Mode switching for missions and Smeaton Orbital [200mill/hour]

Don't think people are complaining about a nerf - it's how this nerf makes it now non viable compared to local quick trips for many multiples more.

Still seeing 48x better off (credits per passenger per hour) just shuttling between 3 local systems with stations ~150 ls from entry point.

Anyhow, last Smeaton run coming up - seems some of the rich people missions were slow in being battered and data missions are still paying ~2M so have stacked up and off I go

The did say “...will be disabling (until further notice) the aforementioned element of Passenger Bulk missions....”, so I read as a temporary “fix”. They must have felt that they had to do something drastically about it right now.
 
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well missions were nerfed .for 15 refugees u now get 500000 to take them 1.800000 ls.ant that 8a power plant tops at 156000000 cr.so that would make 300 runs to smeaton 45 minute each.13500 minutes total.225 hours of gameplay for that power plant.even if you stack 5 missions u still need 45 hours and at a rate about 2 hours/day gives us aprox 24 days.im just not gonna do it.
 
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Your definition of "truckloads of money" isn't in line with repair bills, ammo costs, refit costs, and insurance once you get out of the lower tier of ships.

Rebuy on a base cutter is 18M for crying out loud. That's buttload of grinding to absorb. It goes closer to 50 once fully fitted.

18 million is one 50 minute massacre mission in a CZ.

50 million rebuy is nothing on a ship your'e not going to lose more often that once every six months, even if you're stupidly reckless.

You can make enough money in combat to afford the rebuy of any medium ship in an hour or two, even without PP bonuses or the like.
 
Seriously?

"I need to mode-flip so I can stack high-paying missions in places where I'm not allied"

https://78.media.tumblr.com/tumblr_mbzxt23X8c1r3zat8.jpg

You seem to be using a rather hypocritical image there..

I said the issue of board flipping is a necessary mechanic when it shouldn't be. With FDev ignoring board rolling as an exploit there will always be another Robigo, Quince or Smeaton while the people who play the game normally will feel the pinch worse due to nerfs to both mission rewards & availability algorithms.

Here's an example:

CjhiDf2.jpg
 
18 million is one 50 minute massacre mission in a CZ.

Yeah, if you run into some insane gold rush of a CZ before the forum dads come along and demand it be nerfed.

Put in a less snarky way, your numbers are not realistic for the average player and 18m/hour for a CZ is not average payout.
 
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Don't let your ship to be blown up...maybe. I don't know. It will solve rebuy cost alone.

You're right. I couldn't get away since he was in a faster ship. He was on silent running, so couldn't target him with my turrets. I should have just exited the game when he attacked me. Or right, that's combat logging, he'll complain and I'll get removed from being able to play online.

See the point? Don't let your ship get blown up is easier said than done.

If you exit in battle, combat log, you get punished.
If you get blown up, you need to rebuy your ship and that's a few hours of grinding a hazardous resource site to remake the money.

What's your educated suggestion now?
 
I apologize for not having grinded for 6 weeks to engineer my ship to survive encounters against A-spec engineered players who attack for no reason. CMDR Tal-Aldris...cough cough.

But hey, I'll pay you a visit. Still waiting for that system name.

Hey I hate those guys too - but let's fix that problem, rather than breaking other things so we don't have to.

"The few?" I'd like to draw your attention to the message board. It seems the "few" are the ones that are happy with this dev decision.

This one thread you mean? Meh. People were mostly happy on the stream. As others have pointed out there are plenty of other ways of making money. This is all a silly strop in a teacup and the game will carry on absolutely fine.
 
well missions were nerfed .for 15 refugees u now get 500000 to take them 1.800000 ls.ant that 8a power plant tops at 156000000 cr.so that would make 300 runs to smeaton 45 minute each.13500 minutes total.225 hours of gameplay for that power plant.even if you stack 5 missions u still need 45 hours and at a rate about 2 hours/day gives us aprox 24 days.im just not gonna do it.


Do the local runs - 3 or 4 systems havea mix of requirements between them and you're only looking at 5-10 mins travel time in between.
 
VIP & data deliveries still work just fine.

So, while it will require more board flipping, ~110Mil per trip is still possible.

The executioner's sword didn't quite get through in one swing..... Smeaton is spasming in agony!
 
18 million is one 50 minute massacre mission in a CZ.

50 million rebuy is nothing on a ship your'e not going to lose more often that once every six months, even if you're stupidly reckless.

You can make enough money in combat to afford the rebuy of any medium ship in an hour or two, even without PP bonuses or the like.

PP bonuses are nothing more than a subsidy for the work we do/credits we sink in to fast track, if you are serious about PP, 10k merits is not a lot and 50mill is nothing more than a subsidy for that work.

Also 18 million in 50 minutes, what kind of tagger are you using for that? The last 20 mill CZ mission I got was 108 ships, you do that in 50 minutes yea?
 
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Hey I hate those guys too - but let's fix that problem, rather than breaking other things so we don't have to.

This one thread you mean? Meh. People were mostly happy on the stream. As others have pointed out there are plenty of other ways of making money. This is all a silly strop in a teacup and the game will carry on absolutely fine.

silly to dismiss everyone's complaints.. particularly if they may be handpicking whose comments they show at their stream. Even if they aren't/weren't, I would hope people who comment here count too.

The fact is they've gone too far the other way.. there is no way I should be making more for close by systems 100 ls from star then those taking folks 1.8 k/ls away. to Smeaton Orbital.
 
They've at this point ensured you'll not get that per hour for hauling cargo or passengers or mining for that matter.
Mining: mining focusing on Painite alone can make 30-60MCr/hour when done in a pristine metallic RES. Not easy and requires practice (can be done in a wing for faster prospecting and really good use of wing trade bonuses for even more profit) but effective. https://www.reddit.com/r/EliteMiners/comments/6ynhnx/several_miningnewbie_questions/dmop90b/

Passengers: I checked this evening after this announcement and there's still a way to make at least 50 MCr/hour, maybe a bit more, from passengers - that's with an Anaconda, other ships will be less. (VIPs rather than bulk, this one)
(I'm pretty sure there's a second way with VIP passengers too, that would get about 50 MCr/hour averaged out ... but it would require some intense buckyballing and a well-engineered Anaconda to make that much off it, definitely not an easy option)

Cargo hauling: Cargo hauling by bulk trade ... no, probably not quite, though it wouldn't surprise me if someone has a 20 MCr/hour route. Cargo hauling missions, easy - a single Elite-ranked Palladium haul mission will pay over 10 million when Allied, for a one-hop trip which can be completed in 5-10 minutes and takes 180t of cargo space. (near-Elite Palladium, or Elite Gold/Silver hauling, will pay 3-8 million as well, sometimes for smaller amounts of cargo, so you're not just tied to a really specific mission - the whole set works). There are systems which generate a lot of these to a relatively small set of destinations, so grab a cargo ship and fill up.
 
PP bonuses are nothing more than a subsidy for the work we do/credits we sink in to fast track, if you are serious about PP, 10k merits is not a lot and 50mill is nothing more than a subsidy for that work.

Agreed,,, Felicia Winters has to massively haul to win expansions against her Imperial Enemies undermining her (the majority of them in solo or private group where we can't hunt them to stop them turning in while they hunt our haulers in open.. but that's another problem Fdev doesnt wanna discuss/another story)

This "disable" wont hurt us so much this cycle.. but in upcoming cycles.. it certainly will if it isnt modified somewhat as promised.. Hauling vs those who expand in combat needs to be addressed.. or we need a way to be able to counter us being outnumbered 4-1 by the Empire. It is a massively expensive undertaking and the 50 million bonus at rating 5 if you get there does nowhere near to address it.
 
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If they can change the multiplier that fast, they can reduce it rather than flat out yanking it as well. But hey, this is the Frontier School of Game Design - break stuff nobody wanted broken and leave it broken for weeks to months at a time. Double points if the breakage was reported in paid beta and released to all unfixed.
My suspicion is that the multiplier is linear with distance (supercruise travel times are of course not at all linear)

So if they set it so that Hutton Orbital gets the prices they intended, they might as well take it out entirely for basically everywhere else.

Fixing it to have a non-linear formula that related more closely to expected travel time is hopefully coming in the updated missions for beyond, but I would guess not something they wanted to hot-patch in right now.
 
silly to dismiss everyone's complaints.. particularly if they may be handpicking whose comments they show at their stream. Even if they aren't/weren't, I would hope people who comment here count too.

The fact is they've gone too far the other way.. there is no way I should be making more for close by systems 100 ls from star then those taking folks 1.8 k/ls away. to Smeaton Orbital.

It’s not a nerf. The algorithm that rewards players based on the distance from the star is DISABLED untill further notice. Read the post: https://forums.frontier.co.uk/showt...200mill-hour?p=6326366&viewfull=1#post6326366 . They are basically saying “yes, long range passenger missions (transportation) is not viable now because of this, but it will probably return later in a more balanced form”. That’s how I read it.
 
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it hasn't been balanced yet. they just nerfed it in meantime and will rebalance for beyond.

So they broke something else. There really needs to be no "nerfs" till all the broke "stuffs" in the game are fixed. Broke stuffs: AI running into you at stations, docking computers for several ships, materials not spawning in adequate quantity - or at all, mission icons on stations that you have already turned in all the missions for, star filter resetting after landing at engineer bases or switching ships, to name just a few.
 
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Hello commanders,

As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.

After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.

Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.

In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.

Thanks to all the players who reported the issue.

Just want to voice my disappointment at this reaction. There is a very real problem in Elite, it's the end game ships and their prices. The prices are so high they require very high paying jobs, or a years worth of work to achieve. Once one of those lovely ships is owned, the rebuy can be north of 30 million. Depending on job activity, that can be days, or even weeks to recover.

Sadly, a lot of things that are fun in ED are not profitable. SRV racing, Canyon racing, piracy and other such things are examples of this. They require the player not to care about credits, or to have enough credits that they can do whatever they want to. Bulk passenger missions represented a high paying job that didn't require a lot of time investment for the payout. That allows more time to be spent doing what is enjoyable. Please remember, at it's heart, Elite Dangerous is a play it your way game.

Introduce problem B. Engineered big ships are incredibly hard to kill. That really reduces the elite universe from dangerous to a boring grind. What is lacking is high paying jobs with high risks. Sure, high risks can be found with Thargoids, but they really don't pay out for all the damage they do to a ship. This leaves players either grinding enough credits to do what they want, or simply skipping activities because the reward isn't there.

Nerfing passenger missions is a knee jerk reaction, and I say that because a proper review and adjustment is significantly better than disabling them. I'd like to point out that OP's post can be read as "mining doesn't pay enough for end game content. Look at the other options you can do!" Even if the other options are nerfed into the ground, mining still doesn't pay enough to fuel end game content. How many hours of mining does it take to cover a 30 million rebuy?

Now you could argue, you should never get a 30 million rebuy unless you do something dumb (like targeting thargoids). However this sort of view is exactly what drives players away from Open. Why play in open when dying takes 2 weeks to recover?
 
They've at this point ensured you'll not get that per hour for hauling cargo or passengers or mining for that matter. .. tho I'll concede they've said they'll issue a "correction". So hopefully they will partially reverse this rather harsh decision.

Not that Frontier has shown any interest towards fixing PP of late.. but the other thing this does it severely hampers hauling powers like Felicia Winters to finance expansion. The combined Imperials outnumber Winters greatly.. so without some way to finance our hauling that or rebalancing it in the next update.. Winters will have some difficulty competing.

The crappy thing is (from my perspective) FW used this to get half their systems back and now it's nerfed it'll be a lot harder to get take em off em again.
 
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