CMDR just wants to play.

Cypriot?

Surely you jest?

Limburger - my friend - Limburger.

You have to be a real man to eat Limburger!



Only if you were educated in the United States pre 90's...

That one doesn't make any sense. Literacy rates have declined since the late 1980s: http://www.latimes.com/books/jacket...ining-reading-proficiency-20131008-story.html

I was born in 1980, and I was reading by the age of 3. I was reading college level literature by age 7. I was, and am, a nerd. I love books. I love books more than I love food, and I really love food.
 
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Rafe Zetter

Banned
Head for the suggestions forum then. There are tooltips-ish in the Engineers screen to help with locating resources, I'm sure it would be possible to add more help in that manner at various points of the UI.



Well, on that you're wrong. PEGI refers to the theme and contents of the game, not the complexity of the game. To be fair, what with the slavery and space murder things, the game should possibly be PEGI 12.

Edit: Kerbal Space program, which does require at least a basic understanding of orbital mechanics, has a PEGI rating of 3. The original Lock On, a reasonably complex fighter jet simulator for which you'll need to at least glance over the manual, is rated 7. Call of Duty on the other hand is rated 18.

OK fair enough - theme and contents only, it won't AT ALL ever happen that a child of that age might ask for the game and because it's rated OK the parent buys it knowing absolutely nothing about it and then the child has a tough time of it for a few hours then puts it on the shelf, unused for the next 5 years - not FDev's fault at all that they will quite happily take the money while doing nothing to make it easier to understand some of the more less obvious game mechanics.

which is all I was tryign to say - in my usual /ranty fashion.
 

Rafe Zetter

Banned
"Reading's hard"

another person who thinks the world is small and everyone is like them.

I know a person who is smart in every other way except reading - give him a 206 page manual and the response will be "thanks, I'll pass".

Then there's people with learning difficulties who could otherwise enjoy this game a lot if parts of it were more accessible.

Sight impared people who might also enjoy the game but not like the prospect of having to skim 206 pages to find the bit that is relevent to their problem - with or without googles help.


PS - this game has not been localised for EVERY LANGUAGE ON EARTH (of which there are over 220), so it's more than possible someone might end up having to use a localised version that they understand, but are not 100% fluent at READING in the language, which is always secondary to SPEAKING another language. Any of you who can SPEAK english but not read it very well might at least have a clue and some sympathy to being faced with trying to find the information you want in a 206 page document.

You may mock me and others all you wish, but it doesn't escape the fact that we can see more complex complications to such an issue that you clearly, cannot see or understand.
 

Rafe Zetter

Banned
Eh, maybe. A physical manual was great to have because it represented a tangible aspect of the game. The world was virtual, but that thick game manual told you that this world had weight, that it had heft. You could read it anywhere, and everywhere, soaking up the information so that when you had the chance to play again, you could wow others with what you'd learned. Of course, that was back in the day where games usually came on floppy disks, and playing online was a futuristic concept no one had yet dared to try in large numbers. Having a more comprehensive tutorial would be better for new players, while having a physical manual* would be great for those of us who prefer not to have to wade through 100+ pages in a PDF that also contain video links. It's just not the same.

*I would gladly pay for an official manual in book format from FDev.

I'm repping you simply for the use of the word "heft".

Oh and the bit about better tutorials too so this post is on topic.
 
If you've read this far, I'm surprised, but I'm grateful. I am NOT asking for instant gratification. I just want to have fun without the game ting on my player agency while wearing a -eating troll-faced grin.

agree with everything except planetary landings. it didn't floor me at all. best feature added ever! what floored me is that there was no continuation, but op knows the story ...

otoh: you bought a sandbox. more specifically, a single player sandbox with some disfunctional multiplayer gimmick sprinkled on top. what you do with it is up to you.

you need to remember multi crew is new and needs a lot of work.

source? afaik multicrew status is 'will-be-worked-on-if-people-use-it' and from what i hear that's not very much the case. so the most reasonable expectation is that it will rot as is for a few years, collecting the odd forum rant every so often, after a new player uses it for the first and last time. dust.
 
Eh, maybe. A physical manual was great to have because it represented a tangible aspect of the game. The world was virtual, but that thick game manual told you that this world had weight, that it had heft. You could read it anywhere, and everywhere, soaking up the information so that when you had the chance to play again, you could wow others with what you'd learned. Of course, that was back in the day where games usually came on floppy disks, and playing online was a futuristic concept no one had yet dared to try in large numbers. Having a more comprehensive tutorial would be better for new players, while having a physical manual* would be great for those of us who prefer not to have to wade through 100+ pages in a PDF that also contain video links. It's just not the same.

oh, an oldschool gamer! :D

there's another problem. back in the day games were 'finished', thus it was possible to actually write an accurate manual (and they used to be nice pieces of pseudoscientific literature!). if you look at nowaday's games, e.g.: elite dangerous but not only, it is very frequent that communities don't even bother to keep the collective wiki maintained after some period of ... 'agile development'. the end result is that these games don't have up to date documentation at all, neither on paper nor in electronic medium. all there is is an evergrowing disperse cloud of scraps, many of them outdated. signs of the times ...
 
I know a person who is smart in every other way except reading - give him a 206 page manual and the response will be "thanks, I'll pass".

Yeah but I'm not talking about him am I? I'm talking about the guy I originally replied to. And if he can spend all day reading the forums, he can spend an hour or so reading the game manual. I mean you don't even need to read it cover to cover; just skip to the section you're unsure of and read that. There's even a hyperlinked contents page.

Regardless, it was a throwaway comment aimed primarily to rile sopmeone who takes videogames too seriously. So I guess it worked?
 
Yes, I was also referring to the point about clues "hidden" in the manuals where there was still some lore and written style in them. (i don't mind manuals in .pdf form due to today's high-res displays). It seemed as the manuals started changing to .pdf primarily from around the time after Balder's Gate I/II & kotor (CD's in the later 90's and earlier 00's. Frontier had floppies, FFE started to use CD's), they started to just be functional rather than a semi-literary part of the experience.
 
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Yes, I was also referring to the point about clues "hidden" in the manuals where there was still some lore and written style in them. (i don't mind manuals in .pdf form due to today's high-res displays). It seemed as the manuals started changing to .pdf primarily from around the time after Balder's Gate I/II & kotor (CD's in the later 90's. Frontier had floppies, FFE started to use CD's), they started to just be functional rather than a semi-literary part of the experience.

Yeah I'm a fan of those manuals which do more than just tell you how to play the game (but then I'm a 1st/2nd ed 40K player so background fluff is what I live for). I like when games have novellas in the manual, or work game tips in in an "in universe" way (like the X-Wing manual did with Farlander's stories). That said, it's the content I care about not the distribution method, so I'm happy with a PDF or even just a damn text file if it gives me something to read which allows me to add some depth the the proceedings.
 
Perfect example of FD making a game they want US to play not the game WE want to play.

FD - taking how to act like a government lessons. Not surprising, though - that's the thing to do these days.

I am glad they are making the game they want.

Succesful space games released
David Braben: 4
Werewolf13: 0

2. Which after 3 *&^%$# YEARS should just plain be totally unacceptable.

So you would prefer they abandon the game and not release any updates?
 
That one doesn't make any sense. Literacy rates have declined since the late 1980s: http://www.latimes.com/books/jacket...ining-reading-proficiency-20131008-story.html

I was born in 1980, and I was reading by the age of 3. I was reading college level literature by age 7. I was, and am, a nerd. I love books. I love books more than I love food, and I really love food.

You are correct maam. I'd just polished off an entire bottle of Pinot Noir. should have said: "post 90's" and not pre.
 
You must have skipped the required course in logic at university 'cuz those false equivalencies just kind'a leap right out at one.

I am glad they are making the game they want.

Succesful space games released
David Braben: 4
Werewolf13: 0



So you would prefer they abandon the game and not release any updates?

1) Hmmm... successful. Paid the bills, maybe. ED is a niche product at best. The X universe is way more successful IMO. You're projecting (and maybe I am too - ehhh!)

2) No - and don't put words in my mouth - I never said that. What I want - stated plainly so your language impairment doesn't get in the way of your understanding - is for FD to finish the danged thing. 3 years is long enough. Don't release an unfinished game - ever. A game should stand on it's own when released. Patch it to fix bugs. Want to have it evolve then do it with major new releases (which FD has kind'a done - though I wouldn't call 'em major) and then leave 'em the h.ell alone until a year or two later when they're ready to release another paid iteration. Or do it with DLC like every other MMO (that's what FD is trying its best to make ED after all). Open up new areas of the galaxy with DLC - GAWD knows it's big enough to people that want it and just leave the rest alone for those that don't.

They don't need to dribble in new content that few want that breaks existing content and just es off every one else.

There's lots of successful MMO models out there. FD's model sucks. Copy one that works. Everyone wins then, the players and FD.
 
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You must have skipped the required course in logic at university 'cuz those false equivalencies just kind'a leap right out at one.



1) Hmmm... successful. Paid the bills, maybe. ED is a niche product at best. The X universe is way more successful IMO. You're projecting (and maybe I am too - ehhh!)

2) No - and don't put words in my mouth - I never said that. What I want - stated plainly so your language impairment doesn't get in the way of your understanding - is for FD to finish the danged thing. 3 years is long enough. Don't release an unfinished game - ever. A game should stand on it's own when released. Patch it to fix bugs. Want to have it evolve then do it with major new releases (which FD has kind'a done - though I wouldn't call 'em major) and then leave 'em the h.ell alone until a year or two later when they're ready to release another paid iteration. Or do it with DLC like every other MMO (that's what FD is trying its best to make ED after all). Open up new areas of the galaxy with DLC - GAWD knows it's big enough to people that want it and just leave the rest alone for those that don't.

They don't need to dribble in new content that few want that breaks existing content and just es off every one else.

There's lots of successful MMO models out there. FD's model sucks. Copy one that works. Everyone wins then, the players and FD.

1) According to steam charts Elite seems to be more successful than X. I'll gladly admit to be wrong once you provided some facts rather than your opinion and feelings. It would help me understanding.

2) The game will not be finished in the next 7 years. They always said the game will be under constant development. Anyway, I played and enjoyed a game for the last 3 years and many other did too. Lots of people put hundreds of hours into it. Maybe you are mistaking your opinion for a fact?

PS
And please don't copy other MMOs. They all suck.
 
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According to steam charts Elite seems to be more successful than X. I'll gladly admit to be wrong once you provided some facts rather than your opinion and feelings. It would help me understanding.

Even Albion Prelude was released at a time where Steam wouldn't really register on the popularity scale. Was Steam even a thing when X3 was released the first time around?

It's kind of a skewey comparison. You'd have to calculate the ratio of copies sold to total number of Steam users at the time of sale, to get closer to a meaningful, but still completely useless number for stumbly in the dark counterpoint.

They all suck.

Still a question for mass debating.
 
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Even Albion Prelude was released at a time where Steam wouldn't really register on the popularity scale. Was Steam even a thing when X3 was released the first time around?

It's kind of a skewey comparison. You'd have to calculate the ratio of copies sold to total number of Steam users at the time of sale, to get closer to a meaningful, but still completely useless number for stumbly in the dark counterpoint.



Still a question for mass debating.

It wasn't me who claimed that X is more successful than Elite.

PS
Nice to see that you are taking to me again rather than about me ;)
 
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