Quality of Life Improvement: Input LAT/LON Co-ords and have a Surface Waypoint appear, similar to the surface scan mission Waypoint.

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I have released a Beta version of CL 2 - 2.1.7 Beta 1

NOTE: It will only work with the Beta version of ED. It will NOT work with the current live version of the game. It will only read the JournalBeta files. Do not come back to me with "It ain't workin with the live game no more!!" (I already had that on my Discord channel today :D )

Full details of the Beta are on the Captain's Log Discord channel - see my signature for the link.

Here's a video of me testing it out (skip the first 2 minutes - I was pfaffing around Discord at first ;) ) ...

[video=youtube_share;U_gkksC2v9s]https://youtu.be/U_gkksC2v9s[/video]
 
So, is this a possitive sign that Frontier IS listening to us? I mean the fact that they've put in live LAT/LON and Altitude to a new Status.json file which is part of the Player Journal. Seems to be like a possitive development.
 
I'd say so :)

Hopefully. Last night I wanted to show a relatively new player the excellent & moving Commander Jameson crash site & audio logs which meant me going ahead by 30 minutes so I could find it using lat/lon then guiding them in using my wing beacon. This game really needs input lat/lon to create a waypoint which you can also hopefully bookmark.

CMDR Justinian Octavius
 
Only reason it WONT stop because we hate it, it's far to time consuming, and boring, it's old hat in future 3304 game?? it needs changing, a direct line of site needs introducing, agree with Op the more we push and keep on the more it will get looked into if it hasn't already, exploration update incoming. fingers crossed.
 
Only reason it WONT stop because we hate it, it's far to time consuming, and boring, it's old hat in future 3304 game?? it needs changing, a direct line of site needs introducing, agree with Op the more we push and keep on the more it will get looked into if it hasn't already, exploration update incoming. fingers crossed.

Frontier is already doing a great job developing the story line and so forth, yes it could use a few upgrades. But the only thing I need to be back playing elite is these optional waypoint / bookmark settings for the planetary map / landings (visible coordinates on the planetary map is a must)
 
Incidentally, I've added direction arrows to the NAV section of CL2's overlay, when you enter a LAT/LON target and have selected the planet you're landing on, the Bearing & Distance is calculated in real time and now the arrows tell you which direction to fly in in order to reach your target location ;)

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So, is this a possitive sign that Frontier IS listening to us? I mean the fact that they've put in live LAT/LON and Altitude to a new Status.json file which is part of the Player Journal. Seems to be like a possitive development.

It is better than nothing and at least allows some basic third party functionality now.

Gotta love the use of physical media to communicate transient data. Top effort after all this time.
 
Incidentally, I've added direction arrows to the NAV section of CL2's overlay, when you enter a LAT/LON target and have selected the planet you're landing on, the Bearing & Distance is calculated in real time and now the arrows tell you which direction to fly in in order to reach your target location ;)



Can't rep you again, but I would. Sterling work.

Hang on, it doesn't work in the live game? !

(Joking! )
 
If we're going to have an x / y coordinate setting waypoint system to use from the system map...

(Which might change completely, to a more "orrery" based system, hopefully because, rumours...)

We're also going to need a way to plot a z axis for height above (or below) the surface or orbital cruise line in the case of gas giants as well. Otherwise, it's not going to work for setting a waypoint suspended in the atmosphere.

We sort of have this problem already, you can't see coords when you're sitting in a mining ring for example and the whole thing is made more complex because clouds and other stuff that's not fixed to a point on the surface relative to the polar axis isn't going to use a typical x / y coordinate anyway and what about pole flipping and other peculiarities like obliquity?
(Earth's current 23 degree tilt is not static either, just FYI. See "Milankovitch" cycles)

How about a system where we can set an x / y / z coordinate based on the centre of the body we're looking at and some kind of overlay that provides an arbitrary line graphic ball so we can click on the centre of any object then drag / steer the cursor to any point below, on or above the surface geology / liquid / cloud top / ring?

Tricky to program I'd say but due to the massive variability of celestial objects, any system will need to work regardless of surface features on the rocky and icy moons we're currently able to land on.

[Edit: Confession - only read the OP, throw tomatoes if you must :p)

[Edit, edit: And yeah, agree totally we need this ofc, otherwise I'd have kept quiet ;)]
 
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If we're going to have an x / y coordinate setting waypoint system to use from the system map...

(Which might change completely, to a more "orrery" based system, hopefully because, rumours...)

We're also going to need a way to plot a z axis for height above (or below) the surface or orbital cruise line in the case of gas giants as well. Otherwise, it's not going to work for setting a waypoint suspended in the atmosphere.

We sort of have this problem already, you can't see coords when you're sitting in a mining ring for example and the whole thing is made more complex because clouds and other stuff that's not fixed to a point on the surface relative to the polar axis isn't going to use a typical x / y coordinate anyway and what about pole flipping and other peculiarities like obliquity?
(Earth's current 23 degree tilt is not static either, just FYI. See "Milankovitch" cycles)

How about a system where we can set an x / y / z coordinate based on the centre of the body we're looking at and some kind of overlay that provides an arbitrary line graphic ball so we can click on the centre of any object then drag / steer the cursor to any point below, on or above the surface geology / liquid / cloud top / ring?

Tricky to program I'd say but due to the massive variability of celestial objects, any system will need to work regardless of surface features on the rocky and icy moons we're currently able to land on.

[Edit: Confession - only read the OP, throw tomatoes if you must :p)

The request was to allow input of longitude and latitude to provide a surface marker. This could take advantage of existing functionality in the game. There is no need (in this suggestion) for altitude or height above surface because the marker will always be assumed to be at surface level.

I was working with altitudes as well, but that goes beyond what Genar is requesting.
 
The request was to allow input of longitude and latitude to provide a surface marker. This could take advantage of existing functionality in the game. There is no need (in this suggestion) for altitude or height above surface because the marker will always be assumed to be at surface level.

I was working with altitudes as well, but that goes beyond what Genar is requesting.

Oopsie... /beginwiththeendinmindmodeoff :D
 
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