irony is often overlooked.
that said, although i agree a game developer should not bother about the noise ... who do they actually listen to? if you look at the 3+ years of development (since release) it's been a quite erratic direction, more of a roller coaster. it clearly sometimes seems there is noone there.
and if you listen to the ceo, he seems to be living in his personal fantasy and describing a totally different game.
so yes, clear ideas, focus and persistence. but ... please! clear ideas, focus and persistence for real!
Thats why in my previous post I said devs should take inspiration from the suggestions (the reasonable ones), not just do everything "people" want.
Oh, I'm in complete agreement that FD should stop listening to the "mob" as far as game direction and design decisions are concerned.
There's a big difference between suggestions being made and considered- and demands being made by a mob.
It's FD's game, and should remain thus- if anything, when any decisions are made the result should always give MORE options, and not less.
(I repped the post for you, Mike )
I was just trying to clear the air. You started your post "I disagree", but then basically said the same thing we were saying, so it confused me.
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