Elite Dangerous is the Largest Empty Sandbox Ever Made

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I ran into a great PvP player once.....Was a C.G. combat bonds, bountys or something, so in Open I grab my vette (Christine) and head on over ( not the best idea I've had) Now I been back and forth to the closest station for repairs a few times. I feel like a god at this point.

So I head back to collect more after 45 mins I'm about empty on all guns and notice a few flies hitting me so I send a few shots to say bug off. Then boom this Vette is now checking me out. I'm all out of ammo shields down to last ring and no banks left so I try and book it.

He said he'll no to that and fired uncountable pack hounds at me. Over 5k hull I am not to worried and keep boosting out. Then she shuts down and I'm like fuzz It. Not even gonna reboot.

He asked me why I never logged, with a smile and heart pounding I just said ya got me plain and simple, and ya got me when I was in haz res for 45 mins. Few seconds pass he said I would of had ya even at full strength and flew off.

Shocked and broken windscreen I head back to station and repair. Now repaired I go for quick smoke come back and say do I head back out again...... I did and guess who was waiting for me in a different build and ship with a wing mate?

Yup same guy....this time I get message ....all feds will die... as I'm about to leave system i get pulled out and destroyed in mere seconds. Still to his day was the most heart pounding fun I've ever had in a game.


Still some nice PvP players out there he didn't have to let me live... was my choice to go back when I new the threat was there. Just had to share thanks for your time hope you enjoyed the short story.

Thanks for sharing. I doubt that many encounters really have the same sort of ring, although I have seen a few that were entertaining.

You should look up the one with the guy freeing slaves (Daman42 or something like that?) it's quite entertaining actually.
 
Anyway, I noticed the thread got a bit silent.

Peculiar, because it's been going "nonstop" for almost the entire day.

I'm hoping it's because people are thinking about the realities of the situation instead of thinking of "witty epeen" comebacks. The "reality" here is it's simply a lot easier for FD to remove all MP content completely and focus on the SP aspects of the game... it's a LOT less expensive, requires a lot less effort in trying to keep people happy, coding, etc.

Keep pushing, and you might not like the direction it gets pushed into. Might want to use a little less "force" to communicate your agenda.

Seriously, stop debating PvE vs PvP and all that nonsense, and trying to put other players down. Do what YOU enjoy doing, by all means, but remember this game isn't all about YOU (or ME).

When you suggest things, use some sense and really think about that.
 

ALGOMATIC

Banned
Exactly. Elite 1984 wasn't a "multiplayer" game, and nor were its successors. Elite Dangerous was never meant to be "EVE in cockpits", a "SC clone" or anything else of the like.

Surely it would be MUCH easier and take MUCH less resources to simply remove all multiplayer gameplay and make it completely single player than the reverse. No servers to worry about, no MP balancing, etc.

Trust me, guys you don't want to start down this path with debating.

Tbh I don't think they need to, many enjoy the MP in the game and not all cause problems BUT here is a thought experiment....

Maybe FD should balance the game for pve play and drop the constant fighting the meta, (some fixes would be needed to kill the god ships ) FD introduce the multiple open modes with different rules that was in Kickstarter and if caught blatantly breaking a rule then get account ban from that mode as per KSer.

Give PGs proper tools to organise . Then give proper details of each mode before logging in and rebrand open "mad Max" or some such which is how some want to play it and in that anything goes
 
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ALGOMATIC

Banned
Exactly. Elite 1984 wasn't a "multiplayer" game, and nor were its successors. Elite Dangerous was never meant to be "EVE in cockpits", a "SC clone" or anything else of the like.

Surely it would be MUCH easier and take MUCH less resources to simply remove all multiplayer gameplay and make it completely single player than the reverse. No servers to worry about, no MP balancing, etc.

Trust me, guys you don't want to start down this path with debating.

Its not 1984 anymore. That version had 16 colors, doesnt mean we shouldnt evolve.

I will go even farther and say ED is meant for PVP, the majority of development focuses around combat.
Now PVE combat can be done in almost any semi engineered ship using gimbaled lasers and MCs.

Now go to PVP and you see all the mods, special effects, fsd reboots, cell banks destroyers, shield destroyers, heat weapons, stealth builds etc, target breakers etc, all those are PVP items, its just FDEV forgot to include content for it, but the game mechanics are shining for PVP. So I am not buying this whole "ED never meant to MP and have PVP in it" because as far as game complexity, skill, tactics and mechanics this is the deepest area of the game.
 
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Robert Maynard

Volunteer Moderator
So I am not buying this whole "ED never meant to MP and have PVP in it" because as far as game complexity and mechanics this is the deepest area of the game.

Of course it is multi-player (well, two of the three game modes are, anyway) and it permits players to engage in PvP (although does not require it) - both are optional (apart from indirect PvP through the BGS, Factions, CGs, etc. - that's not optional - every player consents to that just by playing the game due to the single shared galaxy state).
 

Goose4291

Banned
Tbh I don't think they need to, many enjoy the MP in the game and not all cause problems BUT here is a thought experiment....

Maybe FD should balance the game for pve play and drop the constant fighting the meta, (some fixes would be needed to kill the god ships ) FD introduce the multiple open modes with different rules that was in Kickstarter and if caught blatantly breaking a rule then get account ban from that mode as per KSer.

Give PGs proper tools to organise . Then give proper details of each mode before logging in and rebrand open "mad Max" or some such which is how some want to play it and in that anything goes

Only if we get Iron Man too. I suspect a lot of the nonsense we see in Open wouldn't occur there
 
When this game comes out in 15 years I have no issues if ED becomes SOLO only.

I'm sure with 160 million in the bank and rising, the game will be out before then.
What possible reason could they have not to get something out for the players over the next couple of years?

100 hand crafted systems (so easier to find people to shoot at) to explore, with space combat to rival Elite: Dangerous but with an FPS built in for boarding actions and storming stations.

I'm sure you wont have to wait 15 years. Some of it you can play now.
 
Tbh I don't think they need to, many enjoy the MP in the game and not all cause problems BUT here is a thought experiment....

Maybe FD should balance the game for pve play and drop the constant fighting the meta, (some fixes would be needed to kill the god ships ) FD introduce the multiple open modes with different rules that was in Kickstarter and if caught blatantly breaking a rule then get account ban from that mode as per KSer.

Give PGs proper tools to organise . Then give proper details of each mode before logging in and rebrand open "mad Max" or some such which is how some want to play it and in that anything goes

That conversation (Open PvE vs Open PvP) went on for quite some time in Hotel California... we always seem to come "full circle" with the reality that Open perhaps *should* have been introduced with a "consensual" PvP element, however, that didn't happen and now we have what we have now, which is a total FFA mess. PG's indeed needs some TLC, there's not a whole lot of "tools" available, and a maximum capacity which prevents it from really growing. (40K I think?) Which if you think about it... when a PG dedicated to PvE gameplay reaches those sort of proportions speaks for itself...

I didn't want to stat a "war" between PvE and PvP... I just can't stand the constant and consistent calls toward removing content from one and making it "exclusive" to another... there's no sense in it, especially lacking ANY sort of true demographics, data or anything that shows truth as to why one should be favored over another. But some people can't "live and let live", but instead prefer to continue poking the bull.

Then again, you might not like what the bull does while you're laughing about "salt" and all that.
 

verminstar

Banned
Or, perhaps, everyone could play their own damn game and stop worrying about what everyone else is doing.
I have never seen such a community in 25 years of gaming where a small percentage insists on telling everyone else how they should be playing. And if not their way then you are wrong.
What is the origin of this video game arrogance?

Just outta curiosity, exactly how many games forums did ye participate in? Right off the top of me head, I can think of several way worse than hete including eve which I sunk 8 years into. This place is a nice family friendly age rated nanny state controlled by cruel overlords called mods...ye wanna check out the eve forums in the past...made this place look like playschool with threats of actual violence against other players...daring players to reveal their real life identity, the sorta stuff ye wouldnt even imagine seeing at all here even on its worst day.

The problem with knowing how to manipulate players into real life fits of rage and anger on a semi part time moderated forum, with the mods themselves some the worst offenders actually, with what could best be described as a very primitive and rudimentry swear filter even in those days. Trust me...this place aint even half as bad as some people like to imagine because Ive been in far far worse places...thats usually why I was there haha...but I wasnt called verminstar back then either...but thats another story.

I actually miss the days when I did pvp...not the sorta pvp yer being paid to do but when ye just did it fer fun and role play reasons...used to have a saying that if ye werent outnumbered, it wouldnt be a fair fight haha. Fleet mechanics wont work here though...instances kill the idea before it even gets outta the suggestion subs...shame almost, the milky way itself is far nicer here.

I tried catching up on the last 8 pages since I last looked...but got distracted...oops...miss much?
 
I will go even farther and say ED is meant for PVP,

Yup, I get loads of PvP in Solo Mode

/facepalm

the majority of development focuses around combat.

Yup, this is true. Combat with NPCs - because all apart from Multi-Crew, all the other things added can be done from Solo.

Now PVE combat can be done in almost any semi engineered ship using gimbaled lasers and MCs.

Actually, from my point of view, all PvE combat can be done in my Anaconda or Vulture that has not been any where near an Engineer.
(My Annie uses pulse turrets and can handle all PvE content.... am I reinforcing your point or arguing it, I forgot :p )

Now go to PVP and you see all the mods, special effects, fsd reboots, cell banks destroyers, shield destroyers, heat weapons, stealth builds etc, target breakers etc, all those are PVP items, its just FDEV forgot to include content for it, but the game mechanics are shining for PVP. So I am not buying this whole "ED never meant to MP and have PVP in it" because as far as game complexity, skill, tactics and mechanics this is the deepest area of the game.

Some of that list is only useful for PvP only. Most of it is useful in PvE combat.
I fact if player to player damage was removed, almost all of that equipment would still be useful for various builds.
 

ALGOMATIC

Banned
Yup, I get loads of PvP in Solo Mode

/facepalm



Yup, this is true. Combat with NPCs - because all apart from Multi-Crew, all the other things added can be done from Solo.



Actually, from my point of view, all PvE combat can be done in my Anaconda or Vulture that has not been any where near an Engineer.
(My Annie uses pulse turrets and can handle all PvE content.... am I reinforcing your point or arguing it, I forgot :p )



Some of that list is only useful for PvP only. Most of it is useful in PvE combat.
I fact if player to player damage was removed, almost all of that equipment would still be useful for various builds.

The fact that we have solo is a major stopper for meaningful PVP.

If player to player damage was removed, you wouldn't need half the weaponry this games offers, also, some ships like the FAS which is pure PVP ship.

Due to simplicity of PVE combat you dont need any of the mods, as you said you dont even need to engineer, so the big piece of the game mechanics is dedicated to PVP, notice I said mechanics not content, different things.
 
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