Except the likely hood of actually meeting someone would be massively reduced due to there being far less people available to meet. You really think 100 people per server is a good thing?
Who said anything about 100?
Except the likely hood of actually meeting someone would be massively reduced due to there being far less people available to meet. You really think 100 people per server is a good thing?
Wouldn't that move it towards the definition of a jet? Plus I feel it would be a boost to it not being a car, but rather a boost to becoming a part of the scenery.just stick a jet engine on the back, that will certainly give it a boost to being a car.
I care about the BGS, it's where 90% of my fun in-game comes from. It's a vital component of the game and without it the game would be pretty dreadful. And as to meeting people, I have met 1000's of players. Not too sure why you are having issues. Maybe look at your network settings.
It's no MMO if if no means yes.
That's exactly what i want. P2P dosent have less lag, it just has more luck involved depending on who you get paired with and what there connection is like...When you play WoW and your standing in Orgrimmar you dont think "Oh so many players i cant see on each server" you just think of the thousands of players you can see, thats your world the other are irrelevant. In ED i went on Drews Salome event, and like thousands of other people hung around the start system. Now i know there were thousands of people in that system and at the most; i was instanced with 6 at anyone time. When i dropped out of SC and went straight back in, i was with 4-6 TOTALLY DIFFERENT people, my question is, is that what YOU want?
There are lots of MMOs with PvE only options, why is is so hard to make a valid point for you people?!no no no you got it all wrong, ED is an MMO because of the ability to influence everything without being acted upon by hostile force or intentions as soon as you see anyone blink at you the wrong way. Elite is an MMO because of the fact that as soon you run into hostile force, you can just end process to save your fantasy space credits, where in other "actual" mmo's they force a log-out timer on your ship. How you actually play multiplayer is through invisible people, that you have to actively go out and find, and perform missions and roles for them, because of RP purposes instead of game play.
PS
In theory Elite can handle an infinite number of players because their server scale, I already said that earlier.
But that is not the point. The point of the thread is whether ED is an MMO, which it is by the basic definition. Does it have loads of generic MMORPG features, nope, but that doesn't stop it from being a MMO.
5/6 negative reviews of ED complain about being to stupid to create an account or to undock from the station.I seriously doubt that and given FDev ability to code stuff without bugs or working correctly, I'd say there's far more evidence to assume it won't do as it says but then it never ever got tested.
As for the review, did you read any of them? Have you ever read the well articlualted and thoughtful, intelligent reviews of ED?
So taking a look at the first pahe of reviews I see 5 out of 6 complain about hackers. One about can't pick up stuff after landing in the chute.
Yes there's a hacker issue. Yes there's a lag issue. The lag issue was worse 2 weeks or a week ago - massive improvement. Hackers are a little harder to deal with but we know how ineffective FDev are with not even 10% of the player base but then in ED, hackers aren't much of an issue.
So, PUBG complaints seem to be lag and hackers which are both fair points and often infuriating. No complaints about the gameplay though is there?
As for the review, did you read any of them? Have you ever read the well articlualted and thoughtful, intelligent reviews of ED?
P2P can have less lag as there is no middleman. As to what I want, I think I prefer the way it is, just having a 100 people per server is useless. Might as well make it a single player game that touched base with the BGS servers every once in a while. If you had 100 people per server for 20,000 star systems, how many people would you see? Also things like the Salome event would never happen as it was live. You couldn't have that on 100s or 1000s or 10,000s of seperate servers.
But that is not the point. The point of the thread is whether ED is an MMO, which it is by the basic definition. Does it have loads of generic MMORPG features, nope, but that doesn't stop it from being a MMO.
Yes, i'd rather have a large world with regulars, people you recognise player habits guaranteed chance of seeing friends, a guaranteed chance that if i know a player with a bounty is in this system, i will actually see them and not play instance roulette...I would MUCH rather have that. If you think players are not split now, i think your kidding yourself a bit, we are more split than ever.
Why is it vital though - it simply changes text and fluctuates a few prices here and there. How do you know if you go to a system where something is a really high price so you can sell for a big profit whether that's the BGS....or.....just a random pricing? What does change the text from "Alliance" to "Federation" do for you in a universe of shallow and meaningless game mechanics? Somebody on Reddit or something was harping on about flipping 20 systems - wooo. And? There's 20,000 systems in the bubble and if you flipped all 20,000, by yourself, the galaxy still wouldn't know who you were. Nobody would have heard about you which is ridiculous. Mrs Ramsby's known where I live for her amazing apple pie, it's the talk of the town and she flys a rusty old Hauler!
In ED universe, it's all lonely. Nobody loves and they all want your tasty cargo![]()
Firstly, ED isnt an MMO, its MP functionality is severely limited and can be described as "functional".
Secondly, i never said 100, 100 is a stupid figure. Back in 2003 i was playing Eve with 4k people on 1 server, it only ever got laggy when fleet fights the size ED could never see occurred. By 2007, on decade old internet connections and infrastructure Eve servers were holding 10k players, with ease.
Now, Eve-Online server can hold between 30k and 40k players at any one time (probably more if more were playing). People need to stop making excuses because we now live in a world where we can do amazing things with servers, and the average consumer has the same internet connection as server providers used to host up to 3 Counter-Strike servers back in 2002. One server isnt just "1 server" its backed up by Nodes to ease the load whilst still having 1 big playground for people to play in.
With EDs number, everyone could fit on 1 server...Maybe 2 on a good day...P2P was chosen either due to time or most likely; financial constraint i guarantee you that. If im playing a MASSIVELY Multiplayer Online Game i expect to be able to play with a MASSIVE amount of people, and in ED you cannot.
I dont care about how the definition of MMO can be interrupted due to its vague acronym, there is nothing massive about the multiplayer features in this game.
CGs, Player Factions and PP allow hundred thousands of players to fight or support each other. And it's actually happening. Just because you aren't interested it doesn't mean they don't exist.
If you get together with people in the same country all with great internet connections I doubt you will see any lag.
Over a P2P network with minimal transactions between the FDev server and the player and yet they still lag out. So since they lag out on so much instancing, I think we can say that upscaling to thousands of players they simply cannot handle. Unless you have evidence they can - perhaps you can show how their servers don't lag with connections and winging up and waiting 3 minutes to come out of SC to the space station?
Over a P2P network with minimal transactions between the FDev server and the player and yet they still lag out. So since they lag out on so much instancing, I think we can say that upscaling to thousands of players they simply cannot handle. Unless you have evidence they can - perhaps you can show how their servers don't lag with connections and winging up and waiting 3 minutes to come out of SC to the space station?
Probably because they don't know what the BGS is. But if it disapeared it would be a pretty awful game which is completely static. I don't care about pushing the BGS, but I very much care about having it as without it the game would be utterly boring.