its happening already man, the newgeneration is not into stick shifts, not a bad thing mind you but MANY a car jacking has been foiled because the car-jacker could not drive a manual.
You see the point of the analogy though, right?
If a bunch of people want a thing, and are vocal about insisting they get it, there's a good chance the market will cater to their demands.
That's why the whole "If people want [thing], let them have it" argument isn't always a good idea because it often means that people who
didn't want that thing end up getting shafted.
In real life there's obviously a lot of different things to consider.
If, for example, cars with auto-boxes are safer, more efficient, more reliable and easier to produce then I guess it's just tough luck for those who'd prefer a manual gearbox.
And, besides, when the emergence of auto-boxes also creates things like dual-clutch paddle-shifts then there's not much for a petrolhead to really grumble about.
In the case of a game, though, things tend to be a little bit different.
In ED, the whole
point of the game is/was to dabble in a wide variety of things in order to make a gradual progression through the different ships, learning about all the different facets of the game as you go.
If you get a bunch of people who can bypass that, they're not going to learn all the stuff they're supposed to know and, instead, the scope of their understanding is going to be that they need to farm passenger missions to make giant heaps of credits and then spend those giant heaps of credits on massive, powerful, spaceships.
And then, when they find that they don't have access to an engineer, or a rank-locked ship, or find that their income doesn't support their intentions, they'll start to moan.
And if (as they are already doing) the dev's capitulate to those complaints, it simply escalates things further - reducing progression further and limiting the viable options available to people further.
Ultimately, it leads to a situation where a heap of people are going to want Cr100m per passenger mission so they can fly around in fleets of A-rated Anacondas and buy any upgrade they need.
And, TBH, they might as well get it because that will have become the "new normal" and nothing less will allow people to compete.
Sure, you'll still be able to fly around in a Cobra, doing cargo delivery missions for Cr50,000 if you
want to but it's all going to feel a bit futile if you know that every other ship you meet is a flying death-machine piloted by somebody who's been playing for a week and can crush you like an insect because they're ignoring the quaint, old-fashioned, tenets that you're choosing to abide by.