Here's a novel thought: Why not eliminate the multi-player additions to the game and get it back to it's roots. I guess you could have a 'shared galaxy', i.e., the bgs if you want.
The game doesn't have a fraction of the single player functionality previous games had and depends on the multiplayer aspects of the BGS for much of what it does have.
Anything that made it a viable single player game would also make it that much better of a mutliplayer game too.
This gets rid of the necessity of 'balance', of which there isn't any in this game anyway, and it totally removes the mongrels that infest/ruin this game.
Balance is just as important in single player, though having a totally offline mode would allow each player tune that balance to taste, without crapping up things for others.
As for the people 'ruining' ED, those are the ones who think they can play a multi-player only game without having to account for the effects of their actions on the broader game, especially those who try to pretend this is a single-player game and freely abuse broken systems to their own ends, justifying it all with 'play it your way'.
After all, Engineers is an optional part of the game, right ?
So are CGs.
Realy dude, im not quite sure what exactly makes you believe that it is on you to decide how people have to play/enjoy their game...
I don't think that's what Algomatic is doing. He's simply pointing out that there are times and places where doing excessively foolish things will make it very difficult to get anything done if one refuses to adapt.
Taking a poorly equipped ship to a CG in Open and then refusing to have basic situational awareness or an appropriate degree of caution are certainly things one is entitled to do. However, doing so also abdicates one's ability to blame one other than one's self if one get their ship shot to pieces in short order. You may as well blame the sun for the heatstroke you'll get from a hike in Death Valley if you choose to wear your three-piece wool suit, and decide you'd rather hydrate yourself with a bottle of Jack than water.
And here's the thing, attackers are free to decide who they want to attack, the victim has very little control on this, setup or not.
I don't know. I fly in Open exclusively and refuse to block anyone, and I have a great deal of control over who is willing or able to attack my CMDR.
First and foremost, the FSD allows me to be anywhere I care to be in minutes, and I can easily choose to be where others are unlikely to be.
I can also control how my CMDR is percieved by other CMDRs. If I want to look like an easy target, I can fly shieldless trade ship. If I don't want to look like such an easy target, I can fly a faster vessel, one that looks competently equipped, even if it's not, and most people will leave me alone.
Furthermore, I can keep my eyes open, my wits about me, and avoid most attacks before they occur.
Lastly, I can be ready to run in an instant.
the attacker is in full control of when and who they chose to attack thus yes, they are to blame, and they are accountable for only going after targets that are not prepared.
It would be exceedingly silly if everyone only went after their equals or betters. Predator-prey dynamics don't work like that and thus neither can a believable setting, where in-game characters should be afraid to lose, and should do their absolute best to minimize risks while in pursuit of their goals.
To make them happy FDev should lock Open to just engineered ships. Until you engineer at least your shields you cant enter open.
I don't like having to leave Open, for any reason.
My CMDR has done and will continue to do all his Engineering in Open. Sometimes he's not wholly prepared for a fight, but he's almost always prepared to run, and can certainly get around/survive without engineering.
So if I can do it, surely an experienced PvP'er can cope in a stock setup versus an engineered one.
If you can keep your shield up for 15 seconds, you can usually make it.
Rarely does this mandate engineering.
Ah ye I can feel the wave of temptation from here. And whats this nonsense about being a victim? Speak fer yerself perhaps but I prefer a more chilled out game...feeling like a victim is about as far from the truth as it gets. Do you feel like a victim? I dont...i just feel chilled out...ye wanna show us a victim who is chilled out?
I can be 'chilled-out' while reading a book where the protagonist is a victim. My character in Elite is not so different...the protagonist of the game I'm playing, directed by my will, but not me, and if he should occasionally suffer a set back, sucks for him, but that's part of the game and the unfolding narrative, and doesn't get in the way of my enjoyment...unless the methods used were out-of-game, and thus in gross defiance of the setting's continuity.