Patch Notes Update 2.4 The Return - Update 2.4.02 - Downtime scheduled

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I really hope the missions haven't been reduced

"After reviewing overall player experiences since 2.4, we've adjusted the number of missions the servers attempt to send for each board or passenger lounge"

The boards were beginning to become borderline acceptable.
The numbers seem fine, but the payouts are terrible for passenger missions now. Not even worth the cost of the cabins.
 
I have a serious question FDev, with all of this "rebalancing" why not fix the risk versus reward as far as payouts go, you can make more from standard trading then smuggling which makes no sense, I love elite dangerous and you guys have done a wonderful job on the game thus far as far as adding content and things to do, but what has been said many, many, many times before, there seems to be a little bit too much of a grind for everything that you want to get, don't get me wrong I understand grinding in a game for progression sake, and please before anybody starts, I am not complaining about making money, there are plenty of ways to do so, sometimes in my opinion they do not pay anywhere near enough for what you are doing, but you can make money, obviously things change in games, there are people that were able to buy the Corvettes in the cutter without even needing rank, because there was a regime change or something like that , I may be wrong on that... One of my other complaints that I have is shinrarta dhezra, you have to grind all the way up to elite in something to gain access to it which I am absolutely fine with, but it should offer more than a 10% discount, li yong rui, four instance gives you a 15% discount and anybody and their mother can go get it ( maybe change shinrarta's discount to 20%) I understand that it sells every module and every ship in the game at one place but it is a hell of a lot of work to get it, I have not yet reached elite rank in anything, I am very close to getting it in trade and exploration, and will be very happy to have it, sorry for the long post/rant but I had to get it out xD
 
Oh this is hilarious - 2mil to go to Colonia not a chance. Not only that but mission boards are back to 2.3 levels with 4 missions per faction and the payouts are just dismal. Seriously even a CMDR in a sidewinder is not taking a mission for 10K to travel 300,000ls. (well they can't because it's to transport 120t of goods!)

Mission board is also full of garbage mining missions and the passenger lounge has no mid distance runs it's either 400,000ls or 22,000ly and that's it.

I'm all for closing loop holes but is there any need to punish the entire player base? 1 extreme to the next.

Great, so this is what console players have to look forward to in the next patch :/
fdev did exactly the same thing when they tried to fix sothis by destroying payouts for all missions in the galaxy! :(

Should make for an uncomfortable frontier expo lol ;)
 
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I hope that doesn't mean that the number of missions on the boards has been reduced, because I very seriously doubt that anyone was complaining about finally having an abundance of missions to choose from. It was so very nice to have full mission boards for a change, going back to the 2.3 amount would be a huge degradation and not an improvement.
I think it was more of performance issue. The board yesterday timed out quite a bit, so perhaps they were sending just a tad too many and they only reduced it a bit. At least that's what I suspect.
 
Oh this is hilarious - 2mil to go to Colonia not a chance. Not only that but mission boards are back to 2.3 levels with 4 missions per faction and the payouts are just dismal. Seriously even a CMDR in a sidewinder is not taking a mission for 10K to travel 300,000ls. (well they can't because it's to transport 120t of goods!)

Mission board is also full of garbage mining missions and the passenger lounge has no mid distance runs it's either 400,000ls or 22,000ly and that's it.

I'm all for closing loop holes but is there any need to punish the entire player base? 1 extreme to the next.
The underpaid Colonia is just ridiculous. You make about 100 times more just taking missions/passengers in the close vicinity.

It would be really cool if the mission system self-balanced based on how many players are taking certain missions. For instance, if missions to Colonia never is done by anyone, then the system would automatically increase the prices, like it would be done in real life. If you want something done, but no one is doing it, then increase the payout until someone is willing to do it.
 
Wow, missions with allied factions are now paying 4,000 credits... I did see a couple for close to 50,000 credits and one mission for 2mil but I would have had to go 22,000ly which is not happening right now... All of you saying "Thank you" or "good job"... For what exactly? Nerfing everything into oblivion with a knee jerk reaction? Why is it that FDev cannot seem to get idea of bring things back in line with smaller amounts of changes instead of massive hits. NO, I'm not talking about the whole Rhea or passenger thing I'm talking about everything within the game. For example, scanning the intel packages on a medium security base use to make 500,000 but you spent about 30-45 minutes doing so. Now they pay about 3,000 credits, or saving a life in a pod paying 2,500 credits while a passenger is willing to pay 80 times as much to go scan a becon... These are only a small fraction of things that are going on but damn...
 
Not doubting you or anything, I'm just not home to look this up; but could you please post some screenshots of this?
I saw one myself here earlier. Now it's not showing up, but when I get it again, I'll get a picture. I think the mission I saw was Boom Data delivery to Colonia for 200k only. I suspect it's based on the low payout on boom data as such. Going to the next star system with data only pays about 8,000-20,000. Right now, I even have boom data missions that doesn't pay at all. Zero. You only get commodities and materials and rep, but no money. Basically, boom data is for player who has no money yet at all and need to start building from bottom up. But still, the distance should affect the payout.
 
The underpaid Colonia is just ridiculous. You make about 100 times more just taking missions/passengers in the close vicinity.

It would be really cool if the mission system self-balanced based on how many players are taking certain missions. For instance, if missions to Colonia never is done by anyone, then the system would automatically increase the prices, like it would be done in real life. If you want something done, but no one is doing it, then increase the payout until someone is willing to do it.

These problems are inevitable because of the development/design approach. They're trying to solve a mission system with trillions of possible permutations using a single algorithm. Much like the BGS, there are going to be exploitable opportunities created by the limitations of this algorithm. I don't see this problem going away anytime soon.
 
Wow, missions with allied factions are now paying 4,000 credits... I did see a couple for close to 50,000 credits and one mission for 2mil but I would have had to go 22,000ly which is not happening right now... All of you saying "Thank you" or "good job"... For what exactly? Nerfing everything into oblivion with a knee jerk reaction? Why is it that FDev cannot seem to get idea of bring things back in line with smaller amounts of changes instead of massive hits. NO, I'm not talking about the whole Rhea or passenger thing I'm talking about everything within the game. For example, scanning the intel packages on a medium security base use to make 500,000 but you spent about 30-45 minutes doing so. Now they pay about 3,000 credits, or saving a life in a pod paying 2,500 credits while a passenger is willing to pay 80 times as much to go scan a becon... These are only a small fraction of things that are going on but damn...
FDev is going to spend more and more time to fix and re-balance all missions back and forth, constantly, unless they figure out a way of creating a supply-and-demand pricing system to automatically balance based on how many players do what missions. Then it would be more interesting because any kind of "exploits" would be temporary. Someone discovers a mission somewhere paying high, eveyrone goes there, and the price is starting to go down, but then there's something else somewhere else paying better and everyone goes there. Now, no one can complain about Fdevs actions, because they would be our actions instead.
 
What I read:

Fixes and Improvements

- Removed the need buy passenger cabins or ships, and encouraged the economy by promoting selling of said cabins and ships.
- To help people who run on potatoes with insufficient internet connection we have lowered the amount of missions available, we like to encourage mode swapping and want to make as much money from low end, non gamer users as possible.
- Probably borked planetary scan missions but never fear we added more skimmers so you can pew pew some more.
- Fixed some horrendous decimal place issues in the code.


Are engineer invites broken/fixed?
Are fed rank missions fixed?
 
The underpaid Colonia is just ridiculous. You make about 100 times more just taking missions/passengers in the close vicinity.
Sure but if you're going to Colonia anyway [1], courier packets won't harm your jump range, so why not pick up 20 before you go and get an extra 40 million on arrival? It's basically money for nothing at that point.

Honk-jumping to/from Colonia will make about 20 million in exploration data one way, in a relatively fast ship. More if you slow down to detail scan, less if you make heavy use of neutron boosts. So 40 million from the missions is definitely not an unreasonable payout in that scale.

(Of course, if you're arguing that exploration payouts should also receive another 10x buff, fair enough)

[1] There have been requests since Colonia existed for one-way missions for people making the trip to carry with them and make a bit of extra cash. Now they're here. Don't like them? Well, they're not the min-maxed optimal cashmaker of the month, so you don't have to do them.
 
These problems are inevitable because of the development/design approach. They're trying to solve a mission system with trillions of possible permutations using a single algorithm. Much like the BGS, there are going to be exploitable opportunities created by the limitations of this algorithm. I don't see this problem going away anytime soon.
Exactly. Agree. The mission system is awkward overall. Not only pricing, but the types of missions. I wonder how it would be of any interest for me when I have a passenger oriented Orca to get a bunch of follow-up missions to hunt down pirates? Is my Orca a bounty hunting ship? Nope. I would have to go back to my home base or ship over one of my other ships, but then, that would cost me time and money for a pittance of payout. If the follow-up missions were at least paid well, but they're not. They give the same as any other mission, so there's no interest to do them.
 

Even this doesn't reflect the patch notes
"Reduced the ArmourPiercing value of Anti-Xeno Dumbfire Missiles from .05 to .001"

so ... I dont think we should 'assume' that '0.1' (patch notes say 0.001) for Breach Damage or '60' for Armour Piercing that is a direct correlation, eg if anyone got a previous screenshot it might be something to compare.. and for example 2.4.02's Armour Piercing '60' might be equivalent to 0.01 as per patch notes.

That would make the Armour Piercing previously 3000 (eg 60 (.001) x10 (to make 0.01) x 5 = 3000 (0.05 equivillant) ?? Can't be -- surely not?

Anyone got a pre-screenie - be interesting?

PS. I am not saying they didnt NERF AX weapons .. enough evidence already its very clear they did, just trying to figure out if the patch notes match what we THINK they do ... as in Reddit - ED Lewis has already confirmed its "as intended"

https://www.reddit.com/r/EliteDange...ns_nerfed_incorrectly_do_not_attempt/dnul8m2/
 
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Thanks for the work. Now waiting to see what we get :D

  • After reviewing overall player experiences since 2.4, we've adjusted the number of missions the servers attempt to send for each board or passenger lounge

I hope they didn't got reduced? Is 'adjusting' now a synonym for 'decreasing'? :eek:
From 23 missions down to 8!!!! Welcome back board hopping! :(
However, i was hoping for more different ones rather than 8 times Mining missions in an industrial system with boom state within the bubble :rolleyes:

https://img.memecdn.com/why-meme_o_293612.jpg



  • Increased the module health of the heatsink launcher and shutdown field neutraliser, from 20 & 20 -> 45 & 35 respectively

Intresting.....

Between... what is with the returned scan-ram-Bug? Will it keep happening or is there something on board?
https://forums.frontier.co.uk/showthread.php/380799-Return-of-the-ramming-cops


Update:
EDMC, EDDiscovery etc.....seems like they're working again. NICE! [up]

That mission fix baffles me as well. Finally the number spawned made variety show up - now its back to square one with it being all the same type again in many places.
 
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