Thanks for the link.....I didn't know there was a manual either.
*Facepalm*
*Facepalm*
I remember lot new games I bought bakc int he days and they didn't needed work. Why does it seem to be so hard today to make a proepr design and finish it's implementation?
I remember lot new games I bought bakc int he days and they didn't needed work. Why does it seem to be so hard today to make a proepr design and finish it's implementation?
PCs are more complicated and more diverse. Games in the old days didn't have engines (iD software was the first to create a development environment for a single project, and doom and all the quake games built on that), cos they weren't complex enough to need them up to then. Also, games DID have problems back then, and no way of correcting them! There was no patch distributoin method, no 'update' button. If the developers issued an update, you had to download it, unpack it and put the right files in the right place yourself.
I'm a big subscriber to 'not like it used to be...', particularly cars, but games, it's a necessary evolution. As soon as it became EASY to solve problems after the fact (digital patch distribution at the click of a button), and then it was realised that that is more efficient in terms of getting money in the bank (sic: fixing issues later, rather than delaying release), it became the model. Blame capitalism. For everything. Seriously.
If you got allot of bounty vouchers from far away systems.. just go to a lowsec system and turn em all in at once.
From the OP, it doesn't look like bounty vouchers. They were trading, so the vouchers are probably trade vouchers. Interstellar Factors don't handle those.
He'll need to go back to those systems and cash them in.
True, but shouldn't he still get them automatically?
True, but shouldn't he still get them automatically?
Thanks for the link.....I didn't know there was a manual either.
*Facepalm*
I'm not sure what "Trade vouchers" are. Trade Dividends used to pay automatically back in the days of "Tactical Trading" in a Wing.
Never tried it in Multi-Screw.
With all the justified criticism people might have with multicrew and the game in general, why did you pick one from someone who doesn't know how the game works? Simply visit interstellar factors (or whatever they are called now) and turn them all in...
It wont be developed further. FD said they would develop it further if people used it.
I don't think many use it.
Well I've been playing since beta.
Although I've taken long breaks I didn't know you could cash in bounty vouchers at interstellar factors contacts.
This is the first time I've heard of them and I play almost daily and visit these boards frequently.
How is anyone supposed to know this stuff....patch notes? I'd have to go back over several of those to find it if I haven't gouged out my own eyes with the sheer tedium of reading a series of badly worded and ambiguous walls of text
It's a cool feature, I must have missed when it was implemented but there is nothing in game to tell you....and this is one of the issues with ED. I'm all for creating our own game play and forging our own path but the UI and communication in this game is pretty poor.
How about a note in the transactions tab to say 'you can cash in these bounties in at the corresponding faction station or use a interstellar factors contact often found in low security systems'
From the manual, Page 179:
https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide-Latest.pdf
They don't tell you ingame because they are shady subjects and not exactly legal.
are you REALLY saying RTM? - a manual is supposed to be for the controls, options and all the other OUTSIDE STUFF that ISN'T GAMEPLAY.
Please - tell me the last time a game required you to RTM for gameplay - 20 years?
All other information should be available IN GAME and OBVIOUS - or if you don't wan't obvious, have some "shady NPC" contact you next time you're in a lowsec system to tell you he'll buy those vouchers from you.
It's bad enough you have to google CONSTANTLY to learn information about the game or have to resort to 3rd party tools to do things that SHOULD be ingame, without having to wade through ONE HUNDRED AND SEVENTY EIGHT PAGES of a manual to find 1 paragraph that reads:
"Interstellar Factors
At starports in systems with a security rating of 40 or less you will be able to visit an Interstellar
Factors contact.
Interstellar Factors is a somewhat disreputable organization that allows you to pay off fines
and claim bounties and combat bonds from any location in the galaxy.
When using the services of Interstellar Factors you will be charged a handling fee which is a
percentage of the credit value to be paid/claimed. "
seriously, even as a fanboi if you had any self respect, that argument must have left a bad taste in the mouth.
Go on babelfisch, I DARE YOU to come back with a reply that it's totally reasonable that a 7 year old child (lowest age allowed to play) is required to RTM to learn how to do something ingame.
I DARE YOU - I DOUBLE DARE YOU WITH SPRINKLES AND A SQUIRTY CREAM FROSTING.
It just highlights the utter lack of understanding at FDev that they thought that requirement was reasonable.
LOL, the usual advisors will give OP tons of clever suggestions from *don’t like the game, move away* to *check your internet connection for these disconnects* and *use interstellar contact* and nobody will smell the simple fact that ED is created by brilliant technical team using latest technologies, which is directed by game designers stranded in the middle age of PC games history.
This game is not for everyone, it's not even for some, it's for the masochistic few.