
CIG has now accumulated nearly 158 million US dollars of Crowdfunding. This makes Star Citizen the most successful Crowdfunding-Project of all time. By comparison, the development of GTA V, the most expensive video game ever after development expenses, cost Rockstar 137 million dollars (total cost of the game with marketing: 265 million.

[Missing bit]
Bugs, glitches and surreal grimaces
The event, streamed live over Twitch, during the Gamescom gaming event, was not without some technical issues. A buggy destroyed itself, as a bug with the ground underneath a landing spaceship did not allow it to drive up the ramp, and while the Face-over-IP technology seemed technically very impressive, the scripted dialogue between the players catapulted the experience into uncanny valley. In this regard the developers still have to invest a lot of time to realise the desired dramatic effect. Also, one crash of Robert's game led to more than 20 minutes of gameplay having to be repeated.

[Bit of bob's again, with the end of the article added]
The Nightly Build of Star Citizen 3.0, presented at the Gamescom, played quite fluently and compared to the currently publicly playable version and has made more content available, which the players have been waiting for since CIG's presentation during Gamescom 2016 and the developer's latest Citizencon event. It didn't quite work like a finished game, but that was honestly not to be expected. When Patch 3.0 is going to be playable for all Star Citizen backers is not something CIG want to say. Most likely early to mid September.

As you can see, it's a lot more balanced.
Praise where praise is due, criticism where deserved.

[The comment section is the same garbage fire as all gaming media these days, it's not pretty xD]

Thanks for the compliments on my translation attempt (of the parts I translated:)). I do not write much in German but do speak it a lot for business reasons, If people wish to learn a language I would recommend it I like the structure.

Anyway the article. In its entirety it is balanced but lacks the detail of the PC gamer one. I'm actually surprised that Cobra posted it , given that it can be viewed as supportive of Star Citizen. I presume he went by the funny pictures rather than reading it although his original post suggests he can read it as he says -- for those of yuou who can not read German the pictures sum it up, or something similar.

If we give prized for the three people who posted this article. I give

Gold to Nochrach for a complete and accurate translation.
Silver to me, for my translation.
Bronze to Cobra, sorry Cobra just highlighting the funny pictures lost it for you.
 
Snarf mate, CIG are not kickstarting, they're selling jpegs.

It's got nothing to do with kickstarter who have their own terms.

CIG set up an online store to sell jpegs. Do you think I should set up an online store to sell jpegs? What's stopping me?
 
If you can show abuse of consumer trust by a company then in my mind there is a case for regulation. That's an observation that comes out of all this.
 
After seeing the state of the game, or at least what they presented at Gamecom, there were too many things broken or required more fleshing out, that would be essential for SQ42. If they can't sort that stuff out yet, how can they make any kind of a game, single player or otherwise. Ships that fly like they are hanging from cranes, player characters falling through ships and ground vehicles, vehicle to vehicle interaction problems. Many, if not all, of these elements would be required parts of any SC game.

The throwaway explanation by Jared, that all of these perfectly working systems, fully fleshed out and complete, just happen to not work when brought together, is both frustrating and disappointing. And I suspect not a little disengenious. If by that he means "Well, it works in the editor!" then they have bigger problems and have all but admitted to what the sceptics have been saying for some time: they cannot actually make a game out of all these assets they have.

For that is what we were shown at Gamescom during the week. Just a handful of pretty assets thrown together. I've seen similar from those devs. that buy objects from the Unity store and call it a game.
 
Thanks for the offer, but I would want to have the entire piece translated including criticism and you don't seem to be comfortable doing that.

Plus the Star Citizen market is so small, the only way to exploit it financially is to sell low units at high margins, I'd feel like a con man selling a book for $400.

On the flip side, I take it that your posting of it had no details of translation in it because you would have to write something positive about star citizen. When you posted it you more or less said -- have a look at the funny pictures.

In fact that is a good idea I do hope that your book about SC development has pictures in it.
 
If you can show abuse of consumer trust by a company then in my mind there is a case for regulation. That's an observation that comes out of all this.

A lot of this is already regulated by the Uk gov:

https://www.gov.uk/marketing-advertising-law/regulations-that-affect-advertising

Advertising to consumers

The Consumer Protection from Unfair Trading Regulations mean you can’t mislead or harass consumers by, for example:
•including false or deceptive messages
•leaving out important information
•using aggressive sales techniques
...and if you do this, then this can lead to:
Penalties

If you break the regulations, you could be reported to a local Trading Standards office. You could be fined, prosecuted or imprisoned.

The only thing I don't see CIG guilty of is "using aggressive sales techniques"...questionable, definitely...aggressive, not really.
 
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The kickstarter is a separate issue from the fund raising they've done since that ended. They are beholden to KS T&Cs and could face legal action for failing to meet their obligations there. For example - https://arstechnica.co.uk/tech-poli...inst-a-failed-kickstarter-with-112k-judgment/

But the money they've taken on their own site...that surely falls under regular consumer law (which they know themselves, hence why refunds are being given despite their protests that they don't actually have to oblige). No matter how they might phrase it, what they're doing is pre-selling a product. In the EU and many other regions consumers have a lot of protection and can claim refunds for undelivered items. Until they deliver Star Citizen and Squadron 42 anyone who has handed money to CIG can get a refund, and in the EU at least you can still claim a refund up to 14 days after delivery. Things would get messier if CIG just dumps out an unfinished product, calls it done and then refuses refunds.

After seeing the state of the game, or at least what they presented at Gamecom, there were too many things broken or required more fleshing out, that would be essential for SQ42. If they can't sort that stuff out yet, how can they make any kind of a game, single player or otherwise. Ships that fly like they are hanging from cranes, player characters falling through ships and ground vehicles, vehicle to vehicle interaction problems. Many, if not all, of these elements would be required parts of any SC game.

The throwaway explanation by Jared, that all of these perfectly working systems, fully fleshed out and complete, just happen to not work when brought together, is both frustrating and disappointing. And I suspect not a little disengenious. If by that he means "Well, it works in the editor!" then they have bigger problems and have all but admitted to what the sceptics have been saying for some time: they cannot actually make a game out of all these assets they have.

For that is what we were shown at Gamescom during the week. Just a handful of pretty assets thrown together. I've seen similar from those devs. that buy objects from the Unity store and call it a game.

There wasn't a single bit of evidence from what they showed at gamescom that they're in any position to finish SQ42 anytime soon. The sequence with the box and the jeep ramp takedown was scripted and rehearsed and didn't actually demonstrate a real gameplay loop (and even then it didn't work). It was essentially just people roleplaying a game.
 
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Snarf mate, CIG are not kickstarting, they're selling jpegs.

It's got nothing to do with kickstarter who have their own terms.

CIG set up an online store to sell jpegs. Do you think I should set up an online store to sell jpegs? What's stopping me?

Except i answered you in regards to crowdfunding.

A positive thing that I hope comes from all of this is regulation and oversight for crowdfunded software projects.

If you now mean what CIG as a company is doing, if their business model would be fraudulent or mismanaged or other issues then most countries already have corporate laws about it.
 
- It is no different than someone looking at collected data and whatever company fact one can find and then supporting a private venture to look for natural gas or oil.

If the private venture would then not look there for natural gas, but rather start a project to search for that gas in outer space 'because the scope expanded' the private venture will be sued.
 
There wasn't a single bit of evidence from what they showed at gamescom that they're in any position to finish SQ42 anytime soon. The sequence with the box and the jeep ramp takedown was scripted and rehearsed and didn't actually demonstrate a real gameplay loop (and even then it didn't work). It was essentially just people roleplaying a game.

Nope, at this point SQ42 feels more like a side project that is wholly dependant on the mechanics developed for the persistent universe, which also makes sense - creating two different ways to handle things just to get ONE part of a product out faster can bite them in the behind later since they have two expansions planned for SQ42.
 
For a bit of fun, I imagined that I had some kind of Hollywood life/Body swap with Chris Roberts to see what I would do with CIG.
I would have to take into account;-
The investors/backers, my employees, their families and liveliehoods, my reputaion, any legal procedings, my familys finacial security.

1st, I would give a detailed breakdown of all the financies and state of development,
2nd I would release 3.0 in its current form, it looked okay at gamescom in 15 min sections,
3rd I would have to keep the project going as long as possible, if possible for years, this would have two impacts, my loyal emplyeees would keep their jobs and we would hopefully produce the game of our dreams.
4th I would keep the SQ42 game play and plot completly under wraps so as not to spoil it for the players.
If you reply with your own list, please keep your ideas to about 100 words as I do not think many people read those huge walls of texts. Oh and keep it clean no imagining Sandi:x
 
If the private venture would then not look there for natural gas, but rather start a project to search for that gas in outer space 'because the scope expanded' the private venture will be sued.

Unless they called the investors and set up a public vote to expand the project...Which CIG did.
Now, how skewed that vote was can be debated but if investors threw money at the project and then choose not to keep themselves updated even when given information is that the company's fault?
And from what we have seen no lawsuit has been filed but several investors of the project HAVE gotten a refund. So what is left should be the investors interested in the project.

Also, on the subject of being sued.

https://www.seedinvest.com/academy/risks-of-investing-in-startups
 
Unless they called the investors and set up a public vote to expand the project...Which CIG did.

Haha, no. That absolutely does not fly, which is why CIG is forced to give refunds. The 'public vote' was never about "Hey guys, is it okay if we are still at Alpha 0.0.2.6 in 2017??", and individual agreements cannot be nullified by pointing at an online poll where others voted. Its completely silly you even suggest it. Also, you didnt 'invest' in anything, you pre-ordered a game and assets in the game, which CIG has to deliver or offer refunds. That is at least legally the case over here. Over here you cant charge VAT over sold products and then claim you never sold a product.

Ofcourse, whether you'll get the money if you wait till the collapse is a different thing, as the backers tend to be pretty much last in line in these situations. But thats more a practical issue than anything else, and should serve as a strong warning to cancel the pre-order when thinks look as sketchy as this. You can always buy the game back if it ever releases.
 
There wasn't a single bit of evidence from what they showed at gamescom that they're in any position to finish SQ42 anytime soon. The sequence with the box and the jeep ramp takedown was scripted and rehearsed and didn't actually demonstrate a real gameplay loop (and even then it didn't work). It was essentially just people roleplaying a game.

They probably are not, because they still need a lot of code from the SC side. All those base gameplay mechanics and tech that are not specific to SC (eg: networking, physics, item 2.0, subsum... AI, etc) are needed for SQ42. Plus any ships that they want to show in SQ42 that are not ready yet also need to be done.

The main plus is that if ncessary, they can cut corners in SQ42 by not using stuff they don't have and replacing with other more basic things. They don't really need subsumption, they could just go with regular scripted stuff for example. Depends whether CR will allow that.
 
For a bit of fun, I imagined that I had some kind of Hollywood life/Body swap with Chris Roberts to see what I would do with CIG.
I would have to take into account;-
The investors/backers, my employees, their families and liveliehoods, my reputaion, any legal procedings, my familys finacial security.

1st, I would give a detailed breakdown of all the financies and state of development,
2nd I would release 3.0 in its current form, it looked okay at gamescom in 15 min sections,
3rd I would have to keep the project going as long as possible, if possible for years, this would have two impacts, my loyal emplyeees would keep their jobs and we would hopefully produce the game of our dreams.
4th I would keep the SQ42 game play and plot completly under wraps so as not to spoil it for the players.
If you reply with your own list, please keep your ideas to about 100 words as I do not think many people read those huge walls of texts. Oh and keep it clean no imagining Sandi:x


Hmmm... If I were Roberts, I'd:

1. Release 3.0 and declare it to be the MVP; by so doing putting a stop to this charade;
2. Google "list of countries that don't have an extradition treaty in place with either the United States or the United Kingdom" and go to one of them for a "holiday"; and
3. Tell the SC-friendly media that the collapse was due to the evil game publishers plotting behind the scenes to bring CIG down.

:D
 
The kickstarter is a separate issue from the fund raising they've done since that ended. They are beholden to KS T&Cs and could face legal action for failing to meet their obligations there. For example - https://arstechnica.co.uk/tech-poli...inst-a-failed-kickstarter-with-112k-judgment/

But the money they've taken on their own site...that surely falls under regular consumer law (which they know themselves, hence why refunds are being given despite their protests that they don't actually have to oblige). No matter how they might phrase it, what they're doing is pre-selling a product. In the EU and many other regions consumers have a lot of protection and can claim refunds for undelivered items. Until they deliver Star Citizen and Squadron 42 anyone who has handed money to CIG can get a refund, and in the EU at least you can still claim a refund up to 14 days after delivery. Things would get messier if CIG just dumps out an unfinished product, calls it done and then refuses refunds.



There wasn't a single bit of evidence from what they showed at gamescom that they're in any position to finish SQ42 anytime soon. The sequence with the box and the jeep ramp takedown was scripted and rehearsed and didn't actually demonstrate a real gameplay loop (and even then it didn't work). It was essentially just people roleplaying a game.

You know I hadn't considered CIG having to fulfill Kickstarter obligations. Certainly something to look at.

It absolutely is a pre-ordered game as far as I can tell, there's no getting around that.
A simple pre-order becomes this whole whirling, spinning story of investment into what is described as a campaign against people who want to see it fail.

At the same time, everyone actually is watching it fail.

It's interesting to watch the offensives mounted against the commentary on the disasterous demo without referencing the demo, at the same time the marketing switches gear to future, future, future.

As for SQ42, Gamescon made me happier to accept stuff I have been told at face value - that it does not exist.
 
Ha! You think CR will accept that? He will want it modelled right down to the alien coffee cup holder equivalent that will only ever be seen as a few pixels if you go cockpit to cockpit with ne.

For all the extra time it takes, the attention to what many would call useless details DO make the ships and their interior look awesome.

And having a possible bug hunt for a knife wielding Vanduul on board a sabotaged 1 kilometer bengal can be some serious Alien:Isolation type of fun.

So going for minimum viable product might be the wrong move as well.
 
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