Balance? lol how about a bit insulting?
Not you sure what you at, that's how bulk passengers on regular basis.
Balance? lol how about a bit insulting?
Don't think people are complaining about a nerf - it's how this nerf makes it now non viable compared to local quick trips for many multiples more.
Still seeing 48x better off (credits per passenger per hour) just shuttling between 3 local systems with stations ~150 ls from entry point.
Anyhow, last Smeaton run coming up - seems some of the rich people missions were slow in being battered and data missions are still paying ~2M so have stacked up and off I go
Your definition of "truckloads of money" isn't in line with repair bills, ammo costs, refit costs, and insurance once you get out of the lower tier of ships.
Rebuy on a base cutter is 18M for crying out loud. That's buttload of grinding to absorb. It goes closer to 50 once fully fitted.
Seriously?
"I need to mode-flip so I can stack high-paying missions in places where I'm not allied"
https://78.media.tumblr.com/tumblr_mbzxt23X8c1r3zat8.jpg
18 million is one 50 minute massacre mission in a CZ.
Don't let your ship to be blown up...maybe. I don't know. It will solve rebuy cost alone.
I apologize for not having grinded for 6 weeks to engineer my ship to survive encounters against A-spec engineered players who attack for no reason. CMDR Tal-Aldris...cough cough.
But hey, I'll pay you a visit. Still waiting for that system name.
"The few?" I'd like to draw your attention to the message board. It seems the "few" are the ones that are happy with this dev decision.
well missions were nerfed .for 15 refugees u now get 500000 to take them 1.800000 ls.ant that 8a power plant tops at 156000000 cr.so that would make 300 runs to smeaton 45 minute each.13500 minutes total.225 hours of gameplay for that power plant.even if you stack 5 missions u still need 45 hours and at a rate about 2 hours/day gives us aprox 24 days.im just not gonna do it.
18 million is one 50 minute massacre mission in a CZ.
50 million rebuy is nothing on a ship your'e not going to lose more often that once every six months, even if you're stupidly reckless.
You can make enough money in combat to afford the rebuy of any medium ship in an hour or two, even without PP bonuses or the like.
Hey I hate those guys too - but let's fix that problem, rather than breaking other things so we don't have to.
This one thread you mean? Meh. People were mostly happy on the stream. As others have pointed out there are plenty of other ways of making money. This is all a silly strop in a teacup and the game will carry on absolutely fine.
Mining: mining focusing on Painite alone can make 30-60MCr/hour when done in a pristine metallic RES. Not easy and requires practice (can be done in a wing for faster prospecting and really good use of wing trade bonuses for even more profit) but effective. https://www.reddit.com/r/EliteMiners/comments/6ynhnx/several_miningnewbie_questions/dmop90b/They've at this point ensured you'll not get that per hour for hauling cargo or passengers or mining for that matter.
PP bonuses are nothing more than a subsidy for the work we do/credits we sink in to fast track, if you are serious about PP, 10k merits is not a lot and 50mill is nothing more than a subsidy for that work.
My suspicion is that the multiplier is linear with distance (supercruise travel times are of course not at all linear)If they can change the multiplier that fast, they can reduce it rather than flat out yanking it as well. But hey, this is the Frontier School of Game Design - break stuff nobody wanted broken and leave it broken for weeks to months at a time. Double points if the breakage was reported in paid beta and released to all unfixed.
silly to dismiss everyone's complaints.. particularly if they may be handpicking whose comments they show at their stream. Even if they aren't/weren't, I would hope people who comment here count too.
The fact is they've gone too far the other way.. there is no way I should be making more for close by systems 100 ls from star then those taking folks 1.8 k/ls away. to Smeaton Orbital.
it hasn't been balanced yet. they just nerfed it in meantime and will rebalance for beyond.
Hello commanders,
As some of you are aware, Passenger Bulk missions are currently generating extremely high credit rewards that we feel are excessive of what we would consider reasonable and balanced.
After a detailed investigation, we can confirm that this is due to an element in our mission generation algorithm that rewards credits based on the distance of the destination system from the star.
Due to this, we will be disabling (until further notice) the aforementioned element of Passenger Bulk missions to reduce the amount of credits offered as a reward. Commanders will still be able to select and complete Passenger Bulk missions, but will see less excessive credit rewards.
In the meantime, we will be reviewing the Passenger Bulk missions and correct the previously mentioned element – hopefully in time for you to test in the Beyond Chapter One beta.
Thanks to all the players who reported the issue.
They've at this point ensured you'll not get that per hour for hauling cargo or passengers or mining for that matter. .. tho I'll concede they've said they'll issue a "correction". So hopefully they will partially reverse this rather harsh decision.
Not that Frontier has shown any interest towards fixing PP of late.. but the other thing this does it severely hampers hauling powers like Felicia Winters to finance expansion. The combined Imperials outnumber Winters greatly.. so without some way to finance our hauling that or rebalancing it in the next update.. Winters will have some difficulty competing.