Elite Dangerous is the Largest Empty Sandbox Ever Made

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Player Owned Capital Ships
In The Commanders Livestream, a viewer asked "any chance of playing capital ships in the future?", David Braben answered: "it's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."

Sources
http://elite-dangerous.wikia.com/wiki/Capital_Ships
https://www.youtube.com/watch?v=McJgSVJQGG8

Sounds sensible just as players can influence but not directly control factions, player (group?) owned cap-ships will follow a similar path.
 
Well for one thing, David Braben was talking about what turned into Community Goals. <-- this happened.

Then he's talking about assassination missions <--- this happened.

Passenger missions. <--- this happened.

System states of Famine. <--- this happened.

inter-System conflict. <--- this happened.

etc.

Most important point : All handled by the background simulation and within the context of the background simulation. Something which is affected by player actions.

I never said it didn't happen. I was highlighting one possible reason why many players are expecting much more player agency; such as a player driven economy (seriously.. there is nothing wrong in doing this.. plenty of games have them and they work; some work really well); or owning more than just a space ship.

It's not just this, there's plenty of other videos with DB who, at least in my view, has basically been talking about, or inferring to, a level of player agency that just isn't there; a level many people would love to have.

We've been told over and over again how our actions impact the galaxy .. but that impact is akin to a small child trying to push over an adult; it maybe happen if the kid tries hard enough and the adult is off balance. But I don't see it. I don't feel it. It doesn't have to be staggering.. but some tangible, visible impact would be nice. For example, an in-game line graph that be drilled down to a minute by minute display of the supply/demand of a material or product in that system would go a long way. Even a small trader in the real world can track the impact his buying/selling has on the markets; can play those markets to his advantage and maybe turn a profit.

I'm not blind; I know some of my disappointment is down to my own hype and expectations not being met; but at the same time, if one is honest with oneself, it's not hard to see that what Frontier really aren't coming to the party either. They kinda standing at the door like "WE'RE TOTALLY COMING! AND WE'RE BRINGING SUCH A COOL PARTY TO THE PARTY!" and everyone is like "SO BRING IT!" and they like "YA.. TOTALLY COMING TO THE PARTY! YOU'LL LOVE IT! (and if you don't we won't bother fixing it)" :)

I have the game, I'll keep buying aesthetics, I'll keep buying expansions. I'll continue to support Frontier because I like their faces.
But.. ED is basically just a watered down Star Citizen for me. I honestly believe they released too early.
 
I'm not blind; I know some of my disappointment is down to my own hype and expectations not being met; but at the same time, if one is honest with oneself, it's not hard to see that what Frontier really aren't coming to the party either. They kinda standing at the door like "WE'RE TOTALLY COMING! AND WE'RE BRINGING SUCH A COOL PARTY TO THE PARTY!" and everyone is like "SO BRING IT!" and they like "YA.. TOTALLY COMING TO THE PARTY! YOU'LL LOVE IT! (and if you don't we won't bother fixing it)" :)

Spot on :D
 

Goose4291

Banned
Mentioning the possiblity of player owned capital ships in a 2.3 stream isn't exactly:

You're right, but I'm not traipsing through over two hours of videos and audio interviews with Braben to find the earliest mention.

But I'm fairly sure the first time 'executive controlled ships' got floated in this manner was around the time Beta dropped in a Lave Radio interview.
 

Goose4291

Banned
Thanks for the citation.

I notice it's "on the list, but a long way down it", and "a long-term possibility, but it's long-term." To me this means it probably won't happen, or at least not before a lot of other stuff like atmospheric landings, for example, and even that is a long way down the line - ain't happening in 2018, that's for sure.

I think it depends on how you interpret 'Executive controlled Capital Ships' (as it is kind of vague).

One could argue quite reasonably that these 'Sqdn Carriers' promised in Beyond will meet this design criteria.
 
You're right, but I'm not traipsing through over two hours of videos and audio interviews with Braben to find the earliest mention.

But I'm fairly sure the first time 'executive controlled ships' got floated in this manner was around the time Beta dropped in a Lave Radio interview.

I actually do believe that it was mentioned earlier. But it was also mentioned that DB doesn't want to make Eve. And it certainly didn't sound like he wants to create another stupid generic sandbox survivial mmo either.
 
Mentioning the possiblity of player owned capital ships in a 2.3 stream isn't exactly:
;)

Here it is.

Elite: Dangerous Newsletter #29 - From Frontier Developments - 2014

We plan to follow that same incremental development philosophy that we’ve done throughout our Alpha and Beta phases, and continue to significantly enhance the game via further expansions post-launch.

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a
 
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I never said it didn't happen. I was highlighting one possible reason why many players are expecting much more player agency; such as a player driven economy (seriously.. there is nothing wrong in doing this.. plenty of games have them and they work; some work really well); or owning more than just a space ship.

It's not just this, there's plenty of other videos with DB who, at least in my view, has basically been talking about, or inferring to, a level of player agency that just isn't there; a level many people would love to have.

We've been told over and over again how our actions impact the galaxy .. but that impact is akin to a small child trying to push over an adult; it maybe happen if the kid tries hard enough and the adult is off balance. But I don't see it. I don't feel it. It doesn't have to be staggering.. but some tangible, visible impact would be nice. For example, an in-game line graph that be drilled down to a minute by minute display of the supply/demand of a material or product in that system would go a long way. Even a small trader in the real world can track the impact his buying/selling has on the markets; can play those markets to his advantage and maybe turn a profit.

I'm not blind; I know some of my disappointment is down to my own hype and expectations not being met; but at the same time, if one is honest with oneself, it's not hard to see that what Frontier really aren't coming to the party either. They kinda standing at the door like "WE'RE TOTALLY COMING! AND WE'RE BRINGING SUCH A COOL PARTY TO THE PARTY!" and everyone is like "SO BRING IT!" and they like "YA.. TOTALLY COMING TO THE PARTY! YOU'LL LOVE IT! (and if you don't we won't bother fixing it)" :)

I have the game, I'll keep buying aesthetics, I'll keep buying expansions. I'll continue to support Frontier because I like their faces.
But.. ED is basically just a watered down Star Citizen for me. I honestly believe they released too early.

Have some +rep for a decent post.

Player driven economy was something which was never put forward in the design of this game. I've been here since 2014 and have never heard anyone from Frontier say a player driven economy was on the cards, nor have I seen that in any of their promotional material.

As for having an impact on how your actions impact the galaxy - well, Elite has always been about 'you are one pilot and their ship' - it's a big galaxy. You will never be the Hero Of The System (or the galaxy for that matter). You're only ever going to have a small and insignificant effect on the BGS/galaxy.

But I do agree with you on one point - Frontier do always come out with "THIS IS VERY EXCITING!" and "I'M VERY EXCITED FOR THIS NEXT <thing>!", and I too am always feeling somewhat underwhelmed when a release is made. There's a honeymoon period of "ooohhh shiny!" but once that's over with, then the next stage is always "it's a pity that [X/Y/Z] wasn't included with this" - case in point, multicrew, and to-date a very limited amount of stuff to do on planet surfaces.

I backed at Premium Beta level so I have the Lifetime Expansion Pass, which means I'll get the expansions anyway. I also do, on occassion, purchase the odd cosmetic item but that's limited to what I see as cool stuff for my favourite ships and I'm certainly never going to be purchasing items for my avatar.
 
Here it is.

Elite: Dangerous Newsletter #29 - From Frontier Developments - 2014

We plan to follow that same incremental development philosophy that we’ve done throughout our Alpha and Beta phases, and continue to significantly enhance the game via further expansions post-launch.

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

Holy moly bro, if you filled a bin with all the stuff that was said that they later realised was never gonna happen, you would need a landfill. Not a bad thing though, just as many canine biowaste ideas have fallen by the wayside as good ones.
 
Here it is.

Elite: Dangerous Newsletter #29 - From Frontier Developments - 2014

We plan to follow that same incremental development philosophy that we’ve done throughout our Alpha and Beta phases, and continue to significantly enhance the game via further expansions post-launch.

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):


  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players


Nice find! That link didn't actually work for me but here's another that should ...

https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=1824c0b05a
 
Here it is.

Elite: Dangerous Newsletter #29 - From Frontier Developments - 2014

We plan to follow that same incremental development philosophy that we’ve done throughout our Alpha and Beta phases, and continue to significantly enhance the game via further expansions post-launch.

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players


[*]Landing/ driving / prospecting on airless rocky planets, moons & asteroids <--- we have this.


[*]Walking around interiors and combative boarding of other ships <--- I'm still waiting on this :/


[*]Combat and other interactions with other players and AIs in the internal areas of star ports <--- Still waiting.


[*]Accessing richly detailed planetary surfaces <---- we sort of have this, and this will be enhanced in 2018.


[*]Availability of giant ‘executive control’ ships to players <--- Squadrons and with it, Fleet Carriers, are going to be a Thing. Rejoice.
 
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Here it is.

Elite: Dangerous Newsletter #29 - From Frontier Developments - 2014

We plan to follow that same incremental development philosophy that we’ve done throughout our Alpha and Beta phases, and continue to significantly enhance the game via further expansions post-launch.

We do intend to release small, free updates after launch, but expansions that include significant new features and content will be charged for separately. For example, our current roadmap is to add (in no particular order):

  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

That's still not early days like 2012 but 2014... Fair enough though. You can have your ‘executive control’ after I get

Walking around interiors and combative boarding of other ships
Combat and other interactions with other players and AIs in the internal areas of star ports
Accessing richly detailed planetary surfaces
;)
 


  • Landing/ driving / prospecting on airless rocky planets, moons & asteroids
  • Walking around interiors and combative boarding of other ships
  • Combat and other interactions with other players and AIs in the internal areas of star ports
  • Accessing richly detailed planetary surfaces
  • Availability of giant ‘executive control’ ships to players

They've already delivered the first so ignore that.

Executive control ships are a loosely planned future expansion, a couple of years into a ten year plan just like space legs. What's not to like ?.
 
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