(Edited to fill in information about Fractured Space, if you are looking for example of Space Combat Arena game that it the game, OK John Snow!)Some clarification about game genres, that are confusing for people that never played them.
Some people set an example for PvP in MMOs with FPS games and E-Sports / Competitive Team Based games like Online battle Arenas, even MOBAS. How do you not know the difference. The PvP game play of a MMO is 100% different then the Player vs Player game like CS:GO, Dota, LoL and so on that have almost ZERO grind elements and ZERO MMO elements and Zero Single player content. (Do not mention the play vs Bots pls.) If I was looking for a space game like that, I would go for Fractured Space. No one here suggested I should play that, so that is the MAIN proof most of you have not played many different types of games and do not understand what type of games they are. Fractured Space BTW is Covered by the youtuber @ObsidianAnt I am pretty sure you all know him. I have played that game and I can very much assure you that is way better end exactly what CQC had to offer. That is one of the many reasons why that failed. Since CQC was exactly the same genre of game, just with the Elite Dangerous mechanics. Compare the way and feel of the ships in CQC and Fractured Space and you will understand the main reason why CQC was not the more appealing to the players.
There is no doubt that Elite Dangerous: Arena was Frontier attempt for competitive play in that exact same form. That is exactly what that game/mode was for. Just another Online Arena game that could have been good, but it was not. But no one in his right mind can tell me that this external game was the same game as Elite Dangerous. The PvP for example in WOW is NOT a separate game. It is an extension of the game play of the exactly same MMO, but for Player vs Player content. I have never herd of an MMO but EvE online, for witch some one said that PvP and PvE cannot co-exist. Most MMOs support both things and there is a solution for both player groups.
I will quote my self to end this abomination of discussion since modern forum users seems not to be able to read TL: Please-Do-Read posts before they post.
(Edited to fill in information about Fractured Space, if you are looking for example of Space Combat Arena game that it the game, OK John Snow!)
Everyone that claims that CQC was the equivalent of a PvP content in the main MMO game Elite Dangerous is just fling with his eyes wide shut. That is insane and just tells me you never played an other MMO in your life. What ED has now as PVP content is Power Play, that legitimize your attack on other player that is also involved in Power play. They all have agreed and accept that other power players WILL go after them willingly. Ofc I am sure most of them would prefer that only NPC power players go after them. Long Story shotr Power Play also Failed miserably as a game play mechanic.
Power Play did not work since the rewards for it are pointless, so there are very few that wold ever bother with Power Play(mainly custom player factions and groups). The Grind for it is so huge, people that are doing it, oh boy you guessed it, prefer to also do it as PVE content. Since that make the process so much easier and faster. FDevs could have limited Power Play to ONLY CMDR vs CMDR (for combat missions for example, but as anything else it's up to YOU to "decide" if you do it PvE or PvP style and what do you know? PvE is EASIER AND FASTER. So that is what is promoted by the game and that is what is done ...
Yet the claim is that it is up to YOU as a CMDR...
I think there's a lot that could be done to CQC to make it more interesting though. There should be a mode where you can play with your own ships (without paying for rebuy), just to challenge players to engineer their ships to max for just that. And then Buckyball racing should be part of it as well, both with the preset ships and also a mode with your own ships.
I was not aware that suddenly everyone prefers to play MMOs alone, since I don't play MMOS since years, that is news to me.
Dear god this game instances cannot handle multiple commanders in the same instance. I am not sure how to deal with this right now. I assume the only way to have a really competitive PvP fight is to not be in CG grounds at with a limited count of players in the same instance/system.
I am a PvP player.
in elite dangerous all you have to do is pull the plug to get out ... How is that not an insult to every serious PvP player?
I just want to now what other PvP players are doing here not go in discussion what is right and who's to blame.
What PvP activities do you do right now?
Every other MMO has both PvP and PvE or only PvP servers.
Do you like the idea of PvE play instead of Solo play or as an extra alternative?
Do you want more ... I mean any PvP activities in the game?
What PvP activities do you do right now?
I have been trying to argue for PP to be done in open only, since with the current design its a dead horse anyway, so what worse that could already happen, make PP an exclusive PVP content.
You say that but yet the sub forum and the leaders order changing every week would disagree with your "dead horse" comment.
Sure not as many people do it as Frontier wanted, but clearly some are doing it.
Enough for changes to show every week.
2) Meh, not really. For the PvPers, i'm sure some game mechanic surrounding PvP would be welcome. Powerplay could have been that, but its basically like the BGS, where PvP has very little impact and PvE is king.
This is because private modes have influence so it became another "pve is king".
Remove the solo influence and we are getting the PvP content it was supposed to be.
Traders "A" expand the system, combatants "A" protect traders "A".
Combatants "B" try to kill traders "A" countered with combatants "A". Here, please welcome "PVP CONTENT".
Right now we have: traders "A" expand in solo.
Combatants "B" kill npcs "A" in solo.
"Multiplayer"
Those people who engage in it are being constantly undermined in SOLO,
Keep in mind that ED's playerbase skews much older than most games. It may well be King when it comes to older players. I wouldn't bet against it. I've talked to other class of '84 (bbc) and '86 (commodore) players, and a lot us had the exact same experience with MMO's: I installed WoW when it was newish and enjoyed the game greatly until I got the point where I had to seek out other players to do things. Then I canceled and uninstalled.
Playing in Open, with the inherent risk of attack by other players (however small, given the size of the galaxy), is the result of a conscious choice made when the player started the session.
Yes, it could probably be made clearer on the start menu (for new players, anyway) that direct PvP is a potential consequence of playing in either multi-player mode.
Indeed it is and indeed they can't - the game was quite clearly (to me anyway) not designed to be dominated by direct PvP - Frontier could have designed it differently but chose not to.
At least players that choose to play in Open / a particular Private Group, on the same platform, can (matchmaking permitting) encounter each other in the same instance in this game.
Some appreciate it, some don't like it because it cannot be dominated in the same way that it would be in a single instance game.
Thing is, if they made it open only, i'm pretty sure PP would die overnight. Most PvPers are not interested in doing a PvE grind for territory. They would want PvP to determine the outcome. So, just mode locking it would actually result in PP dying even more.
FD would have to make significant changes to how PP works so that the limited number of PvPers could fight each other for merits.
And, i have to say, since PvPers are inherently competitive, i can see the whole thing falling apart at the seams instantly as they look for ways to "win". Immediately i can think of how one person with 2 accounts or two people could simply organize things so they kill one person in a sidewinder over and over and over again in order to get loads of merits and outfarm those PPers who are taking hours per kill (to track down people, interdict, and make the kill).
So, on one level, i think it might be interesting to see FD do this as an experiment, except they really can't, not without upsetting almost everyone who plays PP at the moment.
As for this:
I don't see the problem. Between timezones, instances, different platforms, you're never going to see everyone anyway, even if you could play 24/7. And a majority of players are doing only PvE anyway, so any PvP is quite inconsequential. Even if you managed to interdict and kill one player its a temporary setback for them, and overall, you're not getting much reward (this could be tweaked).
Even forcing everyone into open, absoloute best case, people would just change how they fly. Orcas and Clippers for fast delivery runs, even if you interdict, you aren't catching them, or if you are flying something fast, you're not going to have the firepower to stop them high waking mostly (ok, FSD disruptors might delay).
Basically the only way i can see PP working as a PvP focused activity is to get rid of the PvE from Powerplay.
Its too late for that.
What would be needed perhaps is yet another territorial game, detached from the BGS and PP that is PvP only.
Sure thats another possibility, but is probably harder to implement, we already have PP which its not doing great right now, why not revive it.
I don't think it would be particularly difficult to make that change to the start menu, and I think it would be beneficial for new players.
I don't disagree at all - in fact I suspect we're saying the same thing in different ways - and while I also have the same clear sight to see Elite was not designed to be another EVE or countless other MMO games that have been overrun by their PVP communities to the point of being nearly unplayable, I do at the very least, understand the frustrations experienced by those trying to hold a dominant position, only to be continually undermined by players out of their reach. Personally, I find this a great model - to borrow an expression: "The more you tighten your grip, the more systems will slip though your fingers."
About that Matchmaking... I'm sure this is an entire massive 55-gallon drum of worms, so I'll not open it, just point it out.
As above, see Leia quote. Firmly in the Appreciate it camp, because it has a more organic, living feel - there's simply no way to keep the sort of stranglehold over an entire system of millions or even thousands. Just look what the Bajorian underground was able to do during the Cardassian Occupation of Bajor for a great example.
...we already have PP which its not doing great right now, why not revive it.
I don't disagree at all - in fact I suspect we're saying the same thing in different ways - and while I also have the same clear sight to see Elite was not designed to be another EVE or countless other MMO games that have been overrun by their PVP communities to the point of being nearly unplayable, I do at the very least, understand the frustrations experienced by those trying to hold a dominant position, only to be continually undermined by players out of their reach. Personally, I find this a great model - to borrow an expression: "The more you tighten your grip, the more systems will slip though your fingers."
Frustration comes from using wrong tools for the purpose.
The frustrations are easily understood but not necessarily shared - it rather depends on one's opinion regarding whether direct PvP should be mandatory, or not.
And misunderstanding comes from horrendous misuse of analogies.
If you are under some strange set of blinkers that makes you believe PvPers don't engage in PvE activities you're as misguided as every other forumite that rails against PvP out of sheer hysteria.
Because creating bizarre analogies is a thing: PvP players have been clearing the path with shovels for years. In fact we're more than likely better at clearing the snow than you are. However, PvP players are wondering why we're clearing snow in the first place; we signed up for a sword fighting competition, arrived here, and have spent our time shoveling snow since. The advert we applied to still says "sword fighting lessons here", and I wouldn't be too surprised when some of them start getting bored and throwing their weapons around.
And in plain: ED was sold as a consequence-driven game that condones all playstyles. FD need to either offer a large number of refunds (I don't see this route happening), implement that content for all players, or accept that bored swordfighters are going to keep turning up off the back of their adverts and after a few months waiting start toying with local snow shovelers. Also, analogies should remain as a method of making something understandable and not as a thinly veiled method of mockery.