2) In comparison, those figures look dramatic. But consider this: 514 mats is now a tiny fraction of our material storage capacity. Assuming the distribution of the mats required follows the rarity of those mats, the vast majority of the 514 will be g1 to g3. Let's say 400 of them. Most of those will be g1 mats, which we can now store 100 of all types. Are we suggesting that we'll actually need to go hunting for those low grade mats to build our second ship? I'd suggest, for the average player, we won't. Particularly given that we'll still need to hunt for g4 and g5 mats in order to do the g5 rolls (something that isn't different between builds). You will gather g1 to g3 mats in that process. Particularly data (can't avoid it).
Yes, the special effects now require mats. But you get it in one roll guaranteed. Currently, you may be very lucky and get the roll you want in one go. But if you don't, you either keep rolling or use a favour (more mid to high end mats used).
There's more to this than raw numbers. In practice, needing to click more times for your second ship might be the only practical difference. I'm just not buying the idea that we'll have to spend tons more time hunting the majority of the additional mats required, not now that we can store 100 of everything.
That's where beta will come in.