I've just upgraded my FSD to grade 5 on the Asp. Really happy etc. But as we all know getting those materials can be a bit chore (even with the proposed Material Trader) and the thought of going through the whole thing again to upgrade another ship's FSD from 1 to 5, instead of starting at a 5 is not exactly motivating.
It is the equivalent of ranking up engineer rep from the start for every single module. How many weapons are on an Anaconda alone? And then the utility, core and optional slots that want an upgrade?
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To be honest, die diversification argument is only for screenshots in the forum. In game you should not notice if another player have 5% better roll that you on some modules.
The real diversification comes from different preferences and choices for weapons and modules the players make on their ships.
If you could hop in at G5 on any module you just bought, it would be far to little afford to maximize a new ship.
This is a totally necessary step to counter the hundreds of rolls without improvement at the higher end of engineering of the old system.
This way an engineered module is still worth something an feel precious.
If you could hop in at G5 on any module you just bought, it would be far to little afford to maximize a new ship.
This is a totally necessary step to counter the hundreds of rolls without improvement at the higher end of engineering of the old system.
This way an engineered module is still worth something an feel precious.
We need time sinks. When you reach a certain point of progression in the game, you will be thankful for every kind of time sink with a sense of progression the game could offer.IMHO engineers remains a weird bolt-on that adds nothing to the game but a huge time sink.
Like I said, I like everything else but it depends on how difficult it will be to get the materials (something what has been very time consuming in the past). If say, using the material broker or materials are easier to come by or the receipts don't have such high requirements in the past, then it might work. That's why I'm giving it the benefit of the doubt until I've tested it in beta.
However, most people compare it to the present system and if you had to grind from 1-5 in the present system for every module and then redo it all for a second ship, I don't think I would have had the time.
Please remember to post a lot of detailed feedback on the beta for us console peasants who can only sit and watch, and hope, or dread.
Module | New System Rolls | Old System Rolls |
FSD | 14 | 3 |
PD | 14 | 3 |
Armour | 14 | 3 |
Shield | 14 | 3 |
WEP1 | 14 | 3 |
WEP2 | 14 | 3 |
WEP3 | 14 | 3 |
WEP4 | 14 | 3 |
WEP5 | 14 | 3 |
SB1 | 14 | 3 |
SB2 | 14 | 3 |
SB3 | 14 | 3 |
TOTAL | 168 | 36 |
Mats required | 420 (x2.5) | 108 (x3) |
We need time sinks. When you reach a certain point of progression in the game, you will be thankful for every kind of time sink with a sense of progression the game could offer.
I am totally happy with the new system after more than 100 rolls on my FSD alone without any better result, that's a very welcome change.
The whole engineering still stands and falls with the conversion rates of the new material traders. I mean, at the moment some materials are very tedious to collect, but in the new system the traders offer a whole new perspective.
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- Raw Materials: whenever you go mining, your collector limpets bring in a pile of those. Sure most of it will be iron, but the trade will convert it.
- Manufactured Materials: whenever you go to a RES or CZ, just fit a collector limpet controller. Yea, for my poor courier that'll be a problem, but most of my other combat ships can afford to clear two slots for cargo and controller. They won't be "as combaty" as before, but they'll still perform perfectly well and bring in piles of materials. Sure you'll have a boatload of common materials, but again, the trader can help.
- Encoded Materials: those come in all the time. For example just select and scan a ship and quite often you get data. And if it's junk, again bring it to the trader.
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So as long as the trader offers acceptable conversion rates, getting the materials won't be such a big deal any more. As we yet don't know the final conversion rates, i can just laugh about all the postings on the future of engineering, no matter if they forsee paradise or predict the end times. It's good that we'll have the option, in a few days we have the actual beta and see the actual (beta) conversion rates. Only then we'll be able to make and conclusion.
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The concept that the new system of engineering will be less grind than is was previously is just nonsensical. If you do the maths on engineering a new ‘average’ ship purchased by the ‘average player’, the new system will require more than 4x as many rolls and nearly 4x as many materials once a player has already unlocked G5 upgrades under the old system. The example below even generously suggests that a player under the old system would roll 3 times at G5 to get a result they are satisfied with. (personally in many cases I would just roll once and move on as it isn’t worth my time and effort to find the extra materials for a potentially minimal difference, on the basis of that do you really think I want to have to find 4x the number of materials or more likely 10x in an old one roll method to get a G5 mod under the new system?)
Module New System Rolls Old System Rolls FSD 14 3 PD 14 3 Armour 14 3 Shield 14 3 WEP1 14 3 WEP2 14 3 WEP3 14 3 WEP4 14 3 WEP5 14 3 SB1 14 3 SB2 14 3 SB3 14 3 TOTAL 168 36 Mats required 420 (x2.5) 108 (x3)
The improvements of adding the materials trader and now remote nature of undertaking engineering upgrades have just been counteracted but this bizarre concept of increased grinding of rolls. It would have made most people’s gaming experience a lot better to have added the new feature and left the old engineering mechanic alone…
Sorry, but what you fail to understand in that list is that while you are looking for you hard to find G5 materials, you will be finding load of the lower grade materials anyway. Just because it is more materials, doesn't mean more grind.
Don't forget you will need those lower grade materials for those lower grade rolls, you can't just trade them all away to higher stuff.
Sorry, but what you fail to understand in that list is that while you are looking for you hard to find G5 materials, you will be finding loads of the lower grade materials anyway. Just because it is more materials, doesn't mean more grind.
And you don't take into account the much more convenient approach to the special effects. The old system needed a re-roll if you want to use different special effects and you have to be lucky or very lucky or do a some mindless rolls to replenish the rank after "buying" an effect.
The new System is so much more consistent. If you bring mats, the engineer would do something for you... and not saying "sorry, you gathered these mats for 10h and frack you".
That doesnt sound right. To me as a casual, it looks like there will be far less grind, as the materials will be much easier to get and keep and trade up for what's needed.
To be honest I am not understanding all this butthurt.