My Response to the Elite Community and Thoughts on "Colonia and the Thargoids" – Video by ObsidianAnt

For all we know, the end game of the design is to have humanity all over the galaxy in various forms. This is why I hate speculation, we're complaining about the game being 'dumbed down' without anything being concretely announced or confirmed. It's not like it takes any real work to get anywhere as it is. Should it anyway? Reality is you spend the majority of your time traveling in some way as it is, should it be work or the means to an end? It's not as if adding stations on the way is opening a wormhole to get to Colonia instantly, you'd still have to spend the time doing the monotonous journey. Even if it becomes easier, well, that happens to multiplayer games over time as they evolve and we have no idea what's happening in the future. Perhaps some mechanics become so complex and engaging that this whole idea that travel is somehow challenging will go away. There are so many directions this could go, but for some reason we seem to be stuck on "oh but it's going to diminish the challenge." Congratulations, you have the iron will that it takes to do 20 hours of straight jumping to get somewhere, can we get back to letting the game evolve in various ways?
 
I've achieved a number of things in elite "the hard way"... I was one of the earlier pilots to make it to Sag A* and at the same time, one of the last to do so in the days of 100ly plots. I made elite explorer after the amount needed to do so was significantly increased, and a long time before all the bonuses and buffs that many players now enjoy. I'm still working towards trade and combat elite, having done my best to avoid using exploit mechanics or farming systems to stack dozens of missions.
I'm a casual player, and I've played it the hard way. Not iron man hard, but right up there, making my way in a manner that feels right to me. I'd rather scan a few hundred potato planets than grind my way though a neutron farming session.

That's my way of playing, though, its where I set the challenge for myself, and how I've chosen to set my targets. There's been easier options here and there, sure, and I chose those I'm comfortable using and disregard the rest. The yardstick by which I measure my achievements is my own, and m not remotely interested in seeing how they measure up to anyone else's. In my eyes if you're trying to compete with strangers for the sake of validating your achievements, you've already lost the game.

In my honest opinion, FDev need to keep adding options to the game. Give us alternatives, give us distraction. Give us the freedom to chose how we play first and let us play by whatever arrangement of rules best suits our own individual needs. Let us hop between service stations on an interstellar highway between bubbles, or impose upon ourselves the task of re-enacting those early voyages, with no synthesis, no engineers, no 100ly+ plotting and waiting 5 mins to plot a single jump in dense areas, IF we want to, because choices like that are what enable more and more people to keep things interesting for themselves, and surely, ultimately that's why we are all here, to do something interesting, to have fun and be entertained.
 
Last edited:
There will be no such thing as a "hardcore explorer" in this game if "hardcore exploring" ceases to exist in it.

Psss, as if going to Colonia makes you a hardcore explorer.

Something I try to keep in mind, coming from my old flight simulation days: Difficulty does not equal realism.

Even with very complex industrial equipment, the human facing interface is rarely designed to be excessively difficult to interact with. This is vastly more true with commercial interests which face the public. The customer, whether an individual or business, will be presented with a manageable interface to access the product or service.

As the population and popularity of Colonia increases, as well as it's economic potential, major investor interests looking to tap into the profit will build avenues which further facilitate this end, not make or keep it difficult or impenetrable for the desired flow of wealth. The only real time you'll see effort aimed at keeping access as difficult as possible, is with a protectionist regime, with the goal of minimizing or excluding outsiders, who themselves may seek or enable ease of access for themselves and others, thus stripping the controlling gatekeeper of their power.

The proposed Chapterhouse Blue Star Line falls very realistically into the real world and economics. Speaking personally, thus far I've had minimal appeal to visit Colonia, having investigated what is out there and how it would fit my economic play interests. But the Blue Star Line, yes, this appeals. Stations maybe 5kLY apart, perhaps with missions and good pay for Passengers and Cargo between them... Yes. I can see the potential for a money maker here, that suits my own ships and economic play interests.

It's only potential at this point, however. It remains to be seen what comes of this effort, and what level it's final developed state reaches.

This effort would appear to be a larger step toward the industrialization of a wilderness.

This is more a call for challenge than realism.
 
Last edited:
I just don't see it as "effort" that is worthy of boasting about. Its just a matter Select system->Point ship at system->Hit Button->Wait 20 seconds->repeat.

If this was something that actually took a lot of skill and practice, then I would understand. But going to Colonia is basically a badge of "I have a lot of time on my hands".

Indeed exploring isn't challenging, it is an endurance test of patience. Either way there are places where you DO need skill to get there.
 
Yet most hardcore explorers I speak to say that exploration is extremely repetitive & lacking in any real skill.....and is hence why I have avoided a career in exploration. If we get deeper, more skill based exploration mechanics, then having a more guaranteed route to Colonia seems like a small price to pay. In Lore Terms, it seems not very different to the Westward Expansion in the United States.


Also, let us wait & see what role the Thargoids play in all of this.

Who did you even talk to?
 
I wasn't talking about the current Thargoid situation. But for what it's worth I completely agree with you, and I have said a number of times before how I feel about that. I extremely dislike the RNG nature of those "encounters". Frontier also need to up their game in communicating that "story", because as you rightly point out there are no doubt many people in the game that most likely have no clue all of that Thargoid stuff even exists. I would be interested to know about many people are unaware of the Thargoid Structures for example, I suspect that number is pretty high! As for 2.4 though, I somehow doubt it will follow this same pattern. :)

Regarding Jaques Station, even if he never moves again - there are now potentially an unlimited number of megaships and they can easily serve the same purpose. Sure, maybe Frontier have limited time on their hands, and maybe I want too much from the game (exploration is in a dire place right now), but I can certainly wish for the best. :D I also don't think exploration mechanics will remain static, Frontier have already spoken about improving core mechanics - so that one might be on the cards.

If it wasn't RNG then it would be even worse, that'd kill the surprise factor and make it repetitive/predictable.
 
Sorry, but aren't you the one worrying here about the "worth of what some other people like to do in this game" ?
You can fly straight past those new stations and do it your way, the trip hasn't become a single ly shorter, and nobody prevents you from playing the game the way you want to.
Your sense of achievement can remain exactly the same as it was, unless your sense of achievement solely depends on how somebody else did it. I can't help but suspect that that's what this really is about.
And if anything, shouldn't your sense of achievement be even bigger, knowing you went there without docking ?


In another post here you refer to "become Elite explorer the traditional way".
I don't even know what that is, or who the authority is to define that.
Everybody can get to elite in exploration without moving 10s of thousands of ly away from the bubble, never been further away than 15k ly myself.
At no point in the lifetime of the game was it required to travel excessively big distances to achieve that rank, there simply is no "traditional" way.
You're simply defining that for yourself and then claim universal acceptance for that definition.

I'll quote what I once read in the forums, "When everybody is Elite, nobody is Elite." Do you see the reference?
 
It would be really fun and cool if there was a fast and easy way to move your ship out to Colonia and back again. Either by Stargate/Mass Effect style giant jumpgate, parking your ship and waiting for the next departure cycle, or any other method.

I do hope the Thargoids are actually a galaxy wide, bubble effecting event and not just some text I read and in the weekly email. Giving players the option to "Escape" the 'goids would be part of that story arc.

Please don't.
 
Yeah, every few jumps you need to repair. Keeping your modules above 80% so they won't fail.

Because if they do, you need to take a shot of your favourite drink, this may be alcohol based, as long as you do this in moderation.

I always drink in Moderation. It's what I named my beluga after fitting the class 8 bar :)
 
True, however the current trend is to remove the variety from exploration. So I am afraid the developer is simplifying and reducing the mechanics down because they are being asked to. The explorers who want things to do, and to be more engaged, and be exposed to more amazing phenomena in the galaxy, are in the minority.

This was as much a surprising as it was sad realisation, as it probably now is to you.

What? I'd argue there is more variety in exploration nowadays than before.
 
You are making out that getting the exploration elite rank was ever hard. It has always been the easiest to get so please stop making out like it's some amazing achievement. Any misunderstanding is in how poorly written your ranty posts have been.

If I remember well, exploration was the rank that took the most to achieve to the first commander who got triple elite status.
 
The record is 1: 40 something if I remember correctly. Making use of some sheet which lists which Neutrons to jump to for the fastest route.

Add a bit of jumponium and voila.

Swings and roundabouts. The world record for solving rubiks cube is less than 5 seconds now, but that doesn't mean anyone can do it. You have to be as dedicated to 'doing it fast' as the most diehard explorer is at doing it slow. No middle ground, only extremes. Scan EVERYTHING (it will take you a year), scan NOTHING and it will take a couple of 2 hour play sessions. 99.9% of us are somewhere in the middle of that, and therefore, it still is a hell of a trek for any normal player, again, nothing to worry about. Personally, I couldn't do it the fast way, I would lament all that missed exploration data and getting my name on stuff, so doing it in 2 hours for me is totally and utterly out of the question. for what it's worth, I'v e got no plans to go out there any time soon, stations or not, it's too far to go just to sightsee, so I'd say it's perceived distance, difficulty and time taken, is still working at putting casual (explorers) like me off, as it should. :)

Though solving a rubiks cube that quickly is a challenge, not a time sink.
 
Sorry, just wanted to go off tangent and mention an idea that came to mind whilst rewatching the vid.

The name "The Blue Star Line" in relation to transporting passengers and cargo between an ancestral home and some new, distant land rang a few alarm bells for me this time...

Fdev have had fun planting clues to the seeds of events in game ahead of time before, after all so I'm kind of wondering now..

Historically, we've already had a "White Star Line" that dealt with shipping people and goods across great distances to a new home, and I'm sure most of you remember how that turned out for their flagship, the Titanic.

Suddenly I'm not feeling quite so happy about my plan to head over to Colonia for 2.4....
 

Stachel

Banned
out of 5 of my friends that joined ED over the last six months (PC) not one of them use steam.

So is there something that indicates those five exceed the number of players who have quit in the same period, also not using Steam?

Because if not, then your anecdote is just that, and does nothing to support the claim "more and more people playing".
 
I've yet to get to Colonia being on the outskirts where I am but what's the big deal? I don't get that part and maybe I'm a noob in saying that but where I'm at and doing what I'm doing, as boots go, I'm filling them. I have my own personal goals and to be honest Colonia, Mia or whatever its called isn't on my radar right now, neither is all the hype of the thyroids.

Right now, my game and my game only is to get the best I can, where I can and just enjoy the journey because when the destination is reached, it's going to be awsome.

V2k.

You're saying you might be a "noob," and you're putting around in a Federal Corvette?

The big deal of Colonia, well, it's nearly half way across the galaxy, and the furthest reaches of human civilization on the frontier, leastwise as far as I know.

That, along with helping Jaques and fixing his station when it ran into a bit of a tough patch of space turf, are what set it apart from other places to me.

If you click on the link on my image in my signature, you can read up on the story of Jaques and how he came to have the exploring space station.
 
Last edited:
So is there something that indicates those five exceed the number of players who have quit in the same period, also not using Steam?

Because if not, then your anecdote is just that, and does nothing to support the claim "more and more people playing".

I think it's safe to say that numbers have increased from Xbox and PS4 players, my comment regarding the 5 players was to let you know not everyone uses that pile of turd called steam.
 
Historically, we've already had a "White Star Line" that dealt with shipping people and goods across great distances to a new home, and I'm sure most of you remember how that turned out for their flagship, the Titanic.
Though there was also a historic Blue Star Line. It did the usual shipping company things for most of a century, contributed to a few wars, before being bought out in the late 20th century.
 
I've yet to get to Colonia being on the outskirts where I am but what's the big deal?
That really depends on your perspective.

- there are minor differences for most PvE professions
- there's a much brighter skybox
- there are no engineers, powerplay, or superpowers and the connection to the alien plot appears minimal
- because of the lack of engineers it doesn't have many PvPers, though occasionally some visit
- for about 40 player groups, it's where their home system is
- the whole region is small enough that you can know every system in it

Which of those are advantages or disadvantages is a matter of opinion.
 
Back
Top Bottom