New Engineering system - a factual example

This is meant with respect but, as a moderator and considering the volatile nature of "opinions" here since the live stream yesterday, I actually question whether moderation should remain a bit more removed from the topic.

Game player? Yes; now worries.

Moderator? You've just shown a lot of bias on a topic that is, at the moment, extremely sensitive for a lot of the players (real players and/or children) around here.

(Now I'll just wait her for the infraction(s) to start rolling in).

Moderators are allowed to have opinions too, they're just not allowed to moderate on a topic they express an opinion on.

Bias taken care of.
 
More complicated than that given that there are mutiple mats needed past G1 but it's a fair point and unknown how well it will work. I have no idea how I will be able to spare G4 mats to do that trade.
I look forward to testing it out.

The interesting bit will be the categories. Take Security Firmware Patch (rare), only used in 'G4 double shot frag cannons'=noone cares. If that is in the same category as CIF (standard) and MEF (very rare), that'll be insane. Same for every other thing. I have tons of (very) rare stuff I dont really use, and most probably do. Will be interesting to see what we can convert it into...
 
Yes, you still need to get mats to get 100. But you still need to get mats now to get g5 (and g3 and g4 when you use a favour).

My experience tells me you naturally get a whole gamut of g1 to g3 (and often g4) mats and data while hunting g5 stuff.

Currently, you either discard or ignore most of it because of the 1000 total storage. That will no longer be an issue when you can store 100 of everything.

The new storage, coupled with the traders, is a game changer for mat collection. It's going to have a positive impact that both cannot be factored into your analysis and shouldn't be ignored when attempting to predict the success of beta before it launches.
 
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Honestly for most ships in my fleet I will only upgrade the FSD, maybe thrusters and perhaps lightweight a few things. So for the important ships I am getting a G5 FSD roll now, that way I have them as G4 in the new system if I wish to upgrade them.

The main bottleneck I see is with combat ships given for those you really want everything modded. I will probably limit myself to three or four ships at that level of modding.
 
Hrm. Well then.

As a recently returned player who quit the game right around when planetary landings first happened (maybe a fortnight after) and who just came back, and has yet to do ANY engineering whatsoever - should I get my backside in gear and crank this out NOW, or just wait until Beyond lands with a hefty meaty splat?
 
Really wished they'd go without RNG and just have flat recipes for performance and special effects. Then you could specifically gather what you need for a given build. This new system is clearly going to expand the time gathering mats/data for a fleet of ships.


Rushing to g5 all my mods...



Yep, I'm working making sure I have everything I need for my ships as far as G5 is concerned too. I think the Chieftain will be the last ship I buy. Just imagine buying a new, let's say, 'Conda and heading in for engineering. Lets see....8 hardpoints all needing to progress from G1 to G5. That's pleasant. Now the core modules , then the optional, then the utilities. Heck, you'll need a cargo outfitted Cutter to haul the mat's (joke). I would not mind the new system but for the G1 to G5 for EVERY module and EVERY ship. I think I will not be doing much with the new system. But just think; engineering your ships could be a new full time game play option! Personally, I am happy pulling in with mat's for say 5 or so rolls at the G5 and take the best when outfitting a new ship. Tell me how this is better than the 15 mat's used up per module with this approach.
 
Honestly for most ships in my fleet I will only upgrade the FSD, maybe thrusters and perhaps lightweight a few things. So for the important ships I am getting a G5 FSD roll now, that way I have them as G4 in the new system if I wish to upgrade them.

The main bottleneck I see is with combat ships given for those you really want everything modded. I will probably limit myself to three or four ships at that level of modding.

Yes, it makes total sense for everyone right now to go around and buy as many modules as they can and do a single G5 roll on them and store them.

Yes, it's as utterly daft as that.


HOWEVER, have a look at this proposal which would mean you end up in exactly the same position all under the new mechanics! ie: No need to buy modules now and single G5 roll them. You can get to the same position via this - https://forums.frontier.co.uk/showt...-quot-grind-quot-G1-gt-G5-on-every-new-module
 
Hrm. Well then.

As a recently returned player who quit the game right around when planetary landings first happened (maybe a fortnight after) and who just came back, and has yet to do ANY engineering whatsoever - should I get my backside in gear and crank this out NOW, or just wait until Beyond lands with a hefty meaty splat?

Keep an eye on beta feedback (or even better, get involved).

Those figures don't tell the whole story.
 
Hrm. Well then.

As a recently returned player who quit the game right around when planetary landings first happened (maybe a fortnight after) and who just came back, and has yet to do ANY engineering whatsoever - should I get my backside in gear and crank this out NOW, or just wait until Beyond lands with a hefty meaty splat?

My suggestion is to wait, until you like doing it now. Honestly, today I have been having a number of ideas that made me ROFL at the new system. It'll be WAY easier than people think. And I am starting to think it'll be way easier than Sandro thinks as well. :D
 
Decent analysis.

Two points:

1) I don't believe the g1 example in the stream took 5 rolls. G2 was unlocked after roll 3, it was Ed who missed this and kept on rolling. Two rolls were unnecessary. So the 2.8 average held true for this example.

I used the 2.8 rolls average.

2) In comparison, those figures look dramatic. But consider this: 514 mats is now a tiny fraction of our material storage capacity. Assuming the distribution of the mats required follows the rarity of those mats, the vast majority of the 514 will be g1 to g3. Let's say 400 of them. Most of those will be g1 mats, which we can now store 100 of all types. Are we suggesting that we'll actually need to go hunting for those low grade mats to build our second ship? I'd suggest, for the average player, we won't. Particularly given that we'll still need to hunt for g4 and g5 mats in order to do the g5 rolls (something that isn't different between builds). You will gather g1 to g3 mats in that process. Particularly data (can't avoid it).

Yes, the special effects now require mats. But you get it in one roll guaranteed. Currently, you may be very lucky and get the roll you want in one go. But if you don't, you either keep rolling or use a favour (more mid to high end mats used).

There's more to this than raw numbers. In practice, needing to click more times for your second ship might be the only practical difference. I'm just not buying the idea that we'll have to spend tons more time hunting the majority of the additional mats required, not now that we can store 100 of everything.

That's where beta will come in.

The fact is that ~3x the mats will be needed. As I've said above I have no idea how the mats gathering balances across the grades, and how many can be spared to down or upgrade to get what's needed. That does indeed need the beta to test.
 
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The interesting bit will be the categories. Take Security Firmware Patch (rare), only used in 'G4 double shot frag cannons'=noone cares. If that is in the same category as CIF (standard) and MEF (very rare), that'll be insane. Same for every other thing. I have tons of (very) rare stuff I dont really use, and most probably do. Will be interesting to see what we can convert it into...

I've dumped a lot of Security Firmware Patches before now, mat limits ftw
 
I used the 2.8 rolls average.



The fact is that ~3x the mats will be needed. As I've said above I have no idea how the mats gathering balances across the grades, and how many can be spared to down or upgrade to get what's needed. That does indeed need the beta to test.

I know you used 2.8 :) I just mentioned this because of your comment that it took 5. That was, in my opinion, a massive error by Ed and Sandro (although they did tell us it was 3 rolls) given it was the first time they'd shown it to us. I think that definitely had a negative impact on perception.

Don't get me wrong, I do think you did a good job (which I said) and I don't think your figures are invalidated by what I said. I'm posting in the hope that not too many people see those numbers and go ballistic, without considering other factors that the numbers don't accommodate.
 
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But for each subsequent Cobra mk III (or equivalent):
Old system = 174 (72 + 9 + 9 + 21 + 21 + 21 + 21)
New system = 510.4 (the same as the first ship)

The numbers are talking for them self ... I still can't understand how people can still support this insane idea ... sure if I had all god rolled my module, I would support this idea because...you will never got a ship like me =p ^^

We don't disagree on the mat broker or tech broker (tough the cost is clearly insane) or experimental shop or the remote roll. Just... look the numbers. I own three battle ships. All modded G5. (not perfect or god roll). Few taxi. few small ships with some engineered G5 roll. (FSD for the most part).

And i still don't support the grind increase. Because you don't make people want to start it. You just put them away more.
 
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Achilles7

Banned
Sandro said in the live stream that these changes are "for the long term health of the game". What I understood that to mean is 'we want to keep you running out of materials so you have to go get more thereby keeping you in a gameplay loop'. That seems like a hamster wheel to me.
Anyway beta arrives tomorrow so let's all take a look at the numbers in operation and try to affect positive change via beta feedback.
Hopefully we can at least change the hamster wheel for a hamster ball that let's us run around with a bit more freedom. 

Continuing the analogy....

...& let's hope a 'Richard Gere' (ie Sandro) doesn't direct that hamster - in gameplay terms - down a black hole of horrendousness!
 
The interesting bit will be the categories. Take Security Firmware Patch (rare), only used in 'G4 double shot frag cannons'=noone cares. If that is in the same category as CIF (standard) and MEF (very rare), that'll be insane. Same for every other thing. I have tons of (very) rare stuff I dont really use, and most probably do. Will be interesting to see what we can convert it into...

I'm almost certain it will be the same row. And this is exactly why I'm excited for the potential traders will bring.

It's entirely possible that we'll be able to completely avoid certain extremely difficult tasks. More so because a lot of the trash items (a very long list of items for me) are passively collected (or, at the very least, easy to find when prospecting, which is the only "non automatable" method of collecting).
 
I'm cautiously optimistic about the new system. Whether getting a good G5 roll will be slower, faster or more or less the same depends on the final balance we end up with after beta. Keep in mind that the conversion ratios for the material rarities as well as average numbers of rolls to complete a grade may change.

What does seem obvious to me already now is that the process of getting there will be a lot more pleasant. You're always going forward. You may not get that very rare mat in one session but you'll get a bunch of commons that you'll be eventually able to convert (or use up in other modules). You won't have one of those days when you spend all your mats on 10 bad rolls you have to discard. In the new system even if you run out of mats before getting to G5 you will still have a better module than you had before.
 
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The numbers are talking for them self ... I still can't understand how people can still support this insane idea ... sure if I had all god rolled my module, I would support this idea because...you will never got a ship like me =p ^^

We don't disagree on the mat broker or tech broker (tough the cost is clearly insane) or experimental shop or the remote roll. Just... look the numbers. I own three battle ships. All modded G5. (not perfect or god roll). Few taxi. few small ships with some engineered G5 roll. (FSD for the most part).

And i still don't support the grind increase. Because you don't make people want to start it. You just put them away more.

This is the sort of post I'm afraid your numbers will generate, Steed ;)

Sedilbur, read some of the thread.
 
I know you used 2.8 :) I just mentioned this because of your comment that it took 5. That was, in my opinion, a massive error by Ed and Sandro (although they did tell us it was 3 rolls) given it was the first time they'd shown it to us. I think that definitely had a negative impact on perception.

Don't get me wrong, I do think you did a good job (which I said) and I don't think your figures are invalidated by what I said. I'm posting in the hope that not too many people see those numbers and go ballistic, without considering other factors that the numbers don't accommodate.

Fair points

This is the sort of post I'm afraid your numbers will generate, Steed ;)

Sedilbur, read some of the thread.

:p

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