Basic question about ED is it MMO or Co-op single player.

Jex =TE=

Banned
I care about the BGS, it's where 90% of my fun in-game comes from. It's a vital component of the game and without it the game would be pretty dreadful. And as to meeting people, I have met 1000's of players. Not too sure why you are having issues. Maybe look at your network settings.

Why is it vital though - it simply changes text and fluctuates a few prices here and there. How do you know if you go to a system where something is a really high price so you can sell for a big profit whether that's the BGS....or.....just a random pricing? What does change the text from "Alliance" to "Federation" do for you in a universe of shallow and meaningless game mechanics? Somebody on Reddit or something was harping on about flipping 20 systems - wooo. And? There's 20,000 systems in the bubble and if you flipped all 20,000, by yourself, the galaxy still wouldn't know who you were. Nobody would have heard about you which is ridiculous. Mrs Ramsby's known where I live for her amazing apple pie, it's the talk of the town and she flys a rusty old Hauler!

In ED universe, it's all lonely. Nobody loves and they all want your tasty cargo :(
 
That's exactly what i want. P2P dosent have less lag, it just has more luck involved depending on who you get paired with and what there connection is like...When you play WoW and your standing in Orgrimmar you dont think "Oh so many players i cant see on each server" you just think of the thousands of players you can see, thats your world the other are irrelevant. In ED i went on Drews Salome event, and like thousands of other people hung around the start system. Now i know there were thousands of people in that system and at the most; i was instanced with 6 at anyone time. When i dropped out of SC and went straight back in, i was with 4-6 TOTALLY DIFFERENT people, my question is, is that what YOU want?

P2P can have less lag as there is no middleman. As to what I want, I think I prefer the way it is, just having a 100 people per server is useless. Might as well make it a single player game that touched base with the BGS servers every once in a while. If you had 100 people per server for 20,000 star systems, how many people would you see? Also things like the Salome event would never happen as it was live. You couldn't have that on 100s or 1000s or 10,000s of seperate servers.

But that is not the point. The point of the thread is whether ED is an MMO, which it is by the basic definition. Does it have loads of generic MMORPG features, nope, but that doesn't stop it from being a MMO.
 
no no no you got it all wrong, ED is an MMO because of the ability to influence everything without being acted upon by hostile force or intentions as soon as you see anyone blink at you the wrong way. Elite is an MMO because of the fact that as soon you run into hostile force, you can just end process to save your fantasy space credits, where in other "actual" mmo's they force a log-out timer on your ship. How you actually play multiplayer is through invisible people, that you have to actively go out and find, and perform missions and roles for them, because of RP purposes instead of game play.
There are lots of MMOs with PvE only options, why is is so hard to make a valid point for you people?!
 

Jex =TE=

Banned
PS
In theory Elite can handle an infinite number of players because their server scale, I already said that earlier.

I seriously doubt that and given FDev ability to code stuff without bugs or working correctly, I'd say there's far more evidence to assume it won't do as it says but then it never ever got tested.

As for the review, did you read any of them? Have you ever read the well articlualted and thoughtful, intelligent reviews of ED?

So taking a look at the first pahe of reviews I see 5 out of 6 complain about hackers. One about can't pick up stuff after landing in the chute.

Yes there's a hacker issue. Yes there's a lag issue. The lag issue was worse 2 weeks or a week ago - massive improvement. Hackers are a little harder to deal with but we know how ineffective FDev are with not even 10% of the player base but then in ED, hackers aren't much of an issue.

So, PUBG complaints seem to be lag and hackers which are both fair points and often infuriating. No complaints about the gameplay though is there?
 
But that is not the point. The point of the thread is whether ED is an MMO, which it is by the basic definition. Does it have loads of generic MMORPG features, nope, but that doesn't stop it from being a MMO.

No! Stop it! We all have to agree that its not an MMO! Then the thread can die.
 
I seriously doubt that and given FDev ability to code stuff without bugs or working correctly, I'd say there's far more evidence to assume it won't do as it says but then it never ever got tested.

As for the review, did you read any of them? Have you ever read the well articlualted and thoughtful, intelligent reviews of ED?

So taking a look at the first pahe of reviews I see 5 out of 6 complain about hackers. One about can't pick up stuff after landing in the chute.

Yes there's a hacker issue. Yes there's a lag issue. The lag issue was worse 2 weeks or a week ago - massive improvement. Hackers are a little harder to deal with but we know how ineffective FDev are with not even 10% of the player base but then in ED, hackers aren't much of an issue.

So, PUBG complaints seem to be lag and hackers which are both fair points and often infuriating. No complaints about the gameplay though is there?
5/6 negative reviews of ED complain about being to stupid to create an account or to undock from the station.
 
As for the review, did you read any of them? Have you ever read the well articlualted and thoughtful, intelligent reviews of ED?

If you are talking about Steam reviews, its damn hard finding a well written one. Even the positive ones are often worthless. You often have to scroll through pages before finding one that is actually readable, coherent, and actually gives fair and balanced criticism, positive and negative.
 
P2P can have less lag as there is no middleman. As to what I want, I think I prefer the way it is, just having a 100 people per server is useless. Might as well make it a single player game that touched base with the BGS servers every once in a while. If you had 100 people per server for 20,000 star systems, how many people would you see? Also things like the Salome event would never happen as it was live. You couldn't have that on 100s or 1000s or 10,000s of seperate servers.

But that is not the point. The point of the thread is whether ED is an MMO, which it is by the basic definition. Does it have loads of generic MMORPG features, nope, but that doesn't stop it from being a MMO.

Firstly, ED isnt an MMO, its MP functionality is severely limited and can be described as "functional".

Secondly, i never said 100, 100 is a stupid figure. Back in 2003 i was playing Eve with 4k people on 1 server, it only ever got laggy when fleet fights the size ED could never see occurred. By 2007, on decade old internet connections and infrastructure Eve servers were holding 10k players, with ease.

Now, Eve-Online server can hold between 30k and 40k players at any one time (probably more if more were playing). People need to stop making excuses because we now live in a world where we can do amazing things with servers, and the average consumer has the same internet connection as server providers used to host up to 3 Counter-Strike servers back in 2002. One server isnt just "1 server" its backed up by Nodes to ease the load whilst still having 1 big playground for people to play in.

With EDs number, everyone could fit on 1 server...Maybe 2 on a good day...P2P was chosen either due to time or most likely; financial constraint i guarantee you that. If im playing a MASSIVELY Multiplayer Online Game i expect to be able to play with a MASSIVE amount of people, and in ED you cannot.

I dont care about how the definition of MMO can be interrupted due to its vague acronym, there is nothing massive about the multiplayer features in this game.
 
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Yes, i'd rather have a large world with regulars, people you recognise player habits guaranteed chance of seeing friends, a guaranteed chance that if i know a player with a bounty is in this system, i will actually see them and not play instance roulette...I would MUCH rather have that. If you think players are not split now, i think your kidding yourself a bit, we are more split than ever.

Fair enough, but the game you want does not resemble ED much.

I guess you could get about 128 players in an instance and hav combat working, If everyone pinged in 40ms and less.
 
Why is it vital though - it simply changes text and fluctuates a few prices here and there. How do you know if you go to a system where something is a really high price so you can sell for a big profit whether that's the BGS....or.....just a random pricing? What does change the text from "Alliance" to "Federation" do for you in a universe of shallow and meaningless game mechanics? Somebody on Reddit or something was harping on about flipping 20 systems - wooo. And? There's 20,000 systems in the bubble and if you flipped all 20,000, by yourself, the galaxy still wouldn't know who you were. Nobody would have heard about you which is ridiculous. Mrs Ramsby's known where I live for her amazing apple pie, it's the talk of the town and she flys a rusty old Hauler!

In ED universe, it's all lonely. Nobody loves and they all want your tasty cargo :(

It's called roleplaying. On it's own it is not important, just like any other game. I create my own stories with what the BGS throwns at me when I enter a system. Yes it changes stuff like the Governement type, what missions are available at what time, you get things like famines etc. I roleplay all of that. The biggest issue though is that there are not enough visual differences to the systems with the different government types, we need more variation on missions, better combat zones, and better bounty hunting mechanics to enrich my personal story, Basically the mechanics are lacking in places, which hopefully FDev will fix some or all this year. There are not enough consequences to your actions either. There are many things wrong with the game, but there are many things right as well. You get rid of the BGS, then every system is static, no wars, no famines, no booms etc. It's what makes the game world more dynamic. If we didn't have it. Might as well play in one system as they will all be carbon copies of each other.

I am not saying the system is perfect though. The BGS needs updating to make it a bit more dynamic. I would really like to see something like the evacuate and repair of stations stuff to be added into the BGS in slightly scaled down way for famines, plague, wars and civil wars.
 
Firstly, ED isnt an MMO, its MP functionality is severely limited and can be described as "functional".

Secondly, i never said 100, 100 is a stupid figure. Back in 2003 i was playing Eve with 4k people on 1 server, it only ever got laggy when fleet fights the size ED could never see occurred. By 2007, on decade old internet connections and infrastructure Eve servers were holding 10k players, with ease.

Now, Eve-Online server can hold between 30k and 40k players at any one time (probably more if more were playing). People need to stop making excuses because we now live in a world where we can do amazing things with servers, and the average consumer has the same internet connection as server providers used to host up to 3 Counter-Strike servers back in 2002. One server isnt just "1 server" its backed up by Nodes to ease the load whilst still having 1 big playground for people to play in.

With EDs number, everyone could fit on 1 server...Maybe 2 on a good day...P2P was chosen either due to time or most likely; financial constraint i guarantee you that. If im playing a MASSIVELY Multiplayer Online Game i expect to be able to play with a MASSIVE amount of people, and in ED you cannot.

I dont care about how the definition of MMO can be interrupted due to its vague acronym, there is nothing massive about the multiplayer features in this game.

EVE is not a twitch based game but works in turns so it is pretty much irrelevant. It won't work in ED unless you make it turn based game. Look up other twitch server based games and the usual amount per server is around 100. There is a reason why it is that low.

Again counterstrike is not even comparable to ED in the type of game it is.

Also how is the Multiplayer part limited?
 
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Jex =TE=

Banned
CGs, Player Factions and PP allow hundred thousands of players to fight or support each other. And it's actually happening. Just because you aren't interested it doesn't mean they don't exist.

Over a P2P network with minimal transactions between the FDev server and the player and yet they still lag out. So since they lag out on so much instancing, I think we can say that upscaling to thousands of players they simply cannot handle. Unless you have evidence they can - perhaps you can show how their servers don't lag with connections and winging up and waiting 3 minutes to come out of SC to the space station?
 
its neither an mmo,nor a single player game nor a coop game.its a monster hybrid of all three but none at the same time.
 

Jex =TE=

Banned
If you get together with people in the same country all with great internet connections I doubt you will see any lag.

Well you'd be assuming again and you'd be incorrect again as I played with friends who all have networks that most be would dream about. I'm probably the slowest with about 40MB down and we're all in the UK within 10 miles of each other. Even when I game with my friends in the states in other games, the ping for east cost is about 100 or 1/10 of a second and west coast about 160 and no, it's not the connection - well it is and it isn't - FDev inability to netcode is the issue. Like I said before, I flew with an online airdispaly team using Lock On and the rest of the team were US or Canada and we're formation flying inches from each other. That games really old btw, maybe a decade?

So my point as I pointed out (lol) was about how other games handle MP code and handle it better. Citing both P2P networks and others (such as PS2)

The forums comment was a joke but just because you don't think this is a game, doesn't mean it isn't and it fits all the criteria. You've seen the comments by people who say ED is a game best played on their forums ;)
 
Over a P2P network with minimal transactions between the FDev server and the player and yet they still lag out. So since they lag out on so much instancing, I think we can say that upscaling to thousands of players they simply cannot handle. Unless you have evidence they can - perhaps you can show how their servers don't lag with connections and winging up and waiting 3 minutes to come out of SC to the space station?

All transitions are instant on my end.

BTW
If you re read my post you'll notice that I said in theory.
 
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Over a P2P network with minimal transactions between the FDev server and the player and yet they still lag out. So since they lag out on so much instancing, I think we can say that upscaling to thousands of players they simply cannot handle. Unless you have evidence they can - perhaps you can show how their servers don't lag with connections and winging up and waiting 3 minutes to come out of SC to the space station?

Happens instantly with me.
 

Jex =TE=

Banned
Probably because they don't know what the BGS is. But if it disapeared it would be a pretty awful game which is completely static. I don't care about pushing the BGS, but I very much care about having it as without it the game would be utterly boring.

No it wouldn't - replace it with an RNG gnerator and you wouldn't even know the difference for pricing goods. As for fun, I just don't get what making a system to say "Empire" and seeing a color on a map change does for anyone.

I think maybe that some people like to imagine stuff into their games. Now I can imagine myself flying a spaceship as I drift of to sleep at night but when I play a game I pay money for, I don't want to imagine what I'm doing I want to actually do it so there needs to be more.
 
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