Star Citizen Discussions v7

Not people, gamers. I mean come on, a decent amount of veteran gamers was fed up with being milked by video game companies. A guy who made a fortune through this industry offers redemption and revenge, but asks for loads of money in advance to set up a new company to start the revolution. Sounds legit, gamers pay.

Oi!
#NotAllGamers
;)
 
Please call room service, there's a frog in my bidet?

It's a butchering of "Dulce et decorum est pro Patria mori" (sweet and fitting it is to die of the fatherland), originally a poem by the Roman poet, Horace and later used by Wilfred Owen in his poem of the same name. It was later known as the Big Lie.

It can be translated in Google Translate: Latin to your language of choice ;)
 
Has anyone seen any of the supposed interesting hand crafted locations that are on the planet (outside the main bases) that were supposed to give so much more interest than PG planets?
 
https://www.shroudoftheavatar.com/?page_id=60538

Just scroll down to the lot bundles. And then tell me where CR got this from ;)

Haha, yes, that's the first thing I think of these days when I see virtual land/houses being sold, particularly when it's for non-existing games... And I should know because I backed Shroud of the Avatar. Now, in a way, there are no regrets, the pledge included an official pardon by Richard "Lord British" Garriott for all the Ultima games one might have pirated in their past, which, for me, is a fair amount in my youth, from Ultima 3 to Underworld 2 (although I picked up a few later on CD collections, and again later on GoG). So, yeah, I owed him something for all the fun I didn't have the cash to pay for at the time.

But otherwise SotA is exactly what vaccinated me against Kickstarter. I saw the spiritual successor to the old Ultima games go from the idea of a story driven single player game with optional multiplayer features to a multiplayer-centric virtual real estate store. Every single newsletter was about the new house models they were selling... But I could have dealt with that had it not been coupled with making the single player game a distant second-tier citizen. Not too dissimilar to how ED canned offline, and eerily close to how Star Citizen turned from the original WC spiritual successor single player game with optional multiplayer features to another scope-creep multiplayer-centric project with a focus on selling virtual goods... The combination of scope creep and "microtransactions" makes for a dangerous recipe in game development these days...

And if anyone here thinks the SC fanbase is cultish/toxic, you know nothing. The SotA community is an utter cesspit.
 
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I think whales phenomena in modern gaming is something I would be very keen to read anthropological research paper on. I know I don't know one, I know few rich guys who have fun in ED, but they have never bought virtual goods worth of thousands. So it would be interesting to know where they come from, what motivates them, it is just for lolz (it might be just that), do they care what they do to games in general, or they are just want to have some easy access and don't worry about broader effects on their actions as whole.

I think I know the answer but still it would be interesting to see human side for this.

As for industry lapping up to whales/dolphins/people with deep pockets and not understanding how to better spend their free time or money - it is unfortunate easy way for investors. They don't want to take risks, they want easy money. And companies doing lootboxes, doing pay to win, doing all kind of schemes to pull such stuff is good investment.

You might think EA got burnt, and lost their share value over SWBFII. No, they lost it because they couldn't control the message, they couldn't control outcome. If they got away with this, shareholders would be very, very happy with money they would got. This causes situation when only PR disaster can punish companies and that's way less than ideal.

Such companies as FD is exception rather than rule.

So while only small part of gaming community ever engage with pay to win, a bit larger ever buys cosmetics, effects of business models it enables goes way beyond them and companies has to be very clever no to fall to dark side. Because that's not a long term strategy for company to survive.

But sometimes - heck, most of the times - companies DON'T plan to survive another year. Profit is all what matters, even if it means burn it all to the ground.
 
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Has anyone seen any of the supposed interesting hand crafted locations that are on the planet (outside the main bases) that were supposed to give so much more interest than PG planets?

They are there, and people try to find them but there's no apparent coordinate system for planets, so they try very crude triangulation, and planet surfaces are glitchy as hell, eating ships and people :)
 
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I think whales phenomena in modern gaming is something I would be very keen to read anthropological research paper on. I know I don't know one, I know few rich guys who have fun in ED, but they have never bought virtual goods worth of thousands. So it would be interesting to know where they come from, what motivates them, it is just for lolz (it might be just that), do they care what they do to games in general, or they are just want to have some easy access and don't worry about broader effects on their actions as whole.

I think you can find that in all hobbies.

I know i have spent far too much on something as silly as MTX's in Path of Exile and my wife spent tons on ships in World of Warships.

It might be different with kickstarters, i do not know.

I also bet that people would have spent far less money if the release date had been a year ago.
 
Lmao, basic? As opposed to what, exactly?

Compared to what it could be.
Compared to what it should be.
Compared to what it needs to be.

ED nails flight mechanics as far as I am concerned. I hope they get atmospheric flight feeling just as good.
ED has great visuals and great sounds.
The UI is clear, informative and uncluttered.

But...mining involves spending time probing a rock firing a laser at it and then using limpets or fuel scoops to collect it

Salvaging doesn't really exist

Trade is there but needs a bit of work.

Smuggling and crime is underdeveloped

And so on. And the universe does really feel empty, partially due to design decisions.

Having more gameplay than other games doesn't mean that what is there cannot be improved. Too many people find large segments of EDs gameplay as boring or mindless repitition.

All spaces sims....SC included...are going to have large elements of grinding by necessity. What matters is how well that grind is hidden.

Elite gameplay is there...but it is basic. At the very least, ED needs to add new modules to implement new and more involved gameplay for these aspects but there are some areas where basic elements need to change. The decision to label even salvaged goods as stolen for example hinders salvage operations as a PoI. That is poor design and should be reversed with smuggling gaining its own mechanic instead.

Star Citizen doesn't even have this. As basic as EDs gameplay often is, it has gameplay. Star Citizen has a bunch of vaguely defined concepts, some of which have been tried in other games....and failed.

It's all very well to say that there will be stuff to do during QT. Eating and drinking and sleeping. Except then we have CR telling us that in combat, seconds matter

We have a lot of positions for multicrew...but what exactly does the crew do when their station isn't in use?

And how does a single player out on his own operate?

CIG appears to have put more thought into cargo stacking that it has into basic gameplay and mechanics.
 
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Haha, yes, that's the first thing I think of these days when I see virtual land/houses being sold, particularly when it's for non-existing games... And I should know because I backed Shroud of the Avatar. Now, in a way, there are no regrets, the pledge included an official pardon by Richard "Lord British" Garriott for all the Ultima games one might have pirated in their past, which, for me, is a fair amount in my youth, from Ultima 3 to Underworld 2 (although I picked up a few later on CD collections, and again later on GoG). So, yeah, I owed him something for all the fun I didn't have the cash to pay for at the time.

But otherwise SotA is exactly what vaccinated me against Kickstarter. I saw the spiritual successor to the old Ultima games go from the idea of a story driven single player game with optional multiplayer features to a multiplayer-centric virtual real estate store. Every single newsletter was about the new house models they were selling... But I could have dealt with that had it not been coupled with making the single player game a distant second-tier citizen. Not too dissimilar to how ED canned offline, and eerily close to how Star Citizen turned from the original WC spiritual successor single player game with optional multiplayer features to another scope-creep multiplayer-centric project with a focus on selling virtual goods... The combination of scope creep and "microtransactions" makes for a dangerous recipe in game development these days...

And if anyone here thinks the SC fanbase is cultish/toxic, you know nothing. The SotA community is an utter cesspit.

Yeah, I backed it too, because it advertised a friends-only mode, a way to play the game with my friends without the usual suspects, just like ED. And then I saw the community.. well part of it anyway. I still remember the epic sludge match that was corpse running. The problems they had with PvP zones being advertised and people being able to avoid them. And as you said, it went from a sandbox MMO to a virtual land deed and housing store. Which is a shame, because I liked the skill based approach, the combat decks and being able to play songs on my lute. But I haven't touched it in ages. At lets not forget that the expensive packs included tax free lots, while second class citizens would have to pay taxes for their land deeds. So yeah, I am skeptical when I see this pop up in SC as well, and that game already was on shaky legs with all the ship adverts instead of development progress.
 
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