So you show a video of encounters versus lower end ships, and when it finally comes to the conda, its flown by a novice...
So yeah, your point is what? the problem really isn't that type of attacks last I checked, but the problem is when the power gap is so big that no amount of 'good setup' is going to make a difference.
And here's the thing, attackers are free to decide who they want to attack, the victim has very little control on this, setup or not.
The conda encounter was just for fun, and without the cops I would kill him in a trade build T7.
This was just to make things interesting, all the encounters before that were gank attemps by a PvP build vulture, clipper and FDL. Again, those were dedicated pvpiers trying to kill me, and I escaped every one of those attemps while having 224T of cargo on board.
Where is the imbalance that everyone is screaming about?
Why all I hear is excuses of how it doesnt work when I am showing you a trade build that is basically indestructible by multiple pvp murder boats (some attacking me in pairs and threes).
Its also not that complicated, 3 modded boosters and 1 modded shield is all you need. Put light weight armour for more speed, my shields never dropped and this is considering I had to fiddle with my module priorities because I also have weapons and a intredictor on board, which you as a trader will not need resulting in all your boosters to be powered at all times.
All you need is to absorb fire for 30 seconds, 15 for cooldown and 15 for fsd charge.
Doesnt get any simpler then this, NPCs are so weak that they dont require cmdrs to understand the game, attacks by other cmdrs is the only danger and when you expect and outfit only for an NPC level encounter you get ganked by a real threat and complain about imbalance.