Mode switching for missions and Smeaton Orbital [200mill/hour]

It wasn't an unbalanced payout for Elite cmdrs, maybe for new commanders but then lock those missions away behind rank instead of just nerfing everything. Payouts are so low across the board for all but passenger missions, I mean a novice delivery missions pays the same as elite assassination.

After 1500 hours Upsilon was the first time I had the freedom to actually try a bunch of new things out. Not through lack of effort or skill, I had put far more in than many who complain that people don't want to work hard enough for it, only for much less pay because I chose to be a soldier instead of a hauler.
If you can't afford organically to buy and kit out a ship in the game after that much time, pay is too low.

I have killed enough in the name of the Empire that Aisling, would have bought me my own personalised Cutter by now, so yes Upsilon absolutely acted as an equaliser.
 
Yeah. That's totally mature. Now he's bleating on about a "crusade" when that was pretty much my first post in this thread - what possible response is there but to laugh? It's hilarious.

I see what you did there, talking in the 3rd person!

Please explain how my response was childish.

And then answer the question I originally asked because you do seem to be quite concerned about how much wealth people have in this game.
 
I understand the need for balancing. But the Smeaton run takes approximately 30-40 minutes to travel. Completely removing the "distance" feature basically paralyzes missions right now. All it is going to do, is push the community to short runs, and completely eliminate passenger missions in total.

Surely a better fix could have been found quickly? A new formula for the mission rewards for travel time:mission type ratio??? How hard could that be to implement?
 
I see what you did there, talking in the 3rd person!

Please explain how my response was childish.

And then answer the question I originally asked because you do seem to be quite concerned about how much wealth people have in this game.

I don't have the time to teach you stuff you should have learnt when you were much younger - ask your mum or dad. Tell them you got all stroppy at someone because they wanted you not to cheat but to play on a level playing field with everyone else.

I'm not bothered how much wealth anyone has, I'm bothered about people cheating and not playing on a level field. Then I'm amused at their tantrums when they're asked to play fair because well... how could I not be? That's funny stuff.
 
So, why play the game now?

After 600 hours and grinding my way to Lieutenant Commander and an Anaconda, I'm done.
This game is turning into more and more of a grind.

Switching to Star Citizen.
 
First post on the ED forums for me, but I've been playing the game on and off for the past 2 years now, figured I'd pitch in my opinions about the game here.
From the very first moment, Elite Dangerous has been an insane grind fest, to the point where it's not even fun anymore, hence why I'm playing it on and off. I do have a weakness for the game and it's massive scope so I figured it'd be more fun with friends, so I convinced a couple of them to get the game as well, but to no avail. For them, the game was way too grindy as well.

Only recently I discovered the Smeaton Orbital way of making money and holy sh*it, this game hasn't been this fun for ages. I can finally buy the ships I'd like, have my friends as crew or as a fighter pilot. It's like the devs don't want you to have fun unless you spend 3000 hours grinding your balls off in the game, which any sensible game developer should know that grinding is not fun except for the very hardcore people of this community.

This post is probably not going to mean sh*t and people will more than likely disagree, but let's be honest, the game lacks a whole lot, and isn't particularly fun to grind in. I'm loving the updates and seasons of DLC and I'm definitely a supporter of using the game as a platform to build from, but hole f*ck, at least make the game fun without having to invest thousands of hours to get something nice.
 
Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

I don't spend alot of time in game, I have a career and a social life and have collectivley spent 600 damn hours in this game. I have unlocked all ships and you take the ONLY way for me to make a decent income at high level.

Thanks frontier I will see you all in a year.
 
I thought due to the effort and time this took, that this was always working as intended. Why change it now when the payment is in-line with other money making ventures? It's not like we were making millions more per hour than other people, because we weren't.

It's not about that. It's just the batty decision making by whoever is responsible for this one.

Loads of new content "due SoonTM". All of it will require credits, especially the huge hub ships.

FDev don't want a meaningful proportion of the playerbase to be flying around in Chieftains and Hubs.

All money generating activities get nerfed and blamed on idiots.

Well...here's the rub. I'm done "grinding for credits in ED". I'll be having fun with the game if I ever take it back up regularly, until my current balance runs out. Then I'll bin it if these kind of methods of generating credits have been removed from the "game".

That's a practical example of how FD "understand" the game's sustainability.

I think this is just further proof of how FD don't really mind ED not being fun, and run it like some kind of clinical psychology experiment instead.
 
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I don't spend alot of time in game, I have a career and a social life and have collectivley spent 600 damn hours in this game. I have unlocked all ships and you take the ONLY way for me to make a decent income at high level.

Thanks frontier I will see you all in a year.

It's okay. Pick up some luxurious passengers in first class cabins, and watch the system jump screen over and over again as you do a 22,000 LY jump...to make 4 mil.

There's a good review on steam, where the guy explains that this game is a "J key press simulator"

I'm starting to agree with him.

Best of luck Dev's. Can't believe I created this account just to tell them I'm uninstalling the game.
After 600 hours, can I ask steam for a refund?
 
Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.
We were told previously that it wasn't an exploit and that Frontier would not be changing it?!?!

So yet again Frontier do something that they say they were not going to. We obviously can't trust a word you guys say! :mad:
 
Didn't like the answer then? His response was childish. It is lazy and wimpish to refuse to do more challenging stuff and just want to bang out billions from the easiest thing possible.

I'd accept banging out billions from something with a real challenge. You can get 3M/hour in the right AspX fit doing a trade loop, but watching grass grow is more entertaining. Even haz res shenanigans don't have a payout commensurate with the risk.

Problem is, judging by the latest livestream, we have developers who think grind is an acceptable substitute for engaging gameplay. Sad to see nothing has changed around here :(

Anyone remember the days of the Robigo run? Where if you screw up at the end and get scanned your ship was destroyed? Even that was low on the "challenge" scale, but it's still better than mindlessly charging the friendship drive.
 
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Well done FD!

516,325 cr for 23 passengers on a 1 1hr supercruise to Katzenstein in 26 Ophuichi!

In a Cutter the integrity damage is about 872,000 cr for that.

This mission would have previously paid about 44 million (which I grant is excessive).

No change to the drop rate so 1 hr plus of board swapping still required to fill a big ship.


You didn't nerf it, you killed it. Utterly pointless now to invest that time for this kind of return. I'd have expected a reasonable hit would have reduced this to around 6 million for a mission of that range making your 2 - 3 hr time investment comparable to other methods.

Why do you do this, simply killing off totally these things :S

Robigo - RIP
Sothis - RIP
Passengers - RIP
 
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We were told previously that it wasn't an exploit and that Frontier would not be changing it?!?!

So yet again Frontier do something that they say they were not going to. We obviously can't trust a word you guys say! :mad:


This is hardly the first time frontier lied, unfortunately. Remember when people who combat log were supposedly punished?
 
I'd accept banging out billions from something with a real challenge. You can get 3M/hour in the right AspX fit doing a trade loop, but watching grass grow is more entertaining. Even haz res shenanigans don't have a payout commensurate with the risk.

Problem is, judging by the latest livestream, we have developers who think grind is an acceptable substitute for engaging gameplay. Sad to see nothing has changed around here :(

Anyone remember the days of the Robigo run? Where if you screw up at the end and get scanned your ship was destroyed? Even that was low on the "challenge" scale, but it's still better than mindlessly charging the friendship drive.

Robigo in it's heyday was brilliant.
 
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