Wow. First time in 3.5 years I think: That´s it for Elite: Dangerous

Hoping for what?

Either play game or not. It is your choice. It is not second coming of Jesus - nor either game should be.

Why resort to the pointless strawman rhetoric?

If you don't like someone's point, or don't agree with it, fine. Make a reasoned comment...
 
FDEV is out doing epic speeches again? Let me help you! Do you think FDEV lost hope for humanity after reading forums and are unable to continue properly? Or was it the other way around?

apQV1qW_460s.jpg
 
Last edited:
Hoping for what?

Promises. I think Frontier has made certain "promises" that many feel they are not living up to. Perhaps you should be on Frontier's payroll. There'd be no false hope if their official marketing line was, "Either play game or not. It is your choice. [ED] is not second coming of Jesus." :p
 
Last edited:
The disappointment of Elite is the frequently missed opportunities to exploit its potential. Ever since the development forums sprang into life, there've been a plethora of ideas of what features and playstyles would move the space genre on from what we had in FFE. But it seems the FDev preferred to concentrate on the look of the game rather than its content. And, in that at least, they've succeeded spectacularly - ED is beautiful, and the sound design is equally brilliant.

ED's use of the meta environment provided by enthusiasts is also, in my opinion, one of the game's strengths. Had FD attempted to provide that infrastructure, the workload would have ensured the game would have been stuck in Alpha in the same way Star Citizen is. They couldn't have anticipated that the community would put so much work in, but it's to their and the community's credit that they have, and that that work enhances the game so much. Although it took some time for FD to realise that...

Other than planetary landings, however, there's been little development in the game's basic play mechanics since 1.0. Yes, you can - with the community's help - find interesting Easter eggs in the galaxy, and you can spend time (out of game) studying and decoding these puzzles, but they rarely lead anywhere. There often just isn't enough to engage the player and make them feel at least a little relevant to in-game events. Someone else put it very well in another thread; it's all very well making the player feel small in a big galaxy, but if you make them feel unnecessary and unwanted, they'll go elsewhere. And, despite the positive messages coming out of FCon, I do feel that the momentum sustaining ED is slackening and previously-committed people are looking elsewhere.

Yes, of course it's OK to put down a game and try other things (get outside occasionally - or is that heresy to a gamer..?!), but, like EVE, Second Life, or even The Sims, this game is, or has the potential to be, the only game needed for so many of us. It's something of a small tragedy that its potential is being squandered.
 
The disappointment of Elite is the frequently missed opportunities to exploit its potential.

I don't think people understand how long it takes to make that potential to stick. Also they obviously not reading changelogs, otherwise they would be aware what things FD is working on in background.
 
The disappointment of Elite is the frequently missed opportunities to exploit its potential. Ever since the development forums sprang into life, there've been a plethora of ideas of what features and playstyles would move the space genre on from what we had in FFE. But it seems the FDev preferred to concentrate on the look of the game rather than its content. And, in that at least, they've succeeded spectacularly - ED is beautiful, and the sound design is equally brilliant.

ED's use of the meta environment provided by enthusiasts is also, in my opinion, one of the game's strengths. Had FD attempted to provide that infrastructure, the workload would have ensured the game would have been stuck in Alpha in the same way Star Citizen is. They couldn't have anticipated that the community would put so much work in, but it's to their and the community's credit that they have, and that that work enhances the game so much. Although it took some time for FD to realise that...

Other than planetary landings, however, there's been little development in the game's basic play mechanics since 1.0. Yes, you can - with the community's help - find interesting Easter eggs in the galaxy, and you can spend time (out of game) studying and decoding these puzzles, but they rarely lead anywhere. There often just isn't enough to engage the player and make them feel at least a little relevant to in-game events. Someone else put it very well in another thread; it's all very well making the player feel small in a big galaxy, but if you make them feel unnecessary and unwanted, they'll go elsewhere. And, despite the positive messages coming out of FCon, I do feel that the momentum sustaining ED is slackening and previously-committed people are looking elsewhere.

Yes, of course it's OK to put down a game and try other things (get outside occasionally - or is that heresy to a gamer..?!), but, like EVE, Second Life, or even The Sims, this game is, or has the potential to be, the only game needed for so many of us. It's something of a small tragedy that its potential is being squandered.

Well said...

For me, the only releases that I've seen as major steps forwards are Wings and Planetary landings... And like you I see too much of the other releases as missed opportunities. Too much that's been added to the game has (IMHO) been small, plug-in gameplay, often adding little new depth or content, and worse still at times, adding next to none.

I'm desperately hoping 2018 sees some true steps forwards in gameplay depth... If it doesn't, I think that will be the end of my hope.
 
Just curious could you name devs saying it has slowed down? Because when I asked I heard nothing of such sort.

I was speaking to Sandy together with iFred and he said (I paraphrase) 'As the game gets bigger, adding and changing stuff gets harder' but this should be news to exactly nobody. I didn't read it as 'development is slowing down'.

First impressions with Thargoids have been great.

After a few weeks off doing other stuff, I came back to ED and went looking for the 2.4 content, visited the INRA locations and then went to the Pleiades again to see some attacked megaships, dropped in on Non-Human Signal Sources I encountered randomly and my unarmed T-6 got smoked on the second visit after I decided to dump some Honesty Pills I scooped at the Alcatraz Class Megaship in front of a Thargoid.

The 2.4 content seems solid, even without trying to play the Thargoid combat game with the new modules. My only gripe is that I had to use external tools to locate the INRA locations and megaships, rather than being handed the start of the 2.4 content trail in-game.
 
Promises. I think Frontier has made certain "promises" that many feel they are not living up to. Perhaps you should be on Frontier's payroll. There'd be no false hope if their official marketing line was, "Either play game or not. It is your choice. [ED] is not second coming of Jesus." :p

That did make me laugh and think of the name:

Elite: False Hope

I'll get my coat!
 
I don't think people understand how long it takes to make that potential to stick. Also they obviously not reading changelogs, otherwise they would be aware what things FD is working on in background.

I've read all the changelogs, devoured the reports from FronitierCon, watched all the livestreams, and been something of a white knight for the game. But I am becoming frustrated that the obvious potential of the game is being squandered. Don't get me wrong, like the original Elite and its successors, I'll be playing it for many years. And of course in the future I'll accept it for what it is (or will be!). But FD have had several opportunities to move it on - and, in FFE for example, they provided a number of more interesting gameplay mechanics than we have in ED - and they have repeatedly failed (or refused) to do so. I still have high hopes for Beyond, but 2.4 is so far leaving me very underwhelmed.
 
Well said...

For me, the only releases that I've seen as major steps forwards are Wings and Planetary landings... And like you I see too much of the other releases as missed opportunities. Too much that's been added to the game has (IMHO) been small, plug-in gameplay, often adding little new depth or content, and worse still at times, adding next to none.

I'm desperately hoping 2018 sees some true steps forwards in gameplay depth... If it doesn't, I think that will be the end of my hope.

I agree ... 2.0 was "wow! oh wow!" and still is amazing for me to land on new world ... everything else in 2.x is just boring, unimaginative or broken.

What really sadness me, I have no expectation that 2018 will bring improvement ... by now it is clear that "new stuff" is regularly just old stuff painted over ... in 3.5 years there have been so many brilliant ideas in this forum delivered to FD on how to improove visually stunning game with equality stunning gameplay, but I don't think they have considered any of these suggestions. What is always discussed is about broken mission system, grind based on RNG, should shooting a stone produce 1 or 3 material units, is grieving allowed or not and so on...

For now, for me, Beyond will be just series of ObsidianAnt's vlogs about incoming "narrative".
 
I agree ... 2.0 was "wow! oh wow!" and still is amazing for me to land on new world ... everything else in 2.x is just boring, unimaginative or broken.

What really sadness me, I have no expectation that 2018 will bring improvement ... by now it is clear that "new stuff" is regularly just old stuff painted over ... in 3.5 years there have been so many brilliant ideas in this forum delivered to FD on how to improove visually stunning game with equality stunning gameplay, but I don't think they have considered any of these suggestions. What is always discussed is about broken mission system, grind based on RNG, should shooting a stone produce 1 or 3 material units, is grieving allowed or not and so on...

For now, for me, Beyond will be just series of ObsidianAnt's vlogs about incoming "narrative".
True, I have said it again and again: If you didn't like the game two years ago you are not going to like it after the next two years. If it's so bad people should move on and find something they like.
 
The disappointment of Elite is the frequently missed opportunities to exploit its potential.

I might be one of the few people who really appreciate the "Holome" feature, though I hate the name of it. As an RPG fan, I love creating my own character. Where I feel this is a missed opportunity is the lack NPC crew. I'm on the bridge of the massive Anaconda all by myself.... There's no reason for that now. A lot of work went into adding "Holome", only to be used for selfies and the half-baked multicrew feature. I wish they had done NPC crew first - I think it would have been easier to do than MC and more well received.

So yes, totally agree with you Stryka - missed opportunities...
 
I might be one of the few people who really appreciate the "Holome" feature, though I hate the name of it. As an RPG fan, I love creating my own character. Where I feel this is a missed opportunity is the lack NPC crew. I'm on the bridge of the massive Anaconda all by myself.... There's no reason for that now. A lot of work went into adding "Holome", only to be used for selfies and the half-baked multicrew feature. I wish they had done NPC crew first - I think it would have been easier to do than MC and more well received.

So yes, totally agree with you Stryka - missed opportunities...
I know it doesn't happen often but I absolutely agree with you... ;)
 
I know it doesn't happen often but I absolutely agree with you... ;)

That's because you're used to seeing "cranky Old version 2.4 Duck" - if you go back in time and read my posts from ED 2.3, you'll find I average out to be fairly "agreeable", all-in-all. [yesnod]
 
I might be one of the few people who really appreciate the "Holome" feature, though I hate the name of it. As an RPG fan, I love creating my own character. Where I feel this is a missed opportunity is the lack NPC crew. I'm on the bridge of the massive Anaconda all by myself.... There's no reason for that now. A lot of work went into adding "Holome", only to be used for selfies and the half-baked multicrew feature. I wish they had done NPC crew first - I think it would have been easier to do than MC and more well received.

So yes, totally agree with you Stryka - missed opportunities...

While I understand desire, I will point out that mostly those seats are reserved for multicrewing and I understand FD reason not to add some complex layer of managament of what's sitting in which chairs at this point.

However I agree NPC crew in cockpit would be great.
 
How difficult would it have been for them to give your crew member the ability to pilot the ship (they already do when in a fighter) and give you, the Cmdr, access to the Turret? This feature is all basically in-game, they have just denied you the ability to do it, limited the potential and wasted the opportunity by delivering a feature that nobody will use. Also, imagine if we were told when horizons launched, that after 2 years, there would be no new SRV's and you would still have only 2 tons of scavenging cargo space? No one would have believed a forum member who proposed that...
 
I guess Eve has more complex game play and ED has more complex engine / code / actual mechanics. 90% of the complexity of Eve comes from Excel sheets which aren't hard to change at all.

Its clear you didnt play EVE.

You can't say that the mechanics in Elite are more complex than EVE. Do you know how fitting works in that game? different weapons, ammo, all the mid slots and low? do you know how the crafting works? planetary interaction? now moon mining? Even trading and exploration is much more complex. Do you know about tracking speed and angular velocity, ECM, tracking disruptors, webs, energy trasnfer, remote repair, drones, cloacking, wormholes.... and hundreads of things that I cant put in one post.

mechanics and gameplay go side by side.

The mechanics of EVE are far more complex than Elite.

And dont say the code and engine is more complex in Elite, you dont know that. In fact both developers dont know that.
 
Back
Top Bottom