Modes ED "Beyond" Disappointing, anyone have similar feelings?

But that's exactly the way it is right now.
Feedback does not change the basic constructs of content, ever.
If it did, we wouldn't have RNGgineers, or teleprescence, or MC.

True but it saved us (at least temporarily,) from ship fast travel. I admit tho after the big ship transfer debate I do feel FD still managed to score an own goal with telepresence
 
One solution to that is to ask the community what they would like.
It worked for supercruise in the DDF it could work for Beyond if they approached it in the same way.

If that's not possible then the only recourse we the players of the game have is to exclaim to FD that what will not suffice is a similar approach to Beyond that they took with Horizons, low effort bare bones releases.

My fear is that Beyond is just kicking the can down the road and this time next year we'll be complaining how shallow and bare bones the Beyond updates were.

The thing is they already did it. The DDF is stuffed full of what would make ED by far the best space game ever made (ok in truth iris STILL the best space game ever made imo such is the quality of the features in there working well imo). No need to reinvent the wheel. Just use the wheel design they already have.

Imo this does look like a step in the right direction. I just hope they take a few more as well ;)
 
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Beyond is a HUGE step forward for Elite..

I think 99% of ED players will welcome the reworked planet textures, and getting rid of that beige overload that's been going on for a long time now. Obviously this is just the tip of the iceberg..
 
Sound in space - please, for the love of god, let us at least optionally disable the "space sounds". AspX flying close to my ship, with the sound of diving messerschmidt is not something that should be heard in space and it completely breaks the immersion. Space is silent. Cold. Dead.

Try turning your speakers off, sitting in front of an open freezer when playing and make sure you hold your breath if your cockpit gets shot out. That last one should provide the added bonus of ensuring that you have no shortage of pvp opportunities.

Well. See you in 4-6 months.

Parting is such sweet sorrow.
 
Beyond is a HUGE step forward for Elite..

I think 99% of ED players will welcome the reworked planet textures, and getting rid of that beige overload that's been going on for a long time now. Obviously this is just the tip of the iceberg..

Is that really HUGE though? Certainly welcome... but I'd happily do without it in place of some more involved/deeper game mechanics of real note...

So far, for next year we have:-
Improve mining - We'll need to see how truly improved this is?
Improved exploration - Same again...?
Improved trading - Same again...?
Squadrons - Same again... We'll need to see what this really adds to the game.
Wing missions - Just more/hard opponents in the same missions? If so, is that really what we want nigh on 4 year into the game? Not actually more involved scenarios?

So, for me, most of Beyond is "watch this space", especially given the past 2yr track record. Multi-crew sounded exciting if you recall...

In short, my expectations are low for next year, but I'd truly love to be impressed!

Note: I can't believe that four years after release we'll most likely still have vapid piracy, RES farming and the like. I dearly hope Squadrons finally opens up some orchestrated meaningful PvP!
 
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Beyond belief that another one of these threads has surfaced.

I've still to get over the other thousand similar threads since Saturday.
 
The thing Elite Dangerous is lacking for me is surprise. I know what I am going to see every time I enter a USS or drop into an RES or Combat zone. When I land on a planet, there is nothing weird there. Just beige and rocks. The whole point of exploration is to discover the new and unexpected. Something weird. The only thing that surprises me anymore in Elite is getting ganked by a CMDR when I thought I was safe and alone.
I hope the new exploration and planet revamp adds tons of random weird things to discover. I was going to engineer my Conda and do some exploring, but now that I know the whole thing is getting revamped next year, I'm guess just going to wait and go play something else.
 
Considering that they were still rather tight-lipped about most of the content in those updates, I'm waiting for further information. I'm already satisfied as is, but there's plenty more they haven't even told us.
 
There's more content in 2018 than just Beyond, paid for DLC #467

In addition to all the content talked about at Frontier Expo, we also have some pretty cool things in the works which will be available to purchase. We're not ready to talk about them just yet so we can't give you any details but rest assured that the lifetime expansion pass owners will be looked after and will be getting their hands on premium content as part of their lifetime expansion pass before the end of 2018 and the Beyond series of updates.

I hope that helps,


Zac

Ok! That's reassuring... We can but hope this is something really significant in scale/scope like lifeless atmospheric landings or the like?
 
To the OP,
Some of the things you dislike come under the heading of 'emergent game-play' which basically boils down to the game been bigger than what you have just bought. This has been an on going trend for a LOOONG time, for example Asheron's Call way back in the mist's of time required you to use functions outside the game to progress. There are many games out there that don't require this 'emergent game-play' but for a game the size of ED it's not only necessary it stops the need to create the universe from scatch just to bake an apple pie(somewhere to exchange information over all the world like a network or something). If the only tools available where in-game would that allow speciality groups to form who specialise in one area of the game I give you Cannon Research or The Fuel Rats or many others. These use external media to facilitate in game stories for them, me and you.

Trading does not need EDDB just like finding you place does not need a Sat Nav, Oh it can make it easy for sure. But EDDB could shut down tomorrow and I could still make a handsome living trading. Because it's easy to pick up a vague notion of what products are sold where they are bought. But to make it profitable you have to invest your own time into finding the right spot where the systems align to make profitsss. Or you use EDDB which is emergent play someone has put the time and effort in to programme all the information that could take me a few hours to get together when i move to a new area into a few seconds on an app. It makes trading accessible to more people and I'm glad it's there but for me I enjoy finding my own trade routes, that gives me my burst of endorphins. What you see as negative, is what many gamer's and communities have wanted and then was delivered as the internet became a something which is part of our daily lives.

But that is just my opinion.
 
Development of ED has always been a constant disappointment, yet somehow I still play it. Perhaps it's because I enjoy what I do in it. :)
 
Ok! That's reassuring... We can but hope this is something really significant in scale/scope like lifeless atmospheric landings or the like?

This is my hope too. It would go hand in hand with the new shader work for the planets we have now. But it could equally be something completely different.
 
Ok! That's reassuring... We can but hope this is something really significant in scale/scope like lifeless atmospheric landings or the like?

Indeed it is very reassuring. Now I just have to scratch my head and wonder why in the blazes this "paid content" wasn't even alluded to at the expo. Seems like mentioning it might have defused a lot of the negative speculation before it even started.
 
I find the codename beyond amusing. For me, the 2018 roadmap look like below-minimal-plan and i find its beyond disappointing. Shocking in fact.

After days of mining players were telling that the mechanic is annoying, limpet stocks are super-annoying, and "shooting-rocks" apart from being insanely boring, can be best described as "tech-demo". ED was ignoring the community for 3 years, then, finally, gave in and admitted this needs a full redesign. And it will take a year. Jesus. Who was the person taking money for the design, ticked it as "working-as-intended" and refused to listen to community for 3 years? :(

Combat. Yes the building block is there now. What about taking the chaotic 1v1 dogfighting tech demo and putting it into larger battleground/invasion/ctf environment? Do you need supersmart game designers to do that? Every half-wit can notice that :(

Trading. Animated slider and flying station to station. Big change for q1 is "you wont have to keep the webbrowser open (as much) to find trade routes". Thing is, why are you building a space truck simulator that centers around shoving cargo over. (if anything passenger mission is exactly the same abstract cargo, just different looking menu with other type of slider). Again, do you need to hire someone competent as a game designer? Instead of the procedural dumb way of station-to-station, maybe tweak it. Change the amount of cargo to RARE goods only, and allow oth traders and pirates easily find the routes and ppl flying there. There, you have content. Group 1 farms cash. Group 2 steals from G1. Group3 bounty hunts Group2. Hard?

What else is there? Powerplay? Implemented and left to die. Dead now. How about increasing the salaries from PP so everyone WANTS to sign up and then basing the missions available on your standing/rank?

Planet surfaces? Shooting rocks for engineers.

Engineers. Well. Grind to unlock, then 60seconds to rank5 with each. Then treated as a new-baselevel for power. Good desgin? HELL NO!

Sound in space - please, for the love of god, let us at least optionally disable the "space sounds". AspX flying close to my ship, with the sound of diving messerschmidt is not something that should be heard in space and it completely breaks the immersion. Space is silent. Cold. Dead.

Problem with sandboxes is that your procedures are naive and after seeing 50 solar systems theres nothing new. Reducing the scope to 1/100000000th of galaxy (putting the rest behind a story of "you-cant-jump-farther-because-of-reasons" - whatever lore reasons) and putting the content into these few systems would benefit the game much more.

The game gets boring very fast because theres nothing new in it. Combat/trading/mining looks exactly the same all the time. The only thing keeping some ppl in gameplay is some temporary cash exploit. This is sad.

Ship selection is horrible too. Basically great majority of people settles for flying python and some upscale to bigger 3. AspX as the bubble-commuter. Not a very good plannning :(

How many people did the guardian mission (scan 100 objects while keeping a combination of cargo items)? How many people found it "fun"? How many people did it on their own, without printed out cheat-sheets where-to-click-what?

Thargoids... I can fly somwhere far to drop into USS which is always the same and after seeing it on utube once, i dont really see the point of doing that. Fighting thargoids can be done in that one scenario too, and requires few people at least. So... Is that realy a good content design?


Well. See you in 4-6 months. Will download the patch and check if ED delivers on their promise of not having to launch EDDB in order to trade. 6 months. Wohoo. Maybe a new ship too.

God.

Well bye mate see you later alligator!

Ps:don't think you want an honest discussion so trolololololililaway...
 
Is that really HUGE though? Certainly welcome... but I'd happily do without it in place of some more involved/deeper game mechanics of real note...

So far, for next year we have:-
Improve mining - We'll need to see how truly improved this is?
Improved exploration - Same again...?
Improved trading - Same again...?
Squadrons - Same again... We'll need to see what this really adds to the game.
Wing missions - Just more/hard opponents in the same missions? If so, is that really what we want nigh on 4 year into the game? Not actually more involved scenarios?

So, for me, most of Beyond is "watch this space", especially given the past 2yr track record. Multi-crew sounded exciting if you recall...

In short, my expectations are low for next year, but I'd truly love to be impressed!

Note: I can't believe that four years after release we'll most likely still have vapid piracy, RES farming and the like. I dearly hope Squadrons finally opens up some orchestrated meaningful PvP!

I agree with you, I was very disappointed with the whole multi crew thing, I hated the casino wheel and fruit machining part in the engineers so clearly there is a lot to desirer regarding improvements, but that is not what the OP want to discuss, it's just "nothing is good all is wrong, and I'm leaving" post :D
 
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