I thought it was because we all love cypriot cheese.
Cypriot?
Surely you jest?
Limburger - my friend - Limburger.
You have to be a real man to eat Limburger!
"Reading's hard"
Only if you were educated in the United States pre 90's...
I thought it was because we all love cypriot cheese.
"Reading's hard"
Cypriot?
Surely you jest?
Limburger - my friend - Limburger.
You have to be a real man to eat Limburger!
Only if you were educated in the United States pre 90's...
Head for the suggestions forum then. There are tooltips-ish in the Engineers screen to help with locating resources, I'm sure it would be possible to add more help in that manner at various points of the UI.
Well, on that you're wrong. PEGI refers to the theme and contents of the game, not the complexity of the game. To be fair, what with the slavery and space murder things, the game should possibly be PEGI 12.
Edit: Kerbal Space program, which does require at least a basic understanding of orbital mechanics, has a PEGI rating of 3. The original Lock On, a reasonably complex fighter jet simulator for which you'll need to at least glance over the manual, is rated 7. Call of Duty on the other hand is rated 18.
"Reading's hard"
Eh, maybe. A physical manual was great to have because it represented a tangible aspect of the game. The world was virtual, but that thick game manual told you that this world had weight, that it had heft. You could read it anywhere, and everywhere, soaking up the information so that when you had the chance to play again, you could wow others with what you'd learned. Of course, that was back in the day where games usually came on floppy disks, and playing online was a futuristic concept no one had yet dared to try in large numbers. Having a more comprehensive tutorial would be better for new players, while having a physical manual* would be great for those of us who prefer not to have to wade through 100+ pages in a PDF that also contain video links. It's just not the same.
*I would gladly pay for an official manual in book format from FDev.
If you've read this far, I'm surprised, but I'm grateful. I am NOT asking for instant gratification. I just want to have fun without the game ting on my player agency while wearing a -eating troll-faced grin.
you need to remember multi crew is new and needs a lot of work.
I just want to have fun without the game ting on my player agency while wearing a -eating troll-faced grin.
Welcome to the family... For what little it's worth, your not alone my friend. And yes I read it all![]()
Eh, maybe. A physical manual was great to have because it represented a tangible aspect of the game. The world was virtual, but that thick game manual told you that this world had weight, that it had heft. You could read it anywhere, and everywhere, soaking up the information so that when you had the chance to play again, you could wow others with what you'd learned. Of course, that was back in the day where games usually came on floppy disks, and playing online was a futuristic concept no one had yet dared to try in large numbers. Having a more comprehensive tutorial would be better for new players, while having a physical manual* would be great for those of us who prefer not to have to wade through 100+ pages in a PDF that also contain video links. It's just not the same.
I know a person who is smart in every other way except reading - give him a 206 page manual and the response will be "thanks, I'll pass".
Yes, I was also referring to the point about clues "hidden" in the manuals where there was still some lore and written style in them. (i don't mind manuals in .pdf form due to today's high-res displays). It seemed as the manuals started changing to .pdf primarily from around the time after Balder's Gate I/II & kotor (CD's in the later 90's. Frontier had floppies, FFE started to use CD's), they started to just be functional rather than a semi-literary part of the experience.
Perfect example of FD making a game they want US to play not the game WE want to play.
FD - taking how to act like a government lessons. Not surprising, though - that's the thing to do these days.
2. Which after 3 *&^%$# YEARS should just plain be totally unacceptable.
That one doesn't make any sense. Literacy rates have declined since the late 1980s: http://www.latimes.com/books/jacket...ining-reading-proficiency-20131008-story.html
I was born in 1980, and I was reading by the age of 3. I was reading college level literature by age 7. I was, and am, a nerd. I love books. I love books more than I love food, and I really love food.
I am glad they are making the game they want.
Succesful space games released
David Braben: 4
Werewolf13: 0
So you would prefer they abandon the game and not release any updates?
You must have skipped the required course in logic at university 'cuz those false equivalencies just kind'a leap right out at one.
1) Hmmm... successful. Paid the bills, maybe. ED is a niche product at best. The X universe is way more successful IMO. You're projecting (and maybe I am too - ehhh!)
2) No - and don't put words in my mouth - I never said that. What I want - stated plainly so your language impairment doesn't get in the way of your understanding - is for FD to finish the danged thing. 3 years is long enough. Don't release an unfinished game - ever. A game should stand on it's own when released. Patch it to fix bugs. Want to have it evolve then do it with major new releases (which FD has kind'a done - though I wouldn't call 'em major) and then leave 'em the h.ell alone until a year or two later when they're ready to release another paid iteration. Or do it with DLC like every other MMO (that's what FD is trying its best to make ED after all). Open up new areas of the galaxy with DLC - GAWD knows it's big enough to people that want it and just leave the rest alone for those that don't.
They don't need to dribble in new content that few want that breaks existing content and just es off every one else.
There's lots of successful MMO models out there. FD's model sucks. Copy one that works. Everyone wins then, the players and FD.
Thanks for the link.....I didn't know there was a manual either.
*Facepalm*
According to steam charts Elite seems to be more successful than X. I'll gladly admit to be wrong once you provided some facts rather than your opinion and feelings. It would help me understanding.
They all suck.
Even Albion Prelude was released at a time where Steam wouldn't really register on the popularity scale. Was Steam even a thing when X3 was released the first time around?
It's kind of a skewey comparison. You'd have to calculate the ratio of copies sold to total number of Steam users at the time of sale, to get closer to a meaningful, but still completely useless number for stumbly in the dark counterpoint.
Still a question for mass debating.
It wasn't me who claimed that X is more successful than Elite.
Nice to see that you are taking to me again rather than about me