Modes Elite Dangerous PvE vs PvP and who needs a Solo play if you had PvE server

While I don't want FDev to spend more development time on PvP (given the imbalance of resources spent on gameplay styles), I am surprised they don't at least try a beta CQC with "bring your own ships" mode.
No rebuy, just pewpew each other with whatever you have saved (like ship transfer, but instant CQC), and maybe some default builds.

Don't spend much time on it; push it out as a PC-only beta; if it goes down favourably clean it up. If PvPers ignore it, just cancel it.


I am still hoping they do some fully-voiced single-player missions, like the tutorials but expanded, with your own ships.

The modified version of CQC you suggest has no capacity for salt gathering, it would go the way of vanilla CQC
 
My experience in ED vs every other game is that
I am forced to fight people that don't want it. I have 0 options for legitimate pvp play without negatives for training and I Get Zero benefits for doing anything PvP related. Major draw back is that everyone can just pull the plug and get out.

There is a mechanic built-in to the game that is designed for PvP - it's called a Combat Zone.
In there you can expect to fire on and be fired at by other players. Even in there, there are rules, ie. you must have picked a faction.

In lawless systems, you can pretty much do what you want.

Everywhere else, the game is designed to follow certain rules, which currently aren't enforced as well as they should be to allow people to get on with the core gameplay.

Unfortunately, people keen on PvP have exploited the existing game mechanics, thereby ruining the immersion for many others.

By "exploited" I mean the following:-
  • Maxed out the weapons and defences on your ship so that it's only good for short spells of combat, and useless for trading, exploring, mining etc., thereby creating an uneven playing field for any other player not solely interested in PvP
  • Are able to ignore the existing limited consequences of illegal actions by using suicidewinders and paying off trivial fines.

In short, typical PvP-player emphasis on one small part of the game above all others, and PK behaviour, has spoilt Open play for many.

Hopefully the upcoming changes to C&P will address the existing weaknesses and allow many of us to return to Open as the normal mode; in which case I look forward to meeting you in a CZ some time in the future.
 

ALGOMATIC

Banned
There is a mechanic built-in to the game that is designed for PvP - it's called a Combat Zone.
In there you can expect to fire on and be fired at by other players. Even in there, there are rules, ie. you must have picked a faction.

In lawless systems, you can pretty much do what you want.

Everywhere else, the game is designed to follow certain rules, which currently aren't enforced as well as they should be to allow people to get on with the core gameplay.

Unfortunately, people keen on PvP have exploited the existing game mechanics, thereby ruining the immersion for many others.

By "exploited" I mean the following:-
  • Maxed out the weapons and defences on your ship so that it's only good for short spells of combat, and useless for trading, exploring, mining etc., thereby creating an uneven playing field for any other player not solely interested in PvP
  • Are able to ignore the existing limited consequences of illegal actions by using suicidewinders and paying off trivial fines.

In short, typical PvP-player emphasis on one small part of the game above all others, and PK behaviour, has spoilt Open play for many.

Hopefully the upcoming changes to C&P will address the existing weaknesses and allow many of us to return to Open as the normal mode; in which case I look forward to meeting you in a CZ some time in the future.

That is wrong, PVP was not meant to be in CZ only, it can happen anywhere anytime and for any reason. That is how this game was designed.

Open is not "spoiled", its just people chose to have greedy builds while flying carelessly, and then complain they were killed.

I posted this video in the PVP section, but I dont think many look in there so here it is again, I am flying a Type7 with 224 tons of cargo in Open CG asking to be killed for the purpose to prove that with the right build you will be invincible. I had wings of PVP Fdls and clippers try to take me down with no success.

Enjoy:

[video=youtube_share;zj3bezCBsz4]https://youtu.be/zj3bezCBsz4[/video]
 
That is wrong, PVP was not meant to be in CZ only, it can happen anywhere anytime and for any reason. That is how this game was designed.
Open is not "spoiled", its just people chose to have greedy builds while flying carelessly, and then complain they were killed.
I posted this video in the PVP section, but I dont think many look in there so here it is again, I am flying a Type7 with 224 tons of cargo in Open CG asking to be killed for the purpose to prove that with the right build you will be invincible. I had wings of PVP Fdls and clippers try to take me down with no success.

Great video - if it was just these types of encounters, I wouldn't play any mode but Open.

Unfortunately, for every one of those, I find I also have to put up with people physically blocking docking ports, ramming my ship whilst docking, etc. for no other reason than "they've nothing better to do".
I never minded being pirated - my choice to run or fight - what I find immersion-breaking is being attacked by wings of 4 in supposedly high security systems when I'm just returning from a mission or material-hunting with no cargo.

On some player interdictions, I've had zero-dialogue (despite cutting engines and obviously not fleeing), tried to role-play by abandoning high-value cargo, but both have been ignored. That leaves me two choices; try to engage whilst at a serious ship disadvantage, or high/low wake out. Like your video, this normally means the latter.
Yes - I agree it makes CGs a bit more interesting, and at times I play in Open specifically for that - but a lot of the time NPCs bring more realism to the galaxy (the number of PKs in Open is just too unrealistic)
 

ALGOMATIC

Banned
Great video - if it was just these types of encounters, I wouldn't play any mode but Open.

Unfortunately, for every one of those, I find I also have to put up with people physically blocking docking ports, ramming my ship whilst docking, etc. for no other reason than "they've nothing better to do".
I never minded being pirated - my choice to run or fight - what I find immersion-breaking is being attacked by wings of 4 in supposedly high security systems when I'm just returning from a mission or material-hunting with no cargo.

On some player interdictions, I've had zero-dialogue (despite cutting engines and obviously not fleeing), tried to role-play by abandoning high-value cargo, but both have been ignored. That leaves me two choices; try to engage whilst at a serious ship disadvantage, or high/low wake out. Like your video, this normally means the latter.
Yes - I agree it makes CGs a bit more interesting, and at times I play in Open specifically for that - but a lot of the time NPCs bring more realism to the galaxy (the number of PKs in Open is just too unrealistic)

TBH I had hard time finding people to try and kill me, I literally had to fly in front of their face and taunt them, its not as bad as people describe and I am a PK myself, killed many traders and explorers just because they were there at the wrong place, I wouldnt go out of my way to seek and kill them, its boring.


As far as station gankers go, this is mainly situational awareness which is almost more important than the build itself. Dont fly blindly into the station when you arrive, you are in a the no fire zone, its safe, stop for a second and scout your surroundings, see any active players which hang out near the entrance, see the type of ship and their loadout, dont speed and approach carefully, they cant hurt you. Fly carefully into the mail slot, 4 pips to shields to avoid ramming. If you are outfitted properly they wont be able to kill you by the time you dock.
 

Deleted member 115407

D
My thoughts exactly, without pvp its just endless grind and incompetent farmable npcs.
PvP is a true end game after the pve grind is finally over.

It's fun to have to factor risk into my space adventures. Whether I'm in a uber-modded T-9 or an unmodded DBS, the fact that I have to look over my shoulder and adjust my playstyle accordingly is one of the things that makes the game fun for me.

*edit*

And that's not to say that I won't fly in Solo or PG when the mood hits me, but neither of them have that same feel of risk and excitement. It's nice to actively watch the scanner as you undock from stations and cruise around the galaxy.
 
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Which is why we should just band together and try to encourage Frontier to opt for removing PvP outright, they have CQC for that.
Then they could focus on making decent PvE content for everyone, not this 3 year drip feed nonsense.


Personally I think instead of removing PVP that if someone does that, that FDev bans all accounts on their ISP from even playing the game. Hit them in their pocketbooks.
 

Deleted member 115407

D
Personally I think instead of removing PVP that if someone does that, that FDev bans all accounts on their ISP from even playing the game. Hit them in their pocketbooks.

lol - Jesus.

May I ask why?
 
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Deleted member 115407

D
If you look at the post he was replying to it's Mobius infiltrations, and he's right on the money. That should be a one warning followed by perma-ban thing.

I disagree. It isn't explicitly forbidden to shoot others in a PG. Mobius may have house rules, but those rules are his and not Frontier's.

Were someone to make repeated attempts at infiltration, then I suppose it could fall under the rules of griefing. Otherwise it's just breaking the group rules, and it's the role of the group owner to adjudicate that.
 
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ALGOMATIC

Banned
I disagree. It isn't explicitly forbidden to shoot others in a PG. Mobius may have house rules, but those rules are his and not Frontier's.

Were someone to make repeated attempts at infiltration, then I suppose it could fall under the rules of griefing. Otherwise it's just breaking the group rules, and it's the role of the group owner to adjudicate that.

Indeed.

Shooting others in PG is not against the TOS, FDEv will not do anything to the infiltrators. The only thing that is against TOS is if you are being removed from the group and create an ALT account and try to infiltrate again.
 
I disagree. It isn't explicitly forbidden to shoot others in a PG. Mobius may have house rules, but those rules are his and not Frontier's.

I don't care what the video-game rules are, any game dev who starts banning anyone who deliberately goes out of their way to spoil someone else's game (which is exactly what the Mobius infiltration is) will be applauded by the majority of players (and me). You have to have the one warning for people of low intelligence, but pop them all permanently into the shadow server if they keep doing it no-ones going to miss them.

It's like cheating most people just don't like it or the people who do it, that's why dev video's of them reading e-mails from banned cheats and taking the mickey out of them are so popular.
 

Deleted member 115407

D
I don't care what the video-game rules are, any game dev who starts banning anyone who deliberately goes out of their way to spoil someone else's game (which is exactly what the Mobius infiltration is) will be applauded by the majority of players (and me). You have to have the one warning for people of low intelligence, but pop them all permanently into the shadow server if they keep doing it no-ones going to miss them.

It's like cheating most people just don't like it or the people who do it, that's why dev video's of them reading e-mails from banned cheats and taking the mickey out of them are so popular.

So it's just about feelings, not rules?

What about people going into solo and PG in order to spoil the game for the PvPers. Shadowban them too?
 
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