The Star Citizen Thread V2.0

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Bains

Banned
To be fair, I play AC with a force sensing stick, throttle, rudder pedals and I end up as top or 2nd best player almost every time. However, I'm used to playing with flight sticks since the early 90s, a player you freshly starts with SC his flying career will do much better with mouse/keyboard as it is set up now with that "Freelancer-esque" follow the ball mode.

I've heard this before. I'm afraid all things equal there is no point of parity. I say this from my personal experience of someone who can also come high i the rankings with a joystick. There are many youtube videos that will clarify this for you. I'll take it as a given you dont need me to post them. But if you want me to I'm happy to do so.
 
I've heard this before. I'm afraid all things equal there is no point of parity. I say this from my personal experience of someone who can also come high i the rankings with a joystick. There are many youtube videos that will clarify this for you. I'll take it as a given you dont need me to post them. But if you want me to I'm happy to do so.

So you mean if a highly skilled player puts in the same amount of work into becoming proficient with mouse/keyboard than with HOTAS, he will dominate with the former? That might be true, I wouldn't be surprised. Atm, it is just hard to tell since the game itself has so many other quirks.
 
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Bains

Banned
So you mean if a highly skilled player puts in the same amount of work in to become proficient with mouse/keyboard than with HOTAS, he will dominate with the former? That might be true, I wouldn't be surprised. Atm, it is just hard to tell since the game itself has so many other quirks.

Yes, and it is very obvious when all things are equal and you know what the opposition is using. For example when you are flying with / against friends on a teamspeak channel.

Aiming as just one example: bringing your nose on target with a joystick versus clicking on the enemy and pressing fire, very different propositions, one requires skill and a bit of time, the other is no different to clicking on an icon in your web browser.

The only solution (if there is one) is to buff the joystick in some way, which is not why people use joysticks. The net result is a skill-less game for all concerned, case in point - Arena Commander.
 
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Yes, and it is very obvious when all things are equal and you know what the opposition is using. For example when you are flying with / against friends on a teamspeak channel.

When AC was released I had also the suspicion that MKB might be op and voiced my opinion on the RSI forums. Atm, I'm just waiting until AC becomes more stable to make a more educated comparison.
 
Atm, IFCS and balancing of yaw vs pitch thrust output is simply broken in AC.

However, flight physics are mostly accurate, except for some weight values of objects and analogous thrust strength moderation. Comparing this to the cartoony physics model of War Thunder would be unfair.

Even the most basic, brain dead game like War Thunder arcade has some basic energy management and limited angles of attack. Even with the ridiculous FMs you can still do simplified ACM like scissors, hammerheads etc.

In fact the reason I got bored of arcade mode when I first started playing was because I could fly above everyone and trick them into thinking that they have a chance in catching me, slowly increasing my climb angle to let them come within 0.9 before they stall. I used to rake in kill after kill from people too inexperienced to notice my energy state. And it took me some time till I learned how to time it right.

Even arcade mode has its skill ceiling and room to grow and then you can go to Realistic if you want something a little bit more challenging.



There is nothing even remotely tactical about AC right now. It's unlimited maneuverability and power on tap. Energy management is meaningless, there are no limits in maneuverability and no consequences for losing speed since you regain it in a couple of seconds. gunnery is also pretty irrelevant. It's reduced to a point and click game, scales below even arcade war thunder when it comes to skill required.
 
Aiming as just one example: bringing your nose on target with a joystick versus clicking on the enemy and pressing fire, very different propositions, one requires skill and a bit of time, the other is no different to clicking on an icon in your web browser.

The only solution is to buff the joystick in some way, which is not why people use joysticks. The net result is a skill-less game for all concerned, case in point - Arena Commander.

I agree that when using a joystick alone aiming is infinitely more difficult than with MKB. To be competitive in that regard a joystick user is literally forced to buy in addition some sensitive head tracking device for aiming, e.g. Oculus Rift or TrackIR.

This will definitely create some interesting discussion when you can destroy an average HOTAS pilot with a $5 Dell mouse, because he cannot/doesn't want to invest in head tracking.
 

Bains

Banned
I agree that when using a joystick alone aiming is infinitely more difficult than with MKB. To be competitive in that regard a joystick user is literally forced to buy in addition some sensitive head tracking device for aiming, e.g. Oculus Rift or TrackIR.

This will definitely create some interesting discussion when you can destroy an average HOTAS pilot with a $5 Dell mouse, because he cannot/doesn't want to invest in head tracking.

As I added to my previous post:

The only solution (if there is one) is to buff the joystick in some way, which is not why people use joysticks. The net result is a skill-less game for all concerned, case in point - Arena Commander.
 
Even the most basic, brain dead game like War Thunder arcade has some basic energy management and limited angles of attack. Even with the ridiculous FMs you can still do simplified ACM like scissors, hammerheads etc.

In fact the reason I got bored of arcade mode when I first started playing was because I could fly above everyone and trick them into thinking that they have a chance in catching me, slowly increasing my climb angle to let them come within 0.9 before they stall. I used to rake in kill after kill from people too inexperienced to notice my energy state. And it took me some time till I learned how to time it right.

Even arcade mode has its skill ceiling and room to grow and then you can go to Realistic if you want something a little bit more challenging.



There is nothing even remotely tactical about AC right now. It's unlimited maneuverability and power on tap. Energy management is meaningless, there are no limits in maneuverability and no consequences for losing speed since you regain it in a couple of seconds. gunnery is also pretty irrelevant. It's reduced to a point and click game, scales below even arcade war thunder when it comes to skill required.

I agree that under the current configuration of the IFCS and not yet correctly implemented things like ship power plants, the whole game is a circle-strafe twitch shooter ala Descent. The hope is that CIG fixes all the issues with the ships in the next couple of month.
 
As I added to my previous post:

The only solution (if there is one) is to buff the joystick in some way, which is not why people use joysticks. The net result is a skill-less game for all concerned, case in point - Arena Commander.

There is another simple solution: don't allow the mouse to control 4 axes at once. But then the Freelancer fans get mad.
 
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Bains

Banned
Their is another simple solution: don't allow the mouse to control 4 axes at once. But then the Freelancer fans get mad.

They could easily have implemented mouse as a virtual joystick but they chose not to. They knew what they were doing. Changing this now and it would be nothing short of the majority who get mad, which is why it will never happen.
 
They could easily have implemented mouse as a virtual joystick but they chose not to. They knew what they were doing. Changing this now and it would be nothing short of the majority who get mad, which is why it will never happen.

I agree. But then their whole idea with of a branded SC HOTAS won't work out, if word gets around that you are better of with MKB.
 

Bains

Banned
I agree. But then their whole idea with of a branded SC HOTAS won't work out, if word gets around that you are better of with MKB.

No. They will buff the joystick so they lay claim to balance. But the net result will be a lifeless experience as compared to what it could/ should have been, (but still being able to sell joysticks), and all in order to keep happy people who think they are flying when all they are doing is directing their ship where to go/what to fire at with a mouse. Why? because more money.
 
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Hm second time i tried AC... no way i can bear this piece of crap more than 15mins. It´s just no fun experience to me. It feels just wrong. No idea when CIC will step up their game but obviously they don´t even have to do it because their wallet gets bigger despite the lack of real progression.

Btw if you wanna play AC you can just play StarConflict. Shocking how similar it looks: https://www.youtube.com/watch?v=EPoy9btwbjg
 
No. They will buff the joystick so they lay claim to balance. But the net result will be a lifeless experience as compared to what it could/ should have been, (but still being able to sell joysticks), and all in order to keep happy people who like to tell their ship where to go/what to fire at with a mouse. Why? because more money.

What do you mean? I.e., I don't know how they can effectively buff the joystick other than by adding auto-aim to gimballed weapons.
 

Bains

Banned
What do you mean? I.e., I don't know how they can effectively buff the joystick, except for adding auto-aim to gimballed weapons.

That's the kind of thing I'm talking about. There are lots of other ways. You already mentioned a few employing other devices. The problem is making the joystick experience as easy as the mouse experience is not what i am after or a solution.

Anyway see you guys later.
 
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What do you mean? I.e., I don't know how they can effectively buff the joystick other than by adding auto-aim to gimballed weapons.

They have to either add autoaim for joysticks, or remove turret lock on from the mouse controls. But the whole ship speed vs. projectile speed vs. scale thing is so out of whack that the game would require a major rethink for the turret lock on mechanics to be equally playable and fun.

Honestly, how anyone can have fun with the core flight and shooting of AC is beyond my understanding - but then again, I don't "get" things like Candy Crush either.

Actually, that's an apt analogy. Right now, AC feels like it's the Candy Crush Saga of space sims. If you just don't think about it and move your mouse cursor to the target, the game almost plays itself.
 

Bains

Banned
A well worn subject truth be told. I'll leave you with a favorite of mine and leave it at that.

oDTksog.jpg
 
Good evening Bains!

I have to add something though, while I do chuckle at the pics, I really wish they'd work on those controls and make flying fun.

Or is it just me? I see Nowak not having fun with the Elite controls, and I wonder if tastes can really differ that much. When I picked up the alpha I was immediately in love with those controls and the entire feeling of flight. There was no need for them to grow on me. I wasn't necessarily good at flying but I enjoyed myself immensely. Is it really just a matter of my personal preference?

I'm not even talking about the autoaim there, which I think is a problem they CAN fix.
 
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