I'm going smegging mad....been trying to change the default Orange to one of the betters ones on page one. followed the instructions to the letter tried the override file and put it in Frontier Developments/Elite Dangerous/Options/Graphics..nada, found another directory where the launcher is, nada, adjusted orginal file nada. what the smegging hell do I need to do to get away from the orange?!!!!
I'm going smegging mad....been trying to change the default Orange to one of the betters ones on page one. followed the instructions to the letter tried the override file and put it in Frontier Developments/Elite Dangerous/Options/Graphics..nada, found another directory where the launcher is, nada, adjusted orginal file nada. what the smegging hell do I need to do to get away from the orange?!!!!
You should find all your options living under the directory structure C:/Users/***yourname***/AppData/Local/Frontier Developments/Elite Dangerous/Options (N.B. not the Frontier_Developments i.e. no _ in the name).
You will find in there directories containing your specific options for Audio, Bindings and so on - so you need to be in the Graphics one there.
You should find all your options living under the directory structure C:/Users/***yourname***/AppData/Local/Frontier Developments/Elite Dangerous/Options (N.B. not the Frontier_Developments i.e. no _ in the name).
You will find in there directories containing your specific options for Audio, Bindings and so on - so you need to be in the Graphics one there.
I'm a programmer, with graphics experience. The matrix is what's provided by FD as a "hack" to allow HUD colors, when the underlying graphics system doesn't properly support color variations. By that, I mean that stuff you don't want to change (like enemies on the radar) is tied to the rest of the HUD colors.
That means there's no other possibility of another function or equation, in place of matrix values, at least at this time. If FD changes it, the current technique for changing HUD colors will probably fail.
Apparently, FD didn't think that the orange HUD would be an issue and didn't plan for color changes in their code. It appears that it's very hard for them to fix this.
My personal theory is that the HUD colors are "baked into" the source bitmaps for the UI. (All the UI graphics were drawn in orange.) Assuming that's the case, I've posted a lower-cost solution to their problem in the Suggestions forum. (It's a way to filter the source images and only change the orange colors, without affecting the rest of the colors, and doesn't require them to redraw all the source artwork.)
Let's hope that allows them to find a "real" solution and allow HUD color changes in-game, without messing up the enemy colors in the radar. Then we won't need this color hack anymore.
I had some problems with the white HUD because i can't see the difference between a white enemy and a white friendly. So I have created my own version of "white" HUD's.
To setup your own color for your Shields and the corresponding parts used with that color, please use the red marked bottom regulators in the picture below from the editor.
WOW Blue Tesla -those are awesome. Just ran those blue numbers through Dr. Kai's tool and it looks like the portraits will work.
Just dropped the paperwhite blue into my graphics config. Turned down the brightness about two pips and it looks great. The portraits are passable, just a few lack a full contrast range.
Again kudos to you for putting together a hud that shows enemies red, and friendlies with some measure of green/blue.
So now I'm fooling around with Dr. Kaii's utility to try to develop color sets that give a red tone enemy, green tone ally, and preserve portraits as best as possible. After messing about with a couple of my previous sets I came up with "Mint Chocolate". I think it hits the marks.
thanks for the Feedback. The Portraits colors really depending on which shield color you have selected.
I even found out that the HUD also looks great when you use sweetFx, edfx and so on to boost the white color from the Custom Hud.
I had some problems with the white HUD because i can't see the difference between a white enemy and a white friendly. So I have created my own version of "white" HUD's.
To setup your own color for your Shields and the corresponding parts used with that color, please use the red marked bottom regulators in the picture below from the editor.