That, I think, proved to be a generally bad idea. Mainly because "community wants" is a false statement. The only thing "community wants" is a good game. What that means, however, differs from person to person and while I agree that listening to the suggestions is a good thing, they should take inspiration from it, not do it.
indeed..... Listen to the community.
They want everyone locked to open as the only mode but also with private groups with configurable rules and full offline support that offers a plausible and indepth economy which can allow people to earn enough to afford all the ships in the game super fast but also take ages to earn loads of money to allow players to work hard for getting to the big ships over years.
Engineers need to be quick to get without grinding and flat out upgrades to reward time spent, but at the same time be balanced and allow those without them to compete. Crime and punishment must be super harsh forcing consequences and make us make decisions on how we want to be perceived by the game but equally allow players to goof around and have fun when ever we want with no lasting punishment because its a game and games should not punish.
The game needs to be a full on simulation with depth and learning needed to figure out our ships systems.... we want to feel like we are the captain of a ship and have skills to fly but at the same time the game must be super accessible and able to get stuck in right away like an arcade game.
The game should remain 1st person view as it is from our eyes only, with a vanity camera tolerated but must not be properly playable... whilst at the same time offering a full 3rd person view like warthunder where i can see everything around me
The game needs to be a full on mmo with guilds and all that stuff with npcs taking a back seat to encourage players to work together, and all content needs to be player driven, but it needs to remain primarily a game about 1 (wo)man flying their ship in a harsh hostile game where we can do everything we want on our own, and when we need help use npcs to fill the roles because we dont want other random players spoiling our game
exploration should take time to get anywhere to keep the feeling of size of the milky way and we need skills to sniff out all the bodies in a system and it take effort to travel into deep unexplored space, but it must not be a grind and we must be able to get everywhere fast because no one has time to jump solidly to get to colonia or anything
The game needs to be exactly like the DDF and kickstarter but at the same time the forum dads need to realise that that time has passed it isnt 1984 any more and that is not what people want to play, it has to have (insert 100 other features here).
to do anything less and the game will fail
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I think the above sums up some of what we, the playerbase want.