Mode switching for missions and Smeaton Orbital [200mill/hour]

Few things about this "awesome" Upsilon Aquarii money grinder:

1. you really need elite trade rank to get missions
2. you really need allied status with all factions
3. this 45 minutes AFK is so called "valued gameplay"

Without 1 and 2 you can spend an hour board hoping waiting for missions to come .

But seriously , with this i can PLAY the game , i can go to Colonia , i can go hunt some Thargoids , i can build my ship the way i want instead of countless hours , days and weeks grinding very easy and boring tasks for little to no reward to start doing something that i could enjoy .
 
It really boils down to the amount of CR a player owns means "nothing" to the broader player base. It only matters to those who "think" it matters. ;)

Enjoy your riches and your newly improved buying power! In the end, all high $$ brings you is more access to all the various ships and weapons, which is really what this game is all about in the first place.

One's 'buying power' does allow people to influence the game for others and the presence of all of these credit exploits is precisely why we cannot have an actual economy, or any of a myriad of features that would depend on one. The state of various aspects of trade are much worse than they were around the time of release, because money has become free.

As for what the game is about, I'd rather be stuck with Beta 1's small selection of ships and no outfitting other than hardpoints, if it meant the setting could actually make some more sense.

Be careful on long SC runs. Griefers have been known to sit halfway to Hutton to ambush CMDRs who are AFK for 90 minutes and come back to a rebuy screen.

There is a corridor maybe 10k ls in diameter at high SC speeds that constitutes sensor range, if you point even a few degrees off, you'll miss it entirely on trips well short of Hutton's distance, and add maybe 20-60 seconds to the trip.
 
Flew to Upsilon Aquaril today and did the Sheaton Orbital run myself in my Imperial Clipper and am happy with the 84 Mil credits I've collected :)
Maybe not as high as some but was quite happy to fly the 1.872 Mil Ls per trip 6 times and a couple of in-between trips.

Sometimes it is nice and relaxing letting the ship super cruise for half an hour or so. Oh, and all was earned in Mobius PvE play. No Mode switching.
 
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FDev should really fix board hopping because it isn't playing the game as intended & I personally try not to do it. However, until they stop relying on RNG to spawn stuff removing board hopping will probably cause more annoyance than having it in (yep I board hopped after jumping in & out the system for 45 minutes trying to get the Alioth permit mission to spawn). I don't like it, but I'd say, right now, it's a necessary evil.
 
Hmm... pretty much all of those high paying missions do have a recommended ELITE trade rank... ever thought about that for a moment?

EDIT: Or, are you saying that players not having Elite rank in trading can get them?

There is system close to Upsilon , called LTT (some numbers) with 2 outposts ~1800 ls from entry point and they give you missions to LTT 9360 starting with cordial status and no elite rank needed . Just get Python and make ~100m (and more when you progress with ranks ) in single run .

but shhhhh don't tell anyone or some people will rage
 
It's about a year since the rank rating of a mission (any mission) determined whether you could actually accept them or not, it's just an indication of difficulty now.
Though since 2.4, it won't generate any missions in the first place that are further than 3 ranks either side of your current rank, so while you could theoretically accept an Elite mission as a Harmless pilot, you'll never actually see any in the first place.

As we all know, the game is called Elite: Master because Master rank is the first rank at which you will be able to take missions intended for Elite pilots.
 
How can we discuss if this is to just be some hush-hush thing only know to a very few?

Ok, that's fine.....you have the discussion you wanted :)

Wasn't sure what your aim for the thread was...sounded like you wanted Smeaton and other boosted money runs shut down.

As an aside, I've played since premium beta and logged hundreds of hours. At launch it was so hard to make any real headway with credits. Then we had Sothis, Ceos and the smuggling runs which got shut down which was a shame because many players really enjoyed those, there was also gameplay involved, being chased across the bubble trying desperately not to be interdicted and scanned.

I've no real issue with these money runs...I just wish they were linked to activity that was little more interesting like the old smuggling runs...but that is a whole new discussion.
 
I know people are going to hate on this for taking a stab at their cash-cow income in the game, but this is honestly just silly.

  1. Set your ship up with all Economy Passenger Cabins.
  2. Fly to Allen Hub in UPSILON AQUARII.
  3. Stack Passenger missions going to Smeaton Orbital in LTT 9360.
  4. Switch between Open/Group/Solo to get fresh missions on the board until you either have 20 missions or your passenger cabins are full.
  5. When full fly to Smeaton (takes 40 minutes to fly)

With a Beluga, Anaconda, Cutter, Corvette being passenger fitted you are making roughly 200 million profit per hour (40 minute flight + 20 minutes for the return trip + modeswitching for missions).

This is just absolutely atrocious.

You are literally awarded with the highest cash-per-hour returns for

a) using an exploit (mode switching for missions)
b) literally NOT playing the game for 40 minutes while AFK in supercruise.

How does this in any way constitute a good addition to the game and good gameplay?

Why is it so hard to fix the board-hopping in different modes? Simply make the missions exactly the same in all 3 modes, and only change them whenever the timer expires.

Anyways... I read about players trying to play 'legit' and earn their money through trading, bounty hunting, mining, pirating, trading and regular passenger runs... hoping to get a Beluga, Type9, Anaconda or any other large ship some day... and then there is this massive loophole in the game, unknown to most players, where you can literally make 200 million per hour. That's literally earning 1 x Stock Anaconda per hour.

Seriously FDEV, I am positive you know about this loophole and insane cash generation done through exploiting this.

Why is it allowed to persist in the game?

I am happy for you, your life is so perfect that you have nothing better to do than to log in and question and pass judgement on how others choose to play a game which was not paid by you.

I love how you claim this to be "Atrocious", even though it has absolutely ZERO to do with YOUR bottom line Trading/Combat/Exploration. I hereby give you the title of SGW "Social Gaming Warrior", long may you flourish.

I personally do not like the fact that YOU drive an automobile with an automatic transmission, you know its true :) BUT since I didn't buy you the car I have no right to judge you openly.

How about you just go about doing in this game what YOU want to do, and let others do what THEY want. Not everyone is into the same thing.
 
I personally do not like the fact that YOU drive an automobile with an automatic transmission, you know its true :) BUT since I didn't buy you the car I have no right to judge you openly.

What happens when the majority of people want to drive an automatic and so car manufacturers decide to stop making models with a manual gearbox?
 
What happens when the majority of people want to drive an automatic and so car manufacturers decide to stop making models with a manual gearbox?


its happening already man, the newgeneration is not into stick shifts, not a bad thing mind you but MANY a car jacking has been foiled because the car-jacker could not drive a manual.
 
Now THAT is a great suggestion. I abhor mode switching for more than a single board swap and will probably be trying out this little beauty (if I can tear myself away from engineering at some point). Thanks!

I just tried this and it is actually quite fun. While your relations are low, you can always find courier missions to take on top of you passenger missions while you hop around. Only disadvantage is, that you get so many mission critical messages.
 
I know people are going to hate on this for taking a stab at their cash-cow income in the game, but this is honestly just silly.

  1. Set your ship up with all Economy Passenger Cabins.
  2. Fly to Allen Hub in UPSILON AQUARII.
  3. Stack Passenger missions going to Smeaton Orbital in LTT 9360.
  4. Switch between Open/Group/Solo to get fresh missions on the board until you either have 20 missions or your passenger cabins are full.
  5. When full fly to Smeaton (takes 40 minutes to fly)

With a Beluga, Anaconda, Cutter, Corvette being passenger fitted you are making roughly 200 million profit per hour (40 minute flight + 20 minutes for the return trip + modeswitching for missions).

This is just absolutely atrocious.

You are literally awarded with the highest cash-per-hour returns for

a) using an exploit (mode switching for missions)
b) literally NOT playing the game for 40 minutes while AFK in supercruise.

How does this in any way constitute a good addition to the game and good gameplay?

Why is it so hard to fix the board-hopping in different modes? Simply make the missions exactly the same in all 3 modes, and only change them whenever the timer expires.

Anyways... I read about players trying to play 'legit' and earn their money through trading, bounty hunting, mining, pirating, trading and regular passenger runs... hoping to get a Beluga, Type9, Anaconda or any other large ship some day... and then there is this massive loophole in the game, unknown to most players, where you can literally make 200 million per hour. That's literally earning 1 x Stock Anaconda per hour.

Seriously FDEV, I am positive you know about this loophole and insane cash generation done through exploiting this.

Why is it allowed to persist in the game?

I'd ask "why do people use this method to gain money,
instead of playing 'in the spirit of elite'?".

To that i'd give you the following answers:
- it is a symptom showing that people want to aquire loads of money fast
- it speaks for the task of aquiring money down the road not properly working or being entertaining
- to save on time, as elite is a time consumer
- it is a method to counter the implemented money sinks of the game
- people do this to enable them to play their way, without burning out due to grind
 
its happening already man, the newgeneration is not into stick shifts, not a bad thing mind you but MANY a car jacking has been foiled because the car-jacker could not drive a manual.

You see the point of the analogy though, right?

If a bunch of people want a thing, and are vocal about insisting they get it, there's a good chance the market will cater to their demands.

That's why the whole "If people want [thing], let them have it" argument isn't always a good idea because it often means that people who didn't want that thing end up getting shafted.

In real life there's obviously a lot of different things to consider.
If, for example, cars with auto-boxes are safer, more efficient, more reliable and easier to produce then I guess it's just tough luck for those who'd prefer a manual gearbox.
And, besides, when the emergence of auto-boxes also creates things like dual-clutch paddle-shifts then there's not much for a petrolhead to really grumble about.

In the case of a game, though, things tend to be a little bit different.
In ED, the whole point of the game is/was to dabble in a wide variety of things in order to make a gradual progression through the different ships, learning about all the different facets of the game as you go.
If you get a bunch of people who can bypass that, they're not going to learn all the stuff they're supposed to know and, instead, the scope of their understanding is going to be that they need to farm passenger missions to make giant heaps of credits and then spend those giant heaps of credits on massive, powerful, spaceships.
And then, when they find that they don't have access to an engineer, or a rank-locked ship, or find that their income doesn't support their intentions, they'll start to moan.
And if (as they are already doing) the dev's capitulate to those complaints, it simply escalates things further - reducing progression further and limiting the viable options available to people further.

Ultimately, it leads to a situation where a heap of people are going to want Cr100m per passenger mission so they can fly around in fleets of A-rated Anacondas and buy any upgrade they need.
And, TBH, they might as well get it because that will have become the "new normal" and nothing less will allow people to compete.

Sure, you'll still be able to fly around in a Cobra, doing cargo delivery missions for Cr50,000 if you want to but it's all going to feel a bit futile if you know that every other ship you meet is a flying death-machine piloted by somebody who's been playing for a week and can crush you like an insect because they're ignoring the quaint, old-fashioned, tenets that you're choosing to abide by.
 
A simple question to the OP,

At which point did you decide it was wrong to run these missions?

Was it while you were running missions to increase rep at the station?

Or while you were actually running the passenger missions for 200 mil at a time?

Wrong is the incorrect word to use.

I questioned these money-printing runs when it became clear that doing these runs completely devalues all other forms of earning money in the game.

When you can earn around 3 million PER MINUTE from these Smeaton runs you really have to ask yourself what is the point of shooting an asteroid for an hour when in the same hour you can make a profit that is several magnitudes larger?

And yes I am perfectly aware that some people prefer to do other things than board switching and flying straight for 40 minutes. That dead horse has been beat enough already.

I do raise the question though whether this is good game design or not when everything else in the game that actually constitutes playing the game only gives you a fraction of the reward.

Even if you take only ONE mission from Allen Hub to Smeaton it will net you 20-25 million profit. Taking that ONE mission and flying directly to Smeaton will take you about 45 minutes grand total.

That amounts to 20-25 million in 45 minutes. Lets say average 22,5 million divided by 45 minutes = 500 000 credits PER MINUTE.

Is there a single activity in this game you can do where you earn 500 000 credits PER minute of gameplay?

Or perhaps the payout on these missions are off the charts compared to the relatively short time they can be done.

The whole thing is then compounded by the fact that you can mode-switch and stack multiple of these missions at the same time, ergo getting the insane profits of 3 000 000 per minute of time invested into the game.
 
Is there a single activity in this game you can do where you earn 500 000 credits PER minute of gameplay?

Since long range passenger missions are probably the most boring thing in Elite Dangerous... who would do them at all, if they didn't pay exceptionally high rewards?

But don't worry... seeing all the outcry about it, I'm positive it will be "fixed" soon and nobody will ever do such a mission again once that has happened.
 
Is there a single activity in this game you can do where you earn 500 000 credits PER minute of gameplay?
Or ~30MCr/hour?

Sure, there's plenty.
* Min-maxed Painite wing mining will get that much each on average, and can go higher if the RES has been properly mapped out in advance.
* Running VIP sightseeing tours between Deriso or Ratraii and Colonia will get more than that in a sufficiently large ship.
* In anything with 180t cargo space, you can get 10MCr for a big short-range Palladium haul mission, which will take less than 20 minutes to complete and return from. If you're in the Empire, Imperial Slaves are I believe even more lucrative.
* Road-to-riches style targeted scanning can probably get you that much if you have a long-range DSS and a good ship. Probably can get you more, with the right route.
* Grab 9 "famous explorer" missions anywhere in the Colonia region (the majority will go to beacons in the Sol region, so getting 9 going basically the same way is easy and doesn't require mode switching). Total pay is about 35MCr per mission, and going flat out down the neutron highway you can easily get there and back in 10 hours including finding all the beacons once in the Sol bubble, plus you probably get about 10-20MCr bonus from honks.

30MCr/hour is an amount that you might need to work at, but there's definitely no shortage of options for getting that much money.
 
And we are back in the same place.

reason why those money printers are so popular and people keep searching for new is not that they want easy and fast money , they don't want to engeage in typical time consuming, boring, easy , requiring no skill and no brain power repeatable tasks that give you low rewards . This is called the GRIND and that grind is so stupid.

For example federation/imperial ranks. Do you think that you will progress by doing some missions for the navy? by fighting in CZ for the glory of Federation? No you are wrong , Boom data delivery is the way to go , other options will make you cry for a year or even longer watching your progress bar not moving at all .

Same is with money, i'd love to see high risk missions with good payment , but there are no high risk and requiring any skill tasks to do in this game .Ah i forgot there are Thargoids , but i need money to get proper ship , proper equipement and some spare money for rebuys , so i am back to this slow painfull uneventfull and boring grind that pays me zero to no money. Come on even my real life job is not so bad as most of ED gameplay that is defended so much by so many . Stop making this game as some korean MMorpg that require you to grind several years before you can start playing the game.
 
This thing kinda irks me..

If what someone does, does not directly affect you in anyway.. i.e mode switching and making lots of credits.. then what does it matter??

Just because their idea of fun and gameplay dosent make sense to you, dosent mean they shouldnt be able to do it.

As someone said earlier, there are many reasons why someone may feel the need to gain money quickly, and invest their time in flipping boards to maximise profit.

Not only that, but there is a distinct lack of missions that cater towards pilots with big ships, and pilots wanting to do more long range haulage missions. So board flipping to fill out an anaconda , cutter or other big ship starts to become essential.

Right now missions, cargo runs and passenger missions cater towards more "courier" type missions, low volume, short range... (other than some passenger missions which always need you to return to the point of origin)

We need single missions that allow commanders to fill up with 400, 500, 600 tons of material or bulk passengers, and haul them across the bubble, not just to another star system 20-30ly away.

This will allow commanders with large ships a far more modest income, than trying to flip the boards filling up their ships. to make meh.. kind of money..

Sure, that wont stop commanders from doing long supercruise passenger missions for 20-40 million credits per mission, but it least might entice some of them into doing something different.

For me, making lots of credits allows me to focus on other activities like making videos, visiting places and enjoying the universe without having the feel the need to spend hours in a hazres grinding or doing repetitive CG cargo runs and banging my head against my keyboard after the 5th same run.

I would love to get a mission like.. here are 500 prisoners who need transporting to an outer rim penal colony, but there is a pirate gang out looking for me, wanting to liberate some of their members.. Make the mission dangerous.. Make it so I have to work my way to the penal colony, then give me a substantial reward for completing the mission. While I am there, maybe I can pick up a mass transport mission of 500 tons of rare materials back to the bubble...

Let me use my big ship for what it was designed for.. Not running around doing courier jobs... Until then, you bet, I am going to be doing these high paying passenger missions, because there is very little point in me doing a courier run for a measly 260,000 credits in a imperial cutter that costs over 500 million credits..

You dont see a $350,000 Semi Trailer delivering your amazon purchase to your door do you?

Just some thoughts
 
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And we are back in the same place.

reason why those money printers are so popular and people keep searching for new is not that they want easy and fast money , they don't want to engeage in typical time consuming, boring, easy , requiring no skill and no brain power repeatable tasks that give you low rewards . This is called the GRIND and that grind is so stupid.

For example federation/imperial ranks. Do you think that you will progress by doing some missions for the navy? by fighting in CZ for the glory of Federation? No you are wrong , Boom data delivery is the way to go , other options will make you cry for a year or even longer watching your progress bar not moving at all .

Same is with money, i'd love to see high risk missions with good payment , but there are no high risk and requiring any skill tasks to do in this game .Ah i forgot there are Thargoids , but i need money to get proper ship , proper equipement and some spare money for rebuys , so i am back to this slow painfull uneventfull and boring grind that pays me zero to no money. Come on even my real life job is not so bad as most of ED gameplay that is defended so much by so many . Stop making this game as some korean MMorpg that require you to grind several years before you can start playing the game.

Fair points.

i agree that mind-numbing grind (which unfortunately has been a stable staple of many games in the recent years) is a bad way to encourage gameplay.

However the opposite end to that, with no grind, is not a good solution either. That just throws players to the end-content in no-time at which point (as someone else pointed out in a reply in this thread) the players get bored cause there is no more real goals to aim for. When you have every ship, with enough money to waste them if you want to, then what purpose is there left to play? To enjoy the "fun" of shooting asteroids in mining, or shooting the same pirates in a haz-RES until you fall asleep?

Games should be about the journey and not the end.

But I suppose one of the things that has been made clear in this thread (and others) is that the journey in Elite is rather tedious and grindy... which is why so many simply bee-line for the money-printing, get their big ships, toy with them for awhile and then join in on the other threads on the forum about the lack of content in the game (which is quite confirmed since they are launching so many 'content adding' changes this year).

Maybe the real issue isn't Smeaton, but rather making the activities that involve actual gameplay more rewarding so there wouldn't be a need to find these money-prints and grind those to facilitate doing what you actually want to do in the game.

Either way, it's been a relatively good discussion throughout and good points made both pro and con with respect to the Smeaton type runs.

I think we kinda covered most things so thanks everyone for the input and insights.
 
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