CMDR just wants to play.

I remember lot new games I bought bakc int he days and they didn't needed work. Why does it seem to be so hard today to make a proepr design and finish it's implementation?

Because we want all kinds of stuff and all of it at once. They simply can't deliver on all our demands, and that they are trying is their biggest fault.

PS
They need to stop listening to us and stop communicating with us, that's their only chance to actually release good updates. Take a look at NMS, there was complete radio silence and then they released a pretty good update. Sure, the game still sucks and nobody plays it, but that's because the game concept is just very poor...
 
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I remember lot new games I bought bakc int he days and they didn't needed work. Why does it seem to be so hard today to make a proepr design and finish it's implementation?

PCs are more complicated and more diverse. Games in the old days didn't have engines (iD software was the first to create a development environment for a single project, and doom and all the quake games built on that), cos they weren't complex enough to need them up to then. Also, games DID have problems back then, and no way of correcting them! There was no patch distributoin method, no 'update' button. If the developers issued an update, you had to download it, unpack it and put the right files in the right place yourself.

I'm a big subscriber to 'not like it used to be...', particularly cars, but games, it's a necessary evolution. As soon as it became EASY to solve problems after the fact (digital patch distribution at the click of a button), and then it was realised that that is more efficient in terms of getting money in the bank (sic: fixing issues later, rather than delaying release), it became the model. Blame capitalism. For everything. Seriously.
 
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PCs are more complicated and more diverse. Games in the old days didn't have engines (iD software was the first to create a development environment for a single project, and doom and all the quake games built on that), cos they weren't complex enough to need them up to then. Also, games DID have problems back then, and no way of correcting them! There was no patch distributoin method, no 'update' button. If the developers issued an update, you had to download it, unpack it and put the right files in the right place yourself.

I'm a big subscriber to 'not like it used to be...', particularly cars, but games, it's a necessary evolution. As soon as it became EASY to solve problems after the fact (digital patch distribution at the click of a button), and then it was realised that that is more efficient in terms of getting money in the bank (sic: fixing issues later, rather than delaying release), it became the model. Blame capitalism. For everything. Seriously.

I think he is saying that other new games don't have the same problems Elite has...
PS
Which is:
1. Not true, many games get released very buggy and unfinished.
2. No surprise because Elite is under constant Development.
 
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If you got allot of bounty vouchers from far away systems.. just go to a lowsec system and turn em all in at once.

From the OP, it doesn't look like bounty vouchers. They were trading, so the vouchers are probably trade vouchers. Interstellar Factors don't handle those.

He'll need to go back to those systems and cash them in.
 
I've just learned to ignore the negatives and enjoy the environment (I don't think of it as a game as that implies winning/losing) to the tune of 5k plus hours.

It's all about having moderate expectations and knowing that the "next big feature" probably isn't going to make or break the "game" for anyone.

HTH
 
I'm not sure what "Trade vouchers" are. Trade Dividends used to pay automatically back in the days of "Tactical Trading" in a Wing.

Never tried it in Multi-Screw.

I don't know what to call them either. But I have a "Wing Trade" voucher for 700k-ish that I'd need to go back and claim if I wanted to spend the time. Probably about 3 or so months old. This was from a wing session. I've never tried multicrew, but would assume that the mechanics are similar.

nhvKPps.jpg
 

Rafe Zetter

Banned
With all the justified criticism people might have with multicrew and the game in general, why did you pick one from someone who doesn't know how the game works? Simply visit interstellar factors (or whatever they are called now) and turn them all in...

Was he told this? Is it VERY VERY VERY OBVIOUS ingame that you can do this?

If not his point on the vouchers is valid - or post screencaps of the REALLY OBVIOUS GUI that shows he's being an idiot.

@ Steve_muzz - multicrew isn't "new" it's almost a year old, that's not "new" by anyone's standards except an apologist who's trying to justify a buggy and incredibly badly designed system.

There has also been more content released AFTER muticrew - so basically it was released upon the players and FDev decided it was more important to get the next "content" out of the door without properly ensuring what had already been released wasn't a pile of doo-doo; or the cynic might say they didn't have the manpower to properly address the issues so many players have had with it, what with them working on planet coaster and the jurassic park project, so they just ignored it.
 

Rafe Zetter

Banned
It wont be developed further. FD said they would develop it further if people used it.

I don't think many use it.

catch 22 and the reason why so much of the BGS in the game sucks donkey danglies.

it's also a bullcrap excuse to let them off spending more time on it so they can pretty up planet coaster and that jurassic thing.

Whatever happened to DB's "I want to make a game I would like to play"...... or maybe he's a "solo" kinda guy.

Well I've been playing since beta.

Although I've taken long breaks I didn't know you could cash in bounty vouchers at interstellar factors contacts.

This is the first time I've heard of them and I play almost daily and visit these boards frequently.

How is anyone supposed to know this stuff....patch notes? I'd have to go back over several of those to find it if I haven't gouged out my own eyes with the sheer tedium of reading a series of badly worded and ambiguous walls of text

It's a cool feature, I must have missed when it was implemented but there is nothing in game to tell you....and this is one of the issues with ED. I'm all for creating our own game play and forging our own path but the UI and communication in this game is pretty poor.

How about a note in the transactions tab to say 'you can cash in these bounties in at the corresponding faction station or use a interstellar factors contact often found in low security systems'

THIS ^^^^
 

Rafe Zetter

Banned
From the manual, Page 179:



https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide-Latest.pdf

They don't tell you ingame because they are shady subjects and not exactly legal.

are you REALLY saying RTM? - a manual is supposed to be for the controls, options and all the other OUTSIDE STUFF that ISN'T GAMEPLAY.

Please - tell me the last time a game required you to RTM for gameplay - 20 years?

All other information should be available IN GAME and OBVIOUS - or if you don't wan't obvious, have some "shady NPC" contact you next time you're in a lowsec system to tell you he'll buy those vouchers from you.

It's bad enough you have to google CONSTANTLY to learn information about the game or have to resort to 3rd party tools to do things that SHOULD be ingame, without having to wade through ONE HUNDRED AND SEVENTY EIGHT PAGES of a manual to find 1 paragraph that reads:

"Interstellar Factors

At starports in systems with a security rating of 40 or less you will be able to visit an Interstellar
Factors contact.
Interstellar Factors is a somewhat disreputable organization that allows you to pay off fines
and claim bounties and combat bonds from any location in the galaxy.
When using the services of Interstellar Factors you will be charged a handling fee which is a
percentage of the credit value to be paid/claimed. "

seriously, even for a fanboi with any self respect, that argument should have left a bad taste in the mouth.

Go on babelfisch, I DARE YOU to come back with a reply that it's totally reasonable that a 7 year old child (lowest age allowed to play) is required to RTM to learn how to do something ingame.

I DARE YOU - I DOUBLE DARE YOU WITH SPRINKLES AND A SQUIRTY CREAM FROSTING.

It just highlights the utter lack of understanding at FDev that they thought that requirement was reasonable.
 
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are you REALLY saying RTM? - a manual is supposed to be for the controls, options and all the other OUTSIDE STUFF that ISN'T GAMEPLAY.

Please - tell me the last time a game required you to RTM for gameplay - 20 years?

All other information should be available IN GAME and OBVIOUS - or if you don't wan't obvious, have some "shady NPC" contact you next time you're in a lowsec system to tell you he'll buy those vouchers from you.

It's bad enough you have to google CONSTANTLY to learn information about the game or have to resort to 3rd party tools to do things that SHOULD be ingame, without having to wade through ONE HUNDRED AND SEVENTY EIGHT PAGES of a manual to find 1 paragraph that reads:

"Interstellar Factors

At starports in systems with a security rating of 40 or less you will be able to visit an Interstellar
Factors contact.
Interstellar Factors is a somewhat disreputable organization that allows you to pay off fines
and claim bounties and combat bonds from any location in the galaxy.
When using the services of Interstellar Factors you will be charged a handling fee which is a
percentage of the credit value to be paid/claimed. "

seriously, even as a fanboi if you had any self respect, that argument must have left a bad taste in the mouth.

Go on babelfisch, I DARE YOU to come back with a reply that it's totally reasonable that a 7 year old child (lowest age allowed to play) is required to RTM to learn how to do something ingame.

I DARE YOU - I DOUBLE DARE YOU WITH SPRINKLES AND A SQUIRTY CREAM FROSTING.

It just highlights the utter lack of understanding at FDev that they thought that requirement was reasonable.

Yep. If you have to tell someone that what they're looking for is on the 179th page of a game manual, and you treat it like it's the most obvious thing in the world, you're doing it wrong.
 
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I can instantly send money to someone who works for me on the other side of the world. They don't have to travel to Western Union (or apparently some shady money dealer who for some reason skims a percentage!?) to receive it they just turn on their computer or get out their phone and get on the internet.

How can you be part of a MultiCREW and still you have to go get your own portion of pay separate from the Captain of the ship? The CAPTAIN OF THE SHIP gets paid for the job and they divvy the spoils among his/her crew. Why is it the AI crew doesn't need to jet off to station X to get paid? Oh right they aren't holograms.. or they are but they are different holograms? *Mental gymnastics ensue*
 
LOL, the usual advisors will give OP tons of clever suggestions from *don’t like the game, move away* to *check your internet connection for these disconnects* and *use interstellar contact* and nobody will smell the simple fact that ED is created by brilliant technical team using latest technologies, which is directed by game designers stranded in the middle age of PC games history.

Very nicely put CMDR.

Middle ages though might be more than a tad liberal...
 
Really? We are now pointing people to read the manual to play a game? Whats next? Online seminars using tele-presence?
 
This game is not for everyone, it's not even for some, it's for the masochistic few.

OMG, I can so relate to this. I must me one of those. The game doesn't bore me, I don't complain about the Thargoids, CGs and stuff. The Ganyness of some missions bugs me but not enough for me to whine about it.

In short, I love this game warts and all!
 
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