Flagging griefers

ALGOMATIC

Banned
My post has disappeared so I will make this short. I have experienced the same thing today in Ngalia and that is definitely not what I was looking for. I am flying Corvette with kind of "funny" PvE loadout and was able to take some of those idiots down, but died twice myself. I did not came to CG to fight every 10 minutes some players! It really makes no sense to have such a huge differences between PvE and PvP builds. All those things in space are pretty much same ships, no? Why do we need different build for PvP and different for PvE? It is not logical at all. And btw, there was one player in FDL and I was unable to take down even one ring from his shields. And my Corvette has two huge MCs (engineered) and 5 burst lasers (engineered - more or less). How could that be even possible? Cheat? Or serious PvP build? So guys... how about to make some kind of ATF team and at least try to bring some order to CG zones? Make some decent PvP builds and focus on those idiots? Maybe even players recently in CG would help?

It is not about pvp or pve loadouts, its kist NPCs are mosquitos that smash on your vette and PvP outfitted players are min maxed for combat.

You can easily PvP outfit your vette and go farm NPCs if it is exciting for you.
 
I don't see much evidence that you did either.
If you're going to criticize, then please add your critique. All you did was heckle which frankly is less than useless.

o7


Probably because the idea put forth was so thoroughly terrible that to provide a detailed rebuttal would be a wasted effort.
 
Problem solved and everybody gets to interact in a family friendly envirom.

Yeah but there is no interaction; ghosting means zero interaction. PVE Server means no interaction. What people actually want is one-way PVP. The ability to interact with, but not be interacted with. That can't work. It automatically doesn't work. Because the game cannot actually do that.

The best you get, is ghost ships you cannot interact with. This fundamental lack of understanding plagues the forums. PVE means zero interaction; it has to. Frontier have previously made it abundantly clear what they actually need to do, to make PVE work. It's a very big game of whack-a-mole; or everyone becomes a ghost, and all interaction essentially ceases.

That's it. PVE with ghosting and so forth would be terrible in Elite.
 
Yeah but there is no interaction; ghosting means zero interaction. PVE Server means no interaction. What people actually want is one-way PVP. The ability to interact with, but not be interacted with. That can't work. It automatically doesn't work. Because the game cannot actually do that.

The best you get, is ghost ships you cannot interact with. This fundamental lack of understanding plagues the forums. PVE means zero interaction; it has to. Frontier have previously made it abundantly clear what they actually need to do, to make PVE work. It's a very big game of whack-a-mole; or everyone becomes a ghost, and all interaction essentially ceases.

That's it. PVE with ghosting and so forth would be terrible in Elite.

When it comes to misunderstandings, I suspect that both sides of the PVP vs PVE arguments are guilty.

As a for instance I personallly get upset when my very expensive to rebuy tradeCutter gets mashed by some erk in a PVP ship of any type, but I don't get salty I just rebuy and come back with a PVP loadout and try for a spot of revenge. I rarely succeed I might add but it's what the game is about. If I find that the task is more important to me than my feelings of ire then I will drop to PG or Solo.

However what I do find intolerable in the game is when idiots congregate on CGs to take advantage of any and all recently discovered vulnerabilities to destroy ships in stupidly unfair ways that don't even allow for any kind of defence tactic. That's not within the spirit of the game and doesn't come within the realms of PVE vs PVP or any other in game interaction format. Not only that but the frequency of this kind of attack, which invariably results in inescapable destruction, means that I can guarantee losing at least three ships or more whenever I attend a CG in open.

I'm sorry but whatever your reasons for PVP roleplay, this is intolerable.

It does seem to me that all those telling me not to complain because after all 'It is a Dangerous universe' should maybe look to themselves and think that the real challenge might be to defend the PVE players from the other PVP players. Instead of picking on easy targets, maybe they should 'Git Gud' enuff to take on each other.

I guess what I'm trying to say is that there is a hidden role within Elite Dangerous that should be considered by the PVP community rather than just being Murderers and Pirates, they might consider being Protectors. A role which is far more challenging than 'Seal Clubbing' at CGs and popular PVE sites and obviously much more dangerous.

o7
 
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Some PvP players are not interested in PvP against other PvP players. Only PvE players. Easy targets. Not all PvP players though. I'd like to think the majority of the PvP guys are open to fight anything. But some are only interested in being spoilers. Bit like spawn campers, every fps game has its share of base campers. ED is no different in that respect.

I dont think flagging griefers is a good idea. What grieves one person is fine by another. The whole grief thing is subjective.

Theres little point in my building PvP ships to go after them imo. Their PvP engineered builds are beyond what may be easily achieved by most of us. Theyre probably in god rolled meta ships. Built during the engineer exploit. Theres little chance of equality in combat. Unless they nerf the god rolls to the max level and remove all secondaries. That is doubtful to happen. The PvP game has moved out of reach of all but the most determined possibly. I get bored just collecting mats. I havent the time or dedication to build something and I know I cannot G5 to the level available during the exploit. Plus Im not great at space combat. Im an fps guy who always plays infantry. Personally I think engineers drove a wedge through the game. But thats only my opinion and not necessarily the case.

I just play PvE PG group. Open is dead for me as I know I cannot compete on a level playing field. Thus I just dont bother. I dont mind being blown up as long as I think I have a chance, but its no fun if theres zero chance. The fun is one way in that respect.

If I am honest, then I think the game has moved away from my expectations and Im just tentatively hanging on just in case. Maybe I should just retire the game and enjoy the memories. In fact now Ive said it out loud....
 
Some PvP players are not interested in PvP against other PvP players. Only PvE players. Easy targets. Not all PvP players though. I'd like to think the majority of the PvP guys are open to fight anything. But some are only interested in being spoilers. Bit like spawn campers, every fps game has its share of base campers. ED is no different in that respect.

I dont think flagging griefers is a good idea. What grieves one person is fine by another. The whole grief thing is subjective.

Theres little point in my building PvP ships to go after them imo. Their PvP engineered builds are beyond what may be easily achieved by most of us. Theyre probably in god rolled meta ships. Built during the engineer exploit. Theres little chance of equality in combat. Unless they nerf the god rolls to the max level and remove all secondaries. That is doubtful to happen. The PvP game has moved out of reach of all but the most determined possibly. I get bored just collecting mats. I havent the time or dedication to build something and I know I cannot G5 to the level available during the exploit. Plus Im not great at space combat. Im an fps guy who always plays infantry. Personally I think engineers drove a wedge through the game. But thats only my opinion and not necessarily the case.

I just play PvE PG group. Open is dead for me as I know I cannot compete on a level playing field. Thus I just dont bother. I dont mind being blown up as long as I think I have a chance, but its no fun if theres zero chance. The fun is one way in that respect.

If I am honest, then I think the game has moved away from my expectations and Im just tentatively hanging on just in case. Maybe I should just retire the game and enjoy the memories. In fact now Ive said it out loud....

FYI : https://forums.frontier.co.uk/showthread.php/358986-Community-Update-Engineer-Exploit-Action-Taken
 

Powderpanic

Banned
Some PvP players are not interested in PvP against other PvP players. Only PvE players. Easy targets. Not all PvP players though. I'd like to think the majority of the PvP guys are open to fight anything. But some are only interested in being spoilers. Bit like spawn campers, every fps game has its share of base campers. ED is no different in that respect.

I dont think flagging griefers is a good idea. What grieves one person is fine by another. The whole grief thing is subjective.

Theres little point in my building PvP ships to go after them imo. Their PvP engineered builds are beyond what may be easily achieved by most of us. Theyre probably in god rolled meta ships. Built during the engineer exploit. Theres little chance of equality in combat. Unless they nerf the god rolls to the max level and remove all secondaries. That is doubtful to happen. The PvP game has moved out of reach of all but the most determined possibly. I get bored just collecting mats. I havent the time or dedication to build something and I know I cannot G5 to the level available during the exploit. Plus Im not great at space combat. Im an fps guy who always plays infantry. Personally I think engineers drove a wedge through the game. But thats only my opinion and not necessarily the case.

I just play PvE PG group. Open is dead for me as I know I cannot compete on a level playing field. Thus I just dont bother. I dont mind being blown up as long as I think I have a chance, but its no fun if theres zero chance. The fun is one way in that respect.

If I am honest, then I think the game has moved away from my expectations and Im just tentatively hanging on just in case. Maybe I should just retire the game and enjoy the memories. In fact now Ive said it out loud....

Most PVP players want meaningful PVP, which we truely hoped we would get with power play ( F ).
However, you are right in that one mains griefer is another mans freedom fighter. So apply a griefer badge would be near impossible.

You are also right how it is pointless to try and kill an engineered ship that doesn't want to die, its virtually impossible.

You are also right in how engineering stabbed this game through the heart. Not only did it make balancing PVP a nightmare and kill off certain types of ships from being viable in PVP.
It gave an advantage to either the lucky or the grindy.
I have rolled about 120 legit DD5 rolls, the best I have achieved is 139. Which is pretty good, but the difference between that and a 142 is about another 10m/s.
I know people who have gotten god rolled 142 drives on a handful of legit rolls, vs the most common achievable over roll being around 135. That's 25m/s faster on an FDL.

Where you are wrong, is about the exploit god rolled ships. Anyone who had used that exploit, lost everything relating to that exploit. So that is no longer an issue.

The number of players who had access to this exploit, were a really really small minority. As it was kept super secret, among a very small number of groups.

You are not alone in your view in the state of the game.

To make the changes needed to fix PVP for example would be so massive and would impact PVE that i just don't think FDEV has the minerals to do it.
Even on the PVE side now, for them to balance the economy and actually make it a grind to be come a billionaire again. Because everyone is now so used to making a billion in day, it is going to be met with a lot of opposition.

I posted in another thread how the best thing for the game would be for FDEV to fix it and then do a galaxy wipe and start again.
Everyone equal and back in sidewinders. I would love for that to happen.
Back when being in a stock viper, made you a dangerous player.
Even before engineering, when you had to decide did you want rail guns or life support.

sticker,220x200-bg,ffffff-pad,220x200,ffffff.u6.jpg
 
So, I have only been playing long enough to get truly addicted and buy gear that is likely to be more dangerous to me than anyone else. Elite explorer, pampers level combat. I've largely been to occupied with some heinous grind to get in cg's or they relate to something I find questionable (for example, you want me to haul out to California sector and protect authorities that are likely cultivating mycoid). A recent (current) one for Sirius Inc hits home for me, literally as I already had ships in Ngalia, so there I went.... To find a band of griefers. They were ramming in station, wedging players in the slot, taunting on comms, and interdicting and destroying all comers who managed to get out or away from the station. Our recourse? Play in solo or pg. That isn't an answer Nor is it what I paid for. I've seen Fdev saying a revamp of C&P was in the works.... Great. Insufficient. Apparently WOW, which I never played, had a simple solution of players being able to tag players being malicious. That game operated successfully for Years. Why reinvent the wheel? Even IF, in it's laziest implementation a flag carried no repurcussions, it would still be a warning to other commanders. Being in open is Not consent(thanks to Cmdr Plater for his vid on this topic) to be the focus of entertainment for some fully engineered twit. In a haz res site, perhaps. Leaving dock, in station, in front of it under the noses of 'system authority' vessels? No. Absolutely not. Every discord group I mention this in has the approach of 'we play in solo'. Disgraceful. You have had 3 to 30 years(depending on one's perspective) to at least Attempt a solution for this fdev. You haven't created a sandbox, you've created a dark alley playground for pathetic bullies. For the record, I didn't switch to solo or pg. I went from rebuy screen to rebuy screen, even bought a disposable vulture for some policing, until I just turned it off.

It's upsetting isn't it?

But don't delude yourself CMDR Oleomargarine, getting shot by other players in Open IS legal. To make matters worth the game is rated Teen. So what ever you, anyone here or Frontier may "add" to the game in Open, it won't do.
You have griefers in multiplayer, known fact. There is no cure against other players other then no players beside you; or playing with a tight focus group in consense about what and what not to do. Open is the wrong place for everyone looking for mutual agreement, private groups are. The confined, concentric environment to seek out if one is sensible against a potential grief.

Open is and for now remains in Liberty. Free for all. For which I am very thankful.


Hectoring, abuse and griefing is sadly unavoidable. C&P will look after that, its Frontiers job not mine not yours. Guess how Open would look like after say, the first 24 hours, if ppl could "flag" others? Whom would you "flag" if YOU where the griefer? No solution thanks.
 
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It is not about pvp or pve loadouts, its kist NPCs are mosquitos that smash on your vette and PvP outfitted players are min maxed for combat.

You can easily PvP outfit your vette and go farm NPCs if it is exciting for you.

yes, you are right, but there is big difference in those loadouts. If you are heading to CZ, CG or RES, you probably want to stay there for a while = not being limited by ammo capacity so much and therefore use the guns that usually useless in PvP. And even bigger problem is that when you are trying to do other activities that are not co much combat focused or complete some missions, you need other equipment as well. Fuel scoop, cargo bay, SRV etc... which takes a place you could use for Hull or Module protection, shield boosters etc. At least weapons should be more balanced...
 
Open is only broken for the players who can't be bothered to pay attention to their surroundings. Do you walk around neighborhoods where bad things can happen without your head on a swivel and an exit plan if things go wrong IRL? Bad things don't happen near as often if you are proactive about avoiding sketchy situations or being prepared.

Tell that to the 90% of the player base who seldom ever go there. ;)

Here is hoping the new C&P will give the "majority" of the ED community a legitimate reason to consider Open Play as a viable alternative to the more than engaging Private Group and Solo modes.
 
At a glance, I thought the title said "Flogging Griefers"...

negan-with-lucille-in-the-season-6-finale-amc.jpg


I was all like, "Where do I sign up?", then I realized it was "Flagging", and my interest waned.
 
Making PvP bounty hunting viable would solve a lot of the problem, especially around hotspots. Bigger bounties and no menu logging available during PvP encounters would mean that pretty much all of the PvP playerbase would be eager to claim gankers' bounties.

I remember one time I made over 500,000 CR in a 1v2 and was stoked about it for quitea while. Most money I've ever made during PvP!
 
Making PvP bounty hunting viable would solve a lot of the problem, especially around hotspots. Bigger bounties and no menu logging available during PvP encounters would mean that pretty much all of the PvP playerbase would be eager to claim gankers' bounties.

I remember one time I made over 500,000 CR in a 1v2 and was stoked about it for quitea while. Most money I've ever made during PvP!

It would, except for the gankers are often careful not to accrue bounties by abusing exploits in game mechanics, which it has to be said, are often found and publicised by the SDC.

o7
 
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There are 80 Billion star system. Insteas of running to principles office and demanding they make immersion breaking mechanics, why dont you go anywhere else?

Maybe they are enjoying the game too? Save me the college philosophy and pointless lecture and just play the game.

The police and fine system is alreay completely idiotic. The new Crime ans Punishment is even dumber. Just sop please. Go combat log and enjoy the game.
 
We really do need something in place to stop combat logging. I don't say this as a 'griefer' who hates having my prey get away, I say this as a 'greifed' who hates bullies getting away. Now I'm not trying to label every PvPer as a bully, I'm sure there are plenty of legit PvP players that will bite a rebuy if they deserve it because otherwise you are breaking your own immersion. I'm talking about those players that got themselves a Cutter, engineered it to a shield tank and sit at a CG shooting down smaller ships. The second someone better than them gives them as much as a tickle, it's poof, gone. I'm not totally judging the combat loggers that were getting away from that guy (I mean you could play in Private/Solo if you really want to avoid PvP) but it's funny how the 'griefer' example I gave would be the first to make a thread about combat logging only to do it himself 20 minutes later.
 
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