Indeed, although I'd feel a little cheated if they did that. The ships computer can take you 20,000 lrs away, but can't point you in the right direction when on a planet to anywhere other than a mere scattering of location types.
Meh,
That's where I think you do have to start being willing to accept a certain amount of "gamey" mechanics.
Thing is, it's all very well saying "it's built into a modern aircraft" but it's actually not.
The "brains" of the aircraft are all modular, in much the same way a few things in ED are.
Customers can pick and choose what instrument packages they want and the contractor fits them into the airframe to create the required specification.
When you use a flight-sim, what you're seeing is a simulation of an aircraft that's already been specced to include the features that are available.
ED works in a similar way except that it's the player's responsibility to fit the modules they want and, TBH, I'd like it if every ship had half a dozen C1 slots and there were a whole heap of avionics, instrument, science and weapon-control modules that could be fitted to enhance a ship's abilities in a variety of different ways depending on the intended role.
But I digress.
My only real point is that people are, undeniably, asking for a simpler way of doing something and, in almost all games, there's a penalty to be paid for choosing the simpler way of doing something.