Mining suffers from lakcing basic enonomical reasoning. If ED would be a real universe no one would be mining in ice rings ever, it is way too underpaid or prices for ice mined only ressources would ba a lot higher makign minign there proficient.
I really wish we had Multicrew mining where one guy can fly a fighter mining vessel and scan the potatoes for good materials and mark them. And another guy can have turret mining laserschipping off parts from the potatoes, while the pilot may also do so on possibly another one. or cares about alignign the ship correctly over the chipped of parts.
But this requires better mining mechanics, better information on probed asteroids. (why does their data disappear after the probe is gone? we cna scan enitre ships up to their cargo, but not potatoes in space? :/)
And of course better payout for everyone, "increased rewards" thats what the multicrew join screen says yet it's a plain out lie, it's not increased.
Whilst I hate mentioning it because it's so over-mentioned, lol, Star Citizen's plans for mining (and multicrew mining) are at a level I expect from Frontier. I don't expect them to produce it to the same standard; they simply don't have the resources for it, but that doesn't mean they couldn't spend more than a small chat over a cup of tea and a crumpet to plan out their features (which is what it feels like at the moment).
SC mining has a Trade and Development Division, which is basically a market board for players to scan and see what is in demand; and determine what materials warrant the most attention to get the most attractive profit margin in that system. Player agency impacts supply and demand; this doesn't happen in ED and that's a shame - this feature alone will give hundreds of players who enjoy mining something to work on. Playing the market by mining the right materials. RP'ing a miner. Having an impact on the system, if not the galaxy.
They have freelance, or working as an employee.. I mean...WHAT.... Elite could have a mining guild which you work for. Get specific mining quests; get paid for it. Go prospecting, get paid for that. Start a player mining guild, or get hired into one - which takes X amount of % off the top of your profit margin.
Research and information gathering needs to be made before one just goes running off into an asteroid field. ED? *Open website* *find pristine* *jump jump jump* *mine* *repeat* .. blah
!!!!A dedicated mining ship!!!!!
Multicrew mining includes a pilot, a scan operator, a beam operator.
There are tools to ensure you are mining properly; a Exothermic Reaction Detector, a Laser Seismometer and a Analytical Materials Processor...
All this planned content.. vs ED's which boils down to "What should mining contain? I dunno.. a laser.. and a processor .. and stuff I guess?"
And for those that can't help themselves; SC still being in alpha, or being long off for a release, is irrelevant and doesn't change, or invalidate, my point in the slightest.
