Basic question about ED is it MMO or Co-op single player.

Well you'd be assuming again and you'd be incorrect again as I played with friends who all have networks that most be would dream about. I'm probably the slowest with about 40MB down and we're all in the UK within 10 miles of each other. Even when I game with my friends in the states in other games, the ping for east cost is about 100 or 1/10 of a second and west coast about 160 and no, it's not the connection - well it is and it isn't - FDev inability to netcode is the issue. Like I said before, I flew with an online airdispaly team using Lock On and the rest of the team were US or Canada and we're formation flying inches from each other. That games really old btw, maybe a decade?

So my point as I pointed out (lol) was about how other games handle MP code and handle it better. Citing both P2P networks and others (such as PS2)

The forums comment was a joke but just because you don't think this is a game, doesn't mean it isn't and it fits all the criteria. You've seen the comments by people who say ED is a game best played on their forums ;)

I am unsure why you are having issues. I have winged up with many people from the UK and have been in instances with well over 20 commanders before and not seen many issues.
I have also winged up with others from america and other countries with little to no issues, but these where in deep space away from the bubble.

I have been instances with around 100 people and while a few where rubberbanding, most seemed to be smooth.

Also you seem to be forgetting something. NPC's which are shared accross the networks. This can slow these things down. So when flying in formation with your mates how many NPC's where you sharing across your network?
 
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It's a bit like Dark Souls which is primarily a single player game but that has much intended and well balanced Co-Op and PvP. This game is like that minus the balance part.
 

Jex =TE=

Banned
5/6 negative reviews of ED complain about being to stupid to create an account or to undock from the station.

Not in my experience and I've probably read around 100 reviews in the negative. Most of them complain about the shallowness and there's not much to do.
 
No it wouldn't - replace it with an RNG gnerator and you wouldn't even know the difference for pricing goods. As for fun, I just don't get what making a system to say "Empire" and seeing a color on a map change does for anyone.

I think maybe that some people like to imagine stuff into their games. Now I can imagine myself flying a spaceship as I drift of to sleep at night but when I play a game I pay money for, I don't want to imagine what I'm doing I want to actually do it so there needs to be more.

Yes I would, as I know what the different states do. You obviously have no idea how the game works. If it was all random whenever you entered a system no matter what state it was in, it would be utter rubbish. There would be no planning, no management or anything like that.

I am beginning to wonder if you even play the game at all or ever played it.
 
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Jex =TE=

Banned
If you are talking about Steam reviews, its damn hard finding a well written one. Even the positive ones are often worthless. You often have to scroll through pages before finding one that is actually readable, coherent, and actually gives fair and balanced criticism, positive and negative.

Off the front page...

I can see a lot of text and they start off all well. Perhaps you should read them because everyone here who criticises steam reviews seem to be parroting off each other because it's a good defence when you want to defend the game - point out the intelligence of people not here on the forums. I read the reviews good and bad and keep going back and yes there are some that are dreadful.

I think you should try reading some of the lengthier ones. You won't find much else other than a well thought out and reasonable review.
 
Off the front page...

I can see a lot of text and they start off all well. Perhaps you should read them because everyone here who criticises steam reviews seem to be parroting off each other because it's a good defence when you want to defend the game - point out the intelligence of people not here on the forums. I read the reviews good and bad and keep going back and yes there are some that are dreadful.

I think you should try reading some of the lengthier ones. You won't find much else other than a well thought out and reasonable review.
Nobody says these reviews don't exist. But they usually come from people who spend 1000 hours in the game. Why?
 
No! Stop it! We all have to agree that its not an MMO! Then the thread can die.

ED is an FPS with bots where you can jump from map to map.
Serevers are dynamicaly generated on player computers to allow multiplayer interaction between players on the same map.
If to many players are one the same map or a player has blocked another, the map is split in several servers.

As MMOs are dull and FPSs are kind of cool, this is a good choice.
Best of both worlds. ;)
 
Elite isn't an MMO in the traditional sense. Its mostly a single-player game with some co-op elements and badly implemented PvP.

CQC on the other hand is an online game with well-implemented PvP, but no single-player abilities.
 
Elite isn't an MMO in the traditional sense. Its mostly a single-player game with some co-op elements and badly implemented PvP.
Not sure what any of that has to do whether it is an MMO. LOTRO is pretty much the same, mostly single player, some co-op elements (raids and the like) and badly implemented PvP. But I don't think anyone would deny that it is an MMO.
 
Not sure what any of that has to do whether it is an MMO. LOTRO is pretty much the same, mostly single player, some co-op elements (raids and the like) and badly implemented PvP. But I don't think anyone would deny that it is an MMO.

I generally don't call Elite an MMO because it doesn't play like an MMO. You never see massive clusters of players, there's not a ton of way to interact with each other, and unless you consciously play with friends, you end play alone.
 

Jex =TE=

Banned
Firstly, ED isnt an MMO, its MP functionality is severely limited and can be described as "functional".

Secondly, i never said 100, 100 is a stupid figure. Back in 2003 i was playing Eve with 4k people on 1 server, it only ever got laggy when fleet fights the size ED could never see occurred. By 2007, on decade old internet connections and infrastructure Eve servers were holding 10k players, with ease.

Now, Eve-Online server can hold between 30k and 40k players at any one time (probably more if more were playing). People need to stop making excuses because we now live in a world where we can do amazing things with servers, and the average consumer has the same internet connection as server providers used to host up to 3 Counter-Strike servers back in 2002. One server isnt just "1 server" its backed up by Nodes to ease the load whilst still having 1 big playground for people to play in.

With EDs number, everyone could fit on 1 server...Maybe 2 on a good day...P2P was chosen either due to time or most likely; financial constraint i guarantee you that. If im playing a MASSIVELY Multiplayer Online Game i expect to be able to play with a MASSIVE amount of people, and in ED you cannot.

I dont care about how the definition of MMO can be interrupted due to its vague acronym, there is nothing massive about the multiplayer features in this game.

It technically ticks some of the boxes for an MMO but I think we all have a definition of what massive is. When I think of an MMO, I think of those big battles with hundreds of people like in archage or seeing people running around towns. When they say an MMO, they are talking about massive amounts of people because that's the only interesting part about the game - you get to play with other people in a virtual world.

There's a way to test if ED is an MMO though I think...

Take all the MMO RPG's like Black Desert, PlanetSide 2, Archage, Wow,Daddy Dating Simulator and cut them all to instanced games where you can only ever see maybe 10 people just like ED is.

All those games would never have sold. Nobody would ever buy an MMO if you could only see 10 other players. Wow would crumble in a week is they announced, nope, only 10 people from now on. That's how you know ED isn't an MMO in my book.

People need to look passed the techical specifications. It's how the game plays and with a huge number of people around you all the time. I remember in Black Desert I found a wild horse really close to the main road. I had rope already made to tame it but my bad luck, someone got there 5 seconds before I did. So I hung around and watch him try to snag the horse. After a while the horse moved a little..and a little more until it got close to some orc type monsters. The guy didn't notice as he was trying to tame it so I got out my bow and started killing the orcs for him. I seem to remember the horse dying and him thanking me for trying. That sort of thing never happened to me in ED but then the instancing ruins it because there's never enough people around - another reason ED is not an MMO in my eyes
 

Jex =TE=

Banned
Fair enough, but the game you want does not resemble ED much.

I guess you could get about 128 players in an instance and hav combat working, If everyone pinged in 40ms and less.

Why 40ms or less? You can play fine on a 100ms ping - in fact, 200 for ED as it's not a twitch shooter. that's 1 fifth of one second.
 
It technically ticks some of the boxes for an MMO but I think we all have a definition of what massive is. When I think of an MMO, I think of those big battles with hundreds of people like in archage or seeing people running around towns. When they say an MMO, they are talking about massive amounts of people because that's the only interesting part about the game - you get to play with other people in a virtual world.

There's a way to test if ED is an MMO though I think...

Take all the MMO RPG's like Black Desert, PlanetSide 2, Archage, Wow,Daddy Dating Simulator and cut them all to instanced games where you can only ever see maybe 10 people just like ED is.

All those games would never have sold. Nobody would ever buy an MMO if you could only see 10 other players. Wow would crumble in a week is they announced, nope, only 10 people from now on. That's how you know ED isn't an MMO in my book.

People need to look passed the techical specifications. It's how the game plays and with a huge number of people around you all the time. I remember in Black Desert I found a wild horse really close to the main road. I had rope already made to tame it but my bad luck, someone got there 5 seconds before I did. So I hung around and watch him try to snag the horse. After a while the horse moved a little..and a little more until it got close to some orc type monsters. The guy didn't notice as he was trying to tame it so I got out my bow and started killing the orcs for him. I seem to remember the horse dying and him thanking me for trying. That sort of thing never happened to me in ED but then the instancing ruins it because there's never enough people around - another reason ED is not an MMO in my eyes

This is the basic meaning of an MMO:

MMO
noun
an online video game which can be played by a very large number of people simultaneously.
"a well-made fantasy MMO"

https://www.google.co.uk/search?ei=...31i67k1j0i67k1j0i10i67k1j0i10k1.0.PLeW1D4UKvs

Obviously there are many types of MMO out there which all play differently.
 
Why 40ms or less? You can play fine on a 100ms ping - in fact, 200 for ED as it's not a twitch shooter. that's 1 fifth of one second.

ED is a twtch shooter when you are shooting. Now I am 100% convinced that you have never played the game. ED is not a turn based game.
 

Jex =TE=

Banned
It's called roleplaying. On it's own it is not important, just like any other game. I create my own stories with what the BGS throwns at me when I enter a system. Yes it changes stuff like the Governement type, what missions are available at what time, you get things like famines etc. I roleplay all of that. The biggest issue though is that there are not enough visual differences to the systems with the different government types, we need more variation on missions, better combat zones, and better bounty hunting mechanics to enrich my personal story, Basically the mechanics are lacking in places, which hopefully FDev will fix some or all this year. There are not enough consequences to your actions either. There are many things wrong with the game, but there are many things right as well. You get rid of the BGS, then every system is static, no wars, no famines, no booms etc. It's what makes the game world more dynamic. If we didn't have it. Might as well play in one system as they will all be carbon copies of each other.

I am not saying the system is perfect though. The BGS needs updating to make it a bit more dynamic. I would really like to see something like the evacuate and repair of stations stuff to be added into the BGS in slightly scaled down way for famines, plague, wars and civil wars.

I understand it's roleplaying, that you're using your imagination and I do that but I demand higher quality gaming to do that. The thing with ED is that you have to imagine everything it's so barebones and that's fine if you're charging a tenner for it.
 
I understand it's roleplaying, that you're using your imagination and I do that but I demand higher quality gaming to do that. The thing with ED is that you have to imagine everything it's so barebones and that's fine if you're charging a tenner for it.

I agree that it needs a lot more and that is my biggest issue with the game at the moment. People want corporation management, for me that is just boring, I want adventure and better adventure.
 

Jex =TE=

Banned
I am unsure why you are having issues. I have winged up with many people from the UK and have been in instances with well over 20 commanders before and not seen many issues.
I have also winged up with others from america and other countries with little to no issues, but these where in deep space away from the bubble.

I have been instances with around 100 people and while a few where rubberbanding, most seemed to be smooth.

Also you seem to be forgetting something. NPC's which are shared accross the networks. This can slow these things down. So when flying in formation with your mates how many NPC's where you sharing across your network?

So when I play Falcon and manage to fly formation perfectly solid with several hundred AI around me?

It's been a while since I flew wing with anyone, over a year most likely except joining one of the forum members here to sit outside a station protesting the stupid AX missile nonsense when they nerfed them. Hard to tell if you're lagging when you not moving LOL
 
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