So.....that Tech Broker

I don't doubt that, it's his job after all....when I go home I don't want to think about work.

However I do think it's interesting...if they don't actually play the game how can they see / experience the issues the players are dealing with...it's a small point and I doubt we'll get an answer.

Whenever Sandro is asked how much he plays the game he usually answers 'not enough' or 'not as much as I should'....fair enough but sometimes I think they can't see the wood for the trees.

Sometimes seeing your POV has nothing to do with people not doing enough of activity. People see things differently and you have your opinion and their have theirs and disagreement is fine.
 
How do you know every mat is for trade? How do you know you can exchange cheap mats for rare mats in sensible ratios?

We don't yet, but the mat trader will presumably make getting what you want easier (it's not likely to make it harder). There was some talk about surface prospecting being less random too, that might not be part of the Q1 update though.
 
This thread is the living proof of whatever FDev does, there will always be complains.

I lost count of the times I read suggestions to remove the RNG from engineers, that they should give always the same equipament once you unlocked them to a stage, no more random stats.

So FDev introduces the Tech Broker, which does exactly that: provides tech at fixed values one they are unlocked. But no, somehow that's bad now.

I think after this year's updates, and in 2019, FDev should release Elite Dangerous : Salty Whine Edition. Comes with unlimited credits, all stats maxed out (rep on max, elite on all 4 variants, all permits, engineers, etc), any engineer roll always gives the best of the best.

If you had followed the engineer discussions, you'd know that the mat drop rng is regularly referenced just like the mod creation rng is.
 
We don't yet, but the mat trader will presumably make getting what you want easier (it's not likely to make it harder). There was some talk about surface prospecting being less random too, that might not be part of the Q1 update though.

Well coloring of planets are meant to signal you what kind of resources you can find there - along with scan results of course.
 
Well coloring of planets are meant to signal you what kind of resources you can find there - along with scan results of course.

Yeah but we haven't seen that so I'm reserving judgement. My understanding is that the Q1 update is colour only. We may see the material placement change in Q1, but it might come later. We know it's coming, but we are not sure when. Something to listen out for confirmation in the 3rd livestream on Tuesday :)
 
This thread is the living proof of whatever FDev does, there will always be complains.

I lost count of the times I read suggestions to remove the RNG from engineers, that they should give always the same equipament once you unlocked them to a stage, no more random stats.

So FDev introduces the Tech Broker, which does exactly that: provides tech at fixed values one they are unlocked. But no, somehow that's bad now.

I think after this year's updates, and in 2019, FDev should release Elite Dangerous : Salty Whine Edition. Comes with unlimited credits, all stats maxed out (rep on max, elite on all 4 variants, all permits, engineers, etc), any engineer roll always gives the best of the best.

More weapons, more magic side effects, more anti-magic defenses, more ships... They're all fine... But to me it's just adding yet more and more pointless paper-scissor-stone variety. While some of it is nice, too much is just pointless, and especially when it's seemingly at the expense of something actually more interesting to do with the weapons you already have available.

If another weapon or ships was never added to the game I wouldn't mind, if instead that time was dedicated to actually create more involved, deeper and joined up gameplay mechanics.

So yes, the Tech Broker maybe be nice... Hopefully it's fun... But personally I doubt it's what's going to bring me back to the game.
 
Pure example about people whining about grinding because they........grind.

Did that sound more logical in your head?

Of course the people who grind and going to whine about it - it's tedious, mind-numbing, spirit-crushing garbage and there's almost no alternative to it.

This is an issue that somebody who doesn't do it would, presumably, be unaware of.

Just because such a person isn't aware of it, it's still an issue nonetheless.
 
Well coloring of planets are meant to signal you what kind of resources you can find there - along with scan results of course.

I think the surface colors are only meant to foreshadow what materials are on the planet globally, not tell you WHERE to find said materials.

Currently the Stellar Forge randomly places materials into destructible nodes in a bubble around the player as they move about the surface. There is no rhyme or reasoning as to what materials spawn where, it is simply a matter of probability, a chance percentage per node. In a crater, in a canyon, on a mountain, or on a flat plain, you have the same chances of finding Polonium at any spot on a planet.

I do not think they have adjusted that mechanic for this update. It sounds like the new planet colors might take the materials found on a planet into account, but it’s purely cosmetic. If they have actually done more than that then I’d be flabbergasted and very surprised, as that would be a huge (and very welcome) improvement.
 
More weapons, more magic side effects, more anti-magic defenses, more ships... They're all fine...

Are they though? It's a neverending power creep that ever increases the gulf between new players and old, steadily increasing the need for new players to stay out of Open until they have "caught up" - much easier to unite the modes if there's no catching up to do.

Meanwhile those wanting to push that upper limit constantly whine that it should be easier for them to get mats, while seeing what's possible if you stack 200 rolls up encourages others to join in the mess, recruiting yet more people to whine.

It's not very well conceived as a multiplayer element. Toning it down and regularising it a bit helps both new players and the devs by reducing the shrillness of the whining and the balancing challenges giving them time to work on other features - but to a degree as long as they keep the PvP focus so high they need to accept that there will be a constant stream of people complaining and demanding that ANYTHING that interrupts the pewpew is the worst thing in the universe.
 
More weapons, more magic side effects, more anti-magic defenses, more ships... They're all fine... But to me it's just adding yet more and more pointless paper-scissor-stone variety. While some of it is nice, too much is just pointless, and especially when it's seemingly at the expense of something actually more interesting to do with the weapons you already have available.

If another weapon or ships was never added to the game I wouldn't mind, if instead that time was dedicated to actually create more involved, deeper and joined up gameplay mechanics.

So yes, the Tech Broker maybe be nice... Hopefully it's fun... But personally I doubt it's what's going to bring me back to the game.

See, this is exactly the problem.

For people "on the way up" this stuff is great.
It's a direct route to all the goodies they want.
Just keep plugging away and you can definitely end up with a ship that's the equal of anybody else's ship in the game.

Yes, little hamster, stay on that wheel and you too can attain all the shiny things. Eventually.

But what about the people who're either done with the wheel or had no interest in it to begin with?
Giving the hamster wheel a new coat of paint and a spot of oil doesn't really do a lot for those people.
 
Did that sound more logical in your head?

Of course the people who grind and going to whine about it - it's tedious, mind-numbing, spirit-crushing garbage and there's almost no alternative to it.

This is an issue that somebody who doesn't do it would, presumably, be unaware of.

Just because such a person isn't aware of it, it's still an issue nonetheless.

Yes. For example, if I don't drink beer, I don't complain about drinking beer. Or if I am not hitting myself, I have no idea how you feel.

Stop hitting yourself, please :)

i see you enjoy pain.

For some reason we don't feel pain, because don't grind.

Funny how it works out huh?

Ohh, that means enjoying game itself, not goals. My bad. Well, that's something for you to figure out.
 
See, this is exactly the problem.

For people "on the way up" this stuff is great.
It's a direct route to all the goodies they want.
Just keep plugging away and you can definitely end up with a ship that's the equal of anybody else's ship in the game.

Yes, little hamster, stay on that wheel and you too can attain all the shiny things. Eventually.

But what about the people who're either done with the wheel or had no interest in it to begin with?
Giving the hamster wheel a new coat of paint and a spot of oil doesn't really do a lot for those people.

If all this new stuff from the Tech Broker are just side grades, then they are purely optional and you can get them in your leisure instead of grinding like crazy to get them.
 
Pure example about people whining about grinding because they........grind.

You don't think maybe it's people complaining about yet more gameplay based on grind, rather than something more involved and interesting (for a change)?

Anyway, how am I even seeing your post? You're on my ignore list! :S
 
For some reason we don't feel pain, because don't grind.

Funny how it works out huh?

Ohh, that means enjoying game itself, not goals. My bad. Well, that's something for you to figure out.

That's the thing isn't it - we've all done the things that are being described as a grind, but rather than keeping doing them until we're sick to death of them and complaining about it as though it's our god-given right to get those top level mods we just do six rolls and are happy with that.

The complainers aren't happy with that, they feel they deserve to have more - doubly so if they've hated what they've chosen to do - but it's little different to me deciding that instead of walking down the road to the chemist I'm going to walk to a chemist three towns away in the rain then demanding a discount and better products because I've walked so far.

But nobody offered that in the first place. It's just another chemists.
 
Yes. For example, if I don't drink beer, I don't complain about drinking beer. Or if I am not hitting myself, I have no idea how you feel.

Stop hitting yourself, please :)

You keep coming up with replies which undermine your argument.

If somebody who drinks beer is critical of something beer related then you coming along and saying "Hey! This wouldn't be a problem if you didn't drink beer" is, to be polite, "unhelpful".
 
That's the thing isn't it - we've all done the things that are being described as a grind, but rather than keeping doing them until we're sick to death of them and complaining about it as though it's our god-given right to get those top level mods we just do six rolls and are happy with that.

The complainers aren't happy with that, they feel they deserve to have more - doubly so if they've hated what they've chosen to do - but it's little different to me deciding that instead of walking down the road to the chemist I'm going to walk to a chemist three towns away in the rain then demanding a discount and better products because I've walked so far.

But nobody offered that in the first place. It's just another chemists.

Well, we play games for different reasons. And differently designed games tend to serve different ways to playing them differently.

There are games who are full of 'achievement' hits. They are mostly fast paced, short sessions, giving nice upgrades. Everspace - while still having very Rogue like feel - you will die a lot - it gives out upgrades like candies. It provide small hits of success.

I enjoy Everyspace immensely. But I rarely remember experience of it. It just feels 'fast food' for me.

Elite Dangerous is designed for journey. I am tired saying that and I will get automatic replies about not making people playing my way but...

I am not trying. I am EXPLAINING why they struggle. It is quite basic really. There's no devil plan to make game grindy because of pay to win, or because it is tin of content (you might still see ED thin on content not related on 'grind gameplay').

It is about journey. If you obsessed over meta, over PvP, over getting max gear because that's how I think...yeah, ED won't work for you well. It is simply as fact. No one argues it.

What I am argue there's a way to play ED to enjoy it.

Whatever they take upon that or not or even try such approach is really their own personal choice.

You keep coming up with replies which undermine your argument.

If somebody who drinks beer is critical of something beer related then you coming along and saying "Hey! This wouldn't be a problem if you didn't drink beer" is, to be polite, "unhelpful".

There is no argument. You do something that hurts you, you said it yourself. I don't do that. That's why I don't understand you. It is simple as that.

Issue is that you don't know other way how to do that.
 
If all this new stuff from the Tech Broker are just side grades, then they are purely optional and you can get them in your leisure instead of grinding like crazy to get them.

TBH, it's not just a thing specific to this "tech broker".
it's the whole issue of just adding more and more of the same stuff - which people have complained about for years.

You need to collect mat's to get mod's done.
Now you can collect mat's and swap them for other mat's to get mod's done.
And you can collect mat's and swap them for other mat's to buy modded modules rather than using the mat's to mod' modules.

There comes a point when the whole "collecting stuff and trading it for upgrades" thing goes stale and rolling it in glitter doesn't help.
 
This thread is the living proof of whatever FDev does, there will always be complains.

I lost count of the times I read suggestions to remove the RNG from engineers, that they should give always the same equipament once you unlocked them to a stage, no more random stats.

So FDev introduces the Tech Broker, which does exactly that: provides tech at fixed values one they are unlocked. But no, somehow that's bad now.

I think after this year's updates, and in 2019, FDev should release Elite Dangerous : Salty Whine Edition. Comes with unlimited credits, all stats maxed out (rep on max, elite on all 4 variants, all permits, engineers, etc), any engineer roll always gives the best of the best.

Whatever Frontier does, they always do basically the same thing in the same way all the time every time. So, yeah. People are going to have the same complaints if they keep doing the same thing. That's . . . pretty normal I think.
 
Back
Top Bottom